Homebrew RELEASE Development Thread - RetroArch libnx

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ya no problem i havnt even fully played a game yet lol just testing and helping if i notice anything^^

If I had time.. I got a good bit into chrono trigger (first future time jump) and 2nd temple in minish cap, but I code like 16h a day on several projects lol
 
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Good to know. I come on here everyday checking for updates. Thanks for all the hard work and time you guys are putting in to this.

While Major announcements and releases still happen here, I will integrate CI into Discord, so as soon new builds are up they are posted in the #updates Channel

Just as a Info
 
Sorry I'm late, I just heard about the Discord.
Anyway, one last statement before I leave this thread:
I managed to manually compile both the Yabause develop branch and the feature-threading branch (with the auto-package thingy using GitLab). Apparently, some commit might've caused the feature-threading branch to black screen upon loading ROMs. Develop branch loads fine though.
Also, I got the Sega Saturn system menu to run by loading a PlayStation ISO with the Yabause core. A blank .bin file might also work. (to be sure, I was using the develop branch that I compiled for that test)

Let's hope for a paradise of retro consoles soon
 
Having a lot of trouble with PCE-Fast. Folders