Hacking Devolution - Public Release

Hielkenator

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So what I do is load a save that is for the second disk and press eject when it asks for it? Just wondering since when I try to use slot 2 for my real mem card (official one) it will notice it is there but tells me it is corrupted so I'm unable to try it myself.
Slot B being unusable is a bug that should be fixed in the next build.
Gecko is the only way to log?
At the moment yes but I'm working on something else.
Cool.
 

wiismodrome

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Also, FWIW, the retail discs which do authorize correctly will authorize whether or not YAOSM is enabled or disabled. So, I doubt that the chip has anything to do with it. As far as the Wii goes, all IOS files have been updated recently through ModMii (i.e. clean IOS 58 v6176). Homebrew channel works without problems.
 

papermanzero

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It would be cool if the TCP/IP Link for the GBA-GCN could interact with the DS.
Means to download a software on the DS (like in the Nintendo Channel for Demos) in order to start the GBA-GCN connection.

But this is a lot to do.
 

reprep

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@[member='tueidj']:

About your plans to control gamecube games via wiimote (and help of classic controller i guess), here is a problem. I am writing this because i don't know if you are aware of it or not. Just disgard it if you are.

Some gamecube games need analog sensitivity levels of right and left shoulder buttons. As the classic controller just registers the push or not (no sensitivity levels). How can these games be played?

I have a gamecube to playstation controller converter which just translates the full pushes (no analog sensitivity level) and this makes some games unplayable (no way to push R button)

The games i found out so far are: Eternal Darkness and Killer 7. These games don't register the "R" button push. There might be more. At least i know Super Mario Sunshine needs analog levels.
 

PsyBlade

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The classic cotroller hardware has analog shoulder buttons. Are the values nor reported or what is the problem?

edit:
just tested it do be sure
buttons L+R are digital + analog at the same time, wmgui(cwiid) reads both fine
but ccpro is digital only aparently
 

daxtsu

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Got a question.... How good is compatibility vs using Dios Mios; and which MIOS needs to be installed for it to work: cMIOS/MIOSv10?
Got a question.... How good is compatibility vs using Dios Mios; and which MIOS needs to be installed for it to work: cMIOS/MIOSv10?
Another question: Can you use NMM with this?

This program doesn't rely on MIOS at all, so it doesn't matter. You can have it side-by-side with Dios Mios if you want. It also uses its own memory card system, so NMM is not compatible. It uses raw memory card image dumps, which are compatible with Dolphin.
 

reprep

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The classic cotroller hardware has analog shoulder buttons. Are the values nor reported or what is the problem?

There is no wii or virtual console game that uses analog sensitivity on classic controller. I did some research and it is said that classic controller has analog buttons (but i am not sure if it is passed to wii or not) but classic controller pro doesn't have analog R,L buttons. Of course some more knowledgeable people will correct me.

EDIT: I searched a bit more and some say classic controller has analog sensitivity, some say it is just springy. Though all say classic controller pro just registers the full push.
 

dronesplitter

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I own a Classic Controller to USB converter and it will let you set it to have analog and digital functionality in the configuration part of the control panel.
I've always thought that Nintendo was clearly trying to reproduce the GCN controller's input ability when they made the first classic controller but that this was odd since we cannot use bluetooth for GCN games on the Wii (so the controller is only useful for N64, SNES, Wii, etc. and those don't need the analog shoulders). Maybe they were looking ahead to the next Wii design that might have a GCN download service?
EDIT: And, yeah, CC Pro has only digital input for shoulders.
 

Crimsonclaw111

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I own a Classic Controller to USB converter and it will let you set it to have analog and digital functionality in the configuration part of the control panel.
I've always thought that Nintendo was clearly trying to reproduce the GCN controller's input ability when they made the first classic controller but that this was odd since we cannot use bluetooth for GCN games on the Wii (so the controller is only useful for N64, SNES, Wii, etc. and those don't need the analog shoulders). Maybe they were looking ahead to the next Wii design that might have a GCN download service?
EDIT: And, yeah, CC Pro has only digital input for shoulders.
...Or it could've been as simple as recreating the SNES controller, since it's more ergonomic and recognizable than a N64/GCN controller.
 

