Dont forget its just the first build, i didnt even clean up the 50 printf() messages I produced xD

Dont forget its just the first build, i didnt even clean up the 50 printf() messages I produced xD
It functions.
And the screen 'fuzzing' has been drastically mitigated.

More optimization is possible. By a lot
I just made room for other functions to work properly![]()
Nevertheless, it's good progress. Visually it's far improved, though audio still has the ocassional skipped frame/crackle.
And dropped inputs too but neh

Is there a way to rebind the savestate and loadstate? The L and R buttons are way too easy to accidentally press.
Btw I forgot Audio might need some unrelated adjustments now, bceause I tuned it in on how it was runningSettings -> Input -> Input Hotkey Binds
Make sure to save new configuration; it's saved at the root of /Switch.



Btw I forgot Audio might need some unrelated adjustments now, bceause I tuned it in on how it was running
Which ROM did u try? didnt notice audio issues if you use video_threaded
Thanks for testing that. I'll try some stuff after I get this mess cleaned upAny standard game does the job.
Though Wild Guns still shows fuzzing greatly visible on the Natsume logo (screen flashing animation deal).This went away after an app restart. Weird...
With threading on, VSync off makes the audio smooth, but with it on causes a small pop/crackle every second or two.

Btw Yoshis island audio with vsync 100% smooth, did you have a config in /switch ?
Thats really weird. External or switch speakers?No config; using app defaults and changing them before loading any ROMs.

Thats really weird. External or switch speakers?
Actually it does on load.Switch speakers.
Feel free to do a pull request. I rather got threading donemax nothing bilinear filtering?
Added@Melon__Bread Icons for Nestopia and Beetle-PSX plz?

