Hacking Devolution; how does it work?

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All bluetooth devices have a MAC address, and that address is unique to the hardware. If it were the same for all wiimotes, the console would be unable to differentiate between data from two connected remotes.
 
I got devolution to work on my wii U with a couple of games. However, I can't seem to locate the button mapping for the "start button" on classic controller. When I push the + button, it simply changes controller from first to second player. Any ideas?
 
I can't seem to find the DVV files for my verified games. Does anyone know how to find these?
 
I got devolution to work on my wii U with a couple of games. However, I can't seem to locate the button mapping for the "start button" on classic controller. When I push the + button, it simply changes controller from first to second player. Any ideas?

Push home before you push +. That locks it to first (or second through fourth) player until you push home again.

You may have to push home on the remote instead of the classic controller. I forget if home on the CC works or not.
 
Hmm..wouldn't this just be a simple fix through hex? Theoretically speaking.


Theoretically speaking, since there is no source available, you'd have to rip the entire validation part out of the Devolution binary, reverse-engineer it, patch it where needed, and release it as a stand-alone DVV file generator tool to be run on the user's wii.

Now non-theoretically speaking: if you have the skills needed to pull that off, they would be better put to use by supporting Nintendont that comes without these headaches but still needs a lot of work; regression checking as some things stopped working in newer versions.
 

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