Homebrew RELEASE Development Thread - RetroArch libnx

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All this bickering and nobody's asking the important questions. Does this NSP file fix the corruption problem with exFat? I know it wont fix the underlying factor that exFat is unreliable and that Fat32 is preferred, but from what I've read before data gets corrupted on exFat more likely due to abrupt quitting of homebrew via the home menu and not properly quitting the application. Now that it still runs when the home button is pressed and you can properly(?) quit it by hitting X, shouldn't it help the fact?
 
Most homebrew created uses the official sdk on almost all consoles
That is simply not true - they are created with Homebrew SDKs like libogc and libnx. Guess how they are created? Through reverse-engineering! And someone has to do the same with the NSP builder. Using the official SDK was and is never legal.
 
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waiting for my jig to come in the mail. Curious, what's the current performance of SNES, GBA, and PS1? i know its a WIP just wondering
 
Official RetroNX NSP:
Attention: This causes a active ban risk! Don't use this if you are paranoid!
-snip-

Note: This build is maybe the first build that's completely legal!
It contains to copyrighted files: No tickets. Its not encrypted. No SDK files.
It only has a hash derived of a key and the rights id.
This does not give the key away and is perfectly acceptable.
The Logo Partition files, despite their names are replaced and are not copyrighted in any way!

If a mod has questions, they can PM me freely.
Wow 5 pages full of copyright wars.
However I don't care for the flame war but got your NSP from your RetroNX Discord (thanks for that). :)

Question: Is it a forwarder to the NRO or would we have to wait for you to rebuild a new NSP for every new RetroNX release?
 
For now it needs to be rebuild, still uses the cores from your SD card tho.
Okay. I guess that's even needed for that (theoretical) memory advantage you mentioned so please keep building NSPs if you do new stable releases at least.
Anyway lets just move on.
Just put the RetroNX Discord invite link in your signature (and/or let it in OP as it is) and keep releasing it there (like anybody else does here lol).
 
Okay. I guess that's even needed for that (theoretical) memory advantage you mentioned so please keep building NSPs if you do new stable releases at least.

Just put the RetroNX Discord invite link in your signature (and/or let it in OP as it is) and keep releasing it there (like anybody else does here lol).
NSP is just a temporary solution till I finished what I am working on :P
 
Damn really 15FPS? Thats literally almost full speed Oo.
Good Job to anyone involved!
(Idk why it sounds ironic but im serious. OOT for example (PAL) does run @20FPS, but OOT will probably run a bit worse)
 
Damn really 15FPS? Thats literally almost full speed Oo.
Good Job to anyone involved!
(Idk why it sounds ironic but im serious. OOT for example (PAL) does run @20FPS, but OOT will probably run a bit worse)
A bunch of N64 games ran at 20fps.
OoT was one clear example, I think Conker did too.
 
My bold highlighting of your quote didn't stand out as obviously as intended.... why are the patches private?
Oh, because we think it's still too early to start sharing them, as still some apps fail with this patches.
We need to figure out if there's a better way to do this.
 
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