ahh i see the difference now they both look good and okay what do you need exactly doing so i can tell him he want's to know first exactly :/ i told him what you said needed doing in a previous post but he want's more
ahh i see the difference now they both look good and okay what do you need exactly doing so i can tell him he want's to know first exactly :/ i told him what you said needed doing in a previous post but he want's more
ahh i see the difference now they both look good and okay what do you need exactly doing so i can tell him he want's to know first exactly :/ i told him what you said needed doing in a previous post but he want's more
- The width of the Itemlist box needs to be expanded in a way so we can write normal item names without having to cut words.
- The counter for year and day need to be moved in a way that we can write Day X, Year X.
- When you start the game and are prompted to enter your name the ASCII characters you can enter are 1 byte only. But this makes a name like Taichi look T a ic h i.
So instead of 1 Byte ascii codes the game uses there, we need 2 bytes. A= 46 has to be A=4600 and so on.
A removal of the Japanese ones (which aren't needen anyways) to make a localization look good would be nice as well.
These are the "easy" tasks so far I have. I
- When you start the game and are prompted to enter your name the ASCII characters you can enter are 1 byte only. But this makes a name like Taichi look T a ic h i.
So instead of 1 Byte ascii codes the game uses there, we need 2 bytes. A= 46 has to be A=4600 and so on.
Romsstar, you're saying that ASCII is the problem ? I thought it was the contrary. Anyway as I said, if you still haven't find someone, I'll be here anyway, just need one week to be awol x)
Yeah weird, because I remember JPCSP replacing the internal PSP function to name the character/digimon only with ASCII (and not bothering with Unicode) and in that way it worked good (I've made some screenshots don't remember where)Romsstar, you're saying that ASCII is the problem ? I thought it was the contrary. Anyway as I said, if you still haven't find someone, I'll be here anyway, just need one week to be awol x)
When you enter the name of yourself or the Digimon, you enter the ASCII, not the Unicode codes. When I tried to replace the ASCII Codes with Unicode and enter the Unicode codes, I get an error from the game that I input invalid characters.
But this is weird, because when I changed the Standard Names Taiga and Agumon from Japanese to Unicode, the game displays them fine.
Yeah I remember, that was on RHDN. But well the goal is to have the same result on a real PSP as on JPCSP. But you know that already.Yeah weird, because I remember JPCSP replacing the internal PSP function to name the character/digimon only with ASCII (and not bothering with Unicode) and in that way it worked good (I've made some screenshots don't remember where)Romsstar, you're saying that ASCII is the problem ? I thought it was the contrary. Anyway as I said, if you still haven't find someone, I'll be here anyway, just need one week to be awol x)
When you enter the name of yourself or the Digimon, you enter the ASCII, not the Unicode codes. When I tried to replace the ASCII Codes with Unicode and enter the Unicode codes, I get an error from the game that I input invalid characters.
But this is weird, because when I changed the Standard Names Taiga and Agumon from Japanese to Unicode, the game displays them fine.
But I can always check in JPCSP sources see if they're using unicode (yeah I got some "little free time" today)
Are you trying to put new partner digimon in the game?Just exploring the game archives, i tryed to hack the models textures.
Now i got a Black WarGreymon X!
Are you trying to put new partner digimon in the game?Just exploring the game archives, i tryed to hack the models textures.
Now i got a Black WarGreymon X!
Too bad I would have loved to have this guy as a partnerAre you trying to put new partner digimon in the game?Just exploring the game archives, i tryed to hack the models textures.
Now i got a Black WarGreymon X!
Nah he is just messing around with Textures
New Partner Digimon aren't planned.
Or maybe? Who knows, whatever, everyone back to work!xD
Yes I know I was talking about adding both new digimon as well as making existing digimon that were previously unavailable as partners available sorry I didn't make that clear although I didn't really expect them to be able to add new digimon anyway.but this digimon isn't in the game!