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Okay, I finally got a moment to do some testing and I can confirm this bug (at least for me) with Rogue Leader (GSWE64) for some reason it creates an empty DVV file with a slightly different name (GSWE00) and then freezes with a black screen. I tried it twice with the same md5. I haven't tried renaming or deleting the DVV and retrying but I'm not sure if that would work. Don't have a USB gecko so I guess I'll have to wait for WiFi debugging for more info.SW RS II: Rogue Leader.What other games have you gotten to run? I understand that verification takes some time. I'd assume it's verifying the checksum of the disk image. It might just be that it creates the empty file first (to create a timestamp to base it off of maybe?) and then fills it all in when it's done. Just a guess. He who programmed it is hesitant to tell us much about how he did it.Not sure what else I can provide. I have an SD Gecko, but not a USB Gecko.For those who it's just refusing to verify your clean original disk, it's new software. It has bugs. That, at least, is something he might be willing to fix if someone could show him technical data as to why it's broken.
When starting Rogue Squadron, Devolution reads the disc and quickly flashes what appears to be five times, creates an empty authentication file, then hard locks the Wii. CleanRip reports that all of the hash information is perfect.
(I really need to go home and actually try this out myself over the weekend but I've been working for the last 13 hours. I do have a NTSC copy of the game. I can test it myself IF I can find time. Was it Rogue Squadron 2 or 3, I have both.)
I've tried one more time just now and left it running.... all the other games were authenticated very quickly. SFA, Eternal Darkness, Zelda Collectors, and maybe a few more have been tested and are working. Please report back with your results... though perhaps the main thread is a better place for this topic.
I'm currently ripping Rebel Strike to test.
EDIT : Rebel Strike worked just fine.
