Gaming Digimon World Re:Digitize - Anyone making translation?

darcangel

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we need a progress description on the first post

And only 11 people liked the main post,
So I recomend if you want this game to be translated, help,
if you cannot help at least like the main post
 

machomuu

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we need a progress description on the first post

And only 11 people liked the main post,
So I recomend if you want this game to be translated, help,
if you cannot help at least like the main post
I don't see how liking the first post would increase production speed. Maybe it'd increase morale...maybe.
 

Revant

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Hi there hard working translators! I am quite excited about what you all are doing, however I am a noob, and need you to answer a question for me please. I have a psp 1000 on 6.60. I have a legit version of the game from PSN and I was wondering if there is going to be a way for me to apply this patch? What step would I have to take to get it working once it is done??
 

darcangel

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I have some kind of idea:
90% or more of the story is supposed to be like the digimon world 1 game
so,
is we unpack the PSX iso and isolated the text files even people with low Japanese knowledge could help:

Using Google translate you got:
"Me hungry, food is kind and pretty"
 

uria999

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I have some kind of idea:
90% or more of the story is supposed to be like the digimon world 1 game
so,
is we unpack the PSX iso and isolated the text files even people with low Japanese knowledge could help:

Using Google translate you got:
"Me hungry, food is kind and pretty"
 

machomuu

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I have some kind of idea:
90% or more of the story is supposed to be like the digimon world 1 game
so,
is we unpack the PSX iso and isolated the text files even people with low Japanese knowledge could help:

Using Google translate you got:
"Me hungry, food is kind and pretty"
 

DarianLoL

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Romsstar

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As much as support is appreciated, from the fans we ask only for that and patience.
We got this, we know how to do it right, and our skilful programmers will hopefully provide us with tools for the images and then we can get this done.
 
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Crishaan

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As much as support is appreciated, from the fans we ask only for that and patience.
We got this, we know how to do it right, and our skilful programmers will hopefully provide us with tools for the images and then we can get this done.

Posted on OP.
Love this quote, "We got this".
 

Revant

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Hi there hard working translators! I am quite excited about what you all are doing, however I am a noob, and need you to answer a question for me please. I have a psp 1000 on 6.60. I have a paid for original version of the game downloaded from PSN and I was wondering if there is going to be a way for me to apply this patch? What step would I have to take to get it working once it is done??

Sorry to interrupt the work, but this help will be really appreciated!
 

Romsstar

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Hi there hard working translators! I am quite excited about what you all are doing, however I am a noob, and need you to answer a question for me please. I have a psp 1000 on 6.60. I have a paid for original version of the game downloaded from PSN and I was wondering if there is going to be a way for me to apply this patch? What step would I have to take to get it working once it is done??

Sorry to interrupt the work, but this help will be really appreciated!
You will need Custom Firmware if you wanna play a translated version of this game.
 

MilesPerHourKrzy

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Hey guys i got an error when im trying to patch my ISO for the game. These are the steps I've taken so far ... I open UMDGEN4 and then open ISO into it then select and extract the ARCV0 and ARCVINFO files to my desktop in a folder. Then i run the unpacker and extract all -> select 1 of the 2 ARCV0 and ARCVINFO then when i select the second one i get an error that read as follows.

Unhandled exception has occureed in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediatly.

Unable to load DLL :MSVCR199.ll": The specified module could not be found. (Exception from HRESULT: 0x8007007E).

And if i click details it says this :


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.DllNotFoundException: Unable to load DLL 'MSVCR100.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at fopen(SByte* , SByte* )
at ARCVExtract(SByte* BinName, SByte* InfoName)
at PSP_DWRDJ_TOOLS.Form1.button1_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PSP_DWRDJ_TOOLS
Assembly Version: 1.0.4587.24608
Win32 Version:
CodeBase: file:///C:/Documents%20and%20Settings/Miles/Desktop/Unpacker.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.278 built by: RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.282 built by: RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.269 built by: RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Oh and if i click continue nothing really happens but the unpacker stays open .... Anyone wann help me ^-^~?
 

ShinichiKudo

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Guys i dont know why but after typing a single letter on a digivice inside jijimon's house..the game hangs...is this a bug or something???or am i the only one who experienced this??hehe
 

ShinichiKudo

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Hey guys i got an error when im trying to patch my ISO for the game. These are the steps I've taken so far ... I open UMDGEN4 and then open ISO into it then select and extract the ARCV0 and ARCVINFO files to my desktop in a folder. Then i run the unpacker and extract all -> select 1 of the 2 ARCV0 and ARCVINFO then when i select the second one i get an error that read as follows.

Unhandled exception has occureed in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediatly.

Unable to load DLL :MSVCR199.ll": The specified module could not be found. (Exception from HRESULT: 0x8007007E).

And if i click details it says this :


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.DllNotFoundException: Unable to load DLL 'MSVCR100.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at fopen(SByte* , SByte* )
at ARCVExtract(SByte* BinName, SByte* InfoName)
at PSP_DWRDJ_TOOLS.Form1.button1_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PSP_DWRDJ_TOOLS
Assembly Version: 1.0.4587.24608
Win32 Version:
CodeBase: file:///C:/Documents%20and%20Settings/Miles/Desktop/Unpacker.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.278 built by: RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.282 built by: RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.269 built by: RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Oh and if i click continue nothing really happens but the unpacker stays open .... Anyone wann help me ^-^~?
Sir just save your file to another folder or and then paste it after you've saved the language_keep_jp to another folder...i did this just a while ago..and sorry for the redundancy hehe
 

Falo

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System.DllNotFoundException: Unable to load DLL 'MSVCR100.dll': The specified module could not be found.
Install .NET Framework 4.0 and update c++ framework.

Guys i dont know why but after typing a single letter on a digivice inside jijimon's house..the game hangs...is this a bug or something???or am i the only one who experienced this??hehe

That's exactly what i was trying to say with VRAM, the last file FILE_031.csv contains the passwords,
but if the size of VRAM is to small, the game will crash on that point, thanks for confirming my thought.

To the images:
- they are RGB888 with 256 color and extra palette
- they have the psp graphic swizzling (http://en.wikipedia.org/wiki/Swizzling_%28computer_graphics%29)
I don't know how to read such graphics, but noesis (a tool available at xentax) has the functions for un-swizzling psp graphics.
 

Makise_Kurisu

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Hello guys, I'm a big fan of Digimon World 1 and I really appreciate the work which all of you are doing. I'm reading this thread from yesterday and I'll continue to read it! I'd really like to help you but I know nothing of japanese language, so all I can do is supporting you all! Good luck with this project!!! :D
 
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