Any thoughts on this?A saves folder keeps being created in my SD root. I don't have NMM, and I didn't compile a custom version with the NMM code included. It's being saved to my GC memory card as well, so that's not a problem. I'm just wondering why it does that.
I also noticed when I start Wind Waker, I'm not prompted to switch to progressive scan (it does that using the original disc), but rather just stay in 480i as if I had composite cables. I've tried the latest versions of NeoGamma and postLoader.
Looking at the source: CardInit in Card.c is creating the saves folder if it doesn't exist.
Also, on my SD card at least (should be on yours too), each game I've played creates a stats.bin + sometimes other .bin files inside of /saves/[game ID], which is also in CardInit.













