Homebrew RELEASE Development Thread - RetroArch libnx

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Dont forget its just the first build, i didnt even clean up the 50 printf() messages I produced xD
 
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Is there a way to rebind the savestate and loadstate? The L and R buttons are way too easy to accidentally press.
 
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Nevertheless, it's good progress. Visually it's far improved, though audio still has the ocassional skipped frame/crackle.
And dropped inputs too but neh

Is the input issue maybe core related?

Could you maybe dig around in the configs? I know there are some options if i am not mistaken
 
Settings -> Input -> Input Hotkey Binds
Make sure to save new configuration; it's saved at the root of /Switch.
Btw I forgot Audio might need some unrelated adjustments now, bceause I tuned it in on how it was running

Which ROM did u try? didnt notice audio issues if you use video_threaded
 
@m4x it's running way better save states is almost instant I did notice on megaman x where there are 4 enemy's on the screen the fps drop pretty low at the beginning.
 
Btw I forgot Audio might need some unrelated adjustments now, bceause I tuned it in on how it was running

Which ROM did u try? didnt notice audio issues if you use video_threaded

Any standard game does the job.
Though Wild Guns still shows fuzzing greatly visible on the Natsume logo (screen flashing animation deal). This went away after an app restart. Weird...

With threading on, VSync off makes the audio smooth, but with it on causes a small pop/crackle every second or two.
 
Last edited by SeongGino,
Any standard game does the job.
Though Wild Guns still shows fuzzing greatly visible on the Natsume logo (screen flashing animation deal). This went away after an app restart. Weird...

With threading on, VSync off makes the audio smooth, but with it on causes a small pop/crackle every second or two.
Thanks for testing that. I'll try some stuff after I get this mess cleaned up

Btw Yoshis island audio with vsync 100% smooth, did you have a config in /switch ?
 
Thats really weird. External or switch speakers?

Switch speakers.
Even with Yoshi's Island as I speak, flicking Vsync on and off causes the same effect; on causes pops, off doesn't.
Though after doing it enough times while in-game, the fuzz effect starts happening down the middle of the screen.
 
Last edited by SeongGino,
Switch speakers.
Actually it does on load.
After a bit it goes away. I skipped the intro with loading and thought it was catching up

--------------------- MERGED ---------------------------

max nothing bilinear filtering?
Feel free to do a pull request. I rather got threading done
 
I have two questions. What is the steps to save in games. I get it to work sometimes but what you actually got to do the steps. Also is there a way to put in full screen
 
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