PsyBlade

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I've always thought that Nintendo was clearly trying to reproduce the GCN controller's input ability when they made the first classic controller but that this was odd since we cannot use bluetooth for GCN games on the Wii (so the controller is only useful for N64, SNES, Wii, etc. and those don't need the analog shoulders). Maybe they were looking ahead to the next Wii design that might have a GCN download service?
...Or it could've been as simple as recreating the SNES controller, since it's more ergonomic and recognizable than a N64/GCN controller.
Yes, they included analog shoulder buttons because they wanted to recreate the SNES pad, which does not have analog shoulders.:wtf:
 
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tronic307

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Once again, Devolution's AP is not able to verify a clean, genuine, disc. This time it is XGIII: Extreme G Racing. While Rogue Leader shows five quick flashes when the disc is inserted, then hard locks the Wii, XGIII: Extreme G Racing does not flash the drive LED after reading the disc. It just locks up the Wii.....
Rogue Leader (DOL-GSWE-0-00 USA) doesn't work for me either (5 flashes and then blank screen). Metroid Prime (DOL-GM8E-0-00 JPN) either freezes or kicks me back to HBC when trying to escape the last frigate airlock. This is a great project, but the unforgiving requirements can be a bit of a downer. I had to move my WD Elements external drive, which has worked with everything else, from its integrated enclosure to a Vantec NexStar CX just to get it to mount (4 flashes).
 

JoostinOnline

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Once again, Devolution's AP is not able to verify a clean, genuine, disc. This time it is XGIII: Extreme G Racing. While Rogue Leader shows five quick flashes when the disc is inserted, then hard locks the Wii, XGIII: Extreme G Racing does not flash the drive LED after reading the disc. It just locks up the Wii.....
Rogue Leader (DOL-GSWE-0-00 USA) doesn't work for me either (5 flashes and then blank screen). Metroid Prime (DOL-GM8E-0-00 JPN) either freezes or kicks me back to HBC when trying to escape the last frigate airlock. This is a great project, but the unforgiving requirements can be a bit of a downer. I had to move my WD Elements external drive, which has worked with everything else, from its integrated enclosure to a Vantec NexStar CX just to get it to mount (4 flashes).
That's not related to the AP.
 

FIX94

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If not, what is causing the game not to load? The very same game/rip loads via disc channel or DIOS MIOS.
Both disc channel and DIOS-MIOS are gamecube mode, not hardcore patched wii mode. Also, you may noticed they are different game regions, so maybe theres a difference as well.
 

wiismodrome

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Both disc channel and DIOS-MIOS are gamecube mode, not hardcore patched wii mode. Also, you may noticed they are different game regions, so maybe theres a difference as well.

Not sure.... from the look of it, tronic307 and myself have both had authentication issues with NTSC-US GC discs on North American Wiis, so there should be no region-related incompatibility in this case. I've also made sure that there are no region patches enabled in Priiloader and the my modchip is disabled. Don't know if that makes any difference under 4.1 or not.
 

JoostinOnline

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wiismodrome

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Read the first post. Metroid Prime is failing in game, and Rogue Leader isn't looping the 5 flashes.
?

The five flashes occur after Devolution attempts to authorize the disc. There is no looping of flashes like when the program flashes twice to tell you to insert the disc to authorize. What happens is the program locks up the Wii after the five flashes.

Your response above did not specify which problem was not related to AP, so I assumed that you meant both. Then I pointed out that tronic307 and myself have both had the same issue with Devolution not authenticating Rogue Leader, showing that this is not an isolated problem. I also stated that the same game works with disc channel and with DIOS MIOS, which suggests that the game and rip of the game are good. That only leaves one reasonable possibility for where the problem lies. I singled out the part of tronic307's post that I was commenting on. I was not talking about Metroid Prime.
 
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JoostinOnline

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Read the first post. Metroid Prime is failing in game, and Rogue Leader isn't looping the 5 flashes.
?

The five flashes occur after Devolution attempts to authorize the disc. There is no looping of flashes like when the program flashes twice to tell you to insert the disc to authorize. What happens is the program locks up the Wii after the five flashes.

Your response above did not specify which problem was not related to AP, so I assumed that you meant both. Then I pointed out that tronic307 and myself have both had the same issue with Devolution not authenticating Rogue Leader, showing that this is not an isolated problem. I also stated that the same game works with disc channel and with DIOS MIOS, which suggests that the game and rip of the game are good. That only leaves one reasonable possibility for where the problem lies. I singled out the part of tronic307's post that I was commenting on. I was not talking about Metroid Prime.
From the first post:
Once the correct disc is inserted it will be verified, the slot will flash 5 times and hopefully a short time later the game will start. You only need to verify each disc once, after that you should be able to start the game without needing the disc at all. If it keeps looping over the read/verify disc->five flashes procedure then the .ISO file probably doesn't match the disc properly - re-rip it making sure it's a 1:1 image.
The five flashes indicate that it was verified. The problem is occurring AFTER the verification.
 

wiisixtyfour

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The five flashes indicate that it was verified. The problem is occurring AFTER the verification.
Possibly, however, the DVV file that is created is blank. So it seems there is a problem with the verification process or creating the file. Once tueidj releases a way to log without a USB gecko then we can fix the issue.
 
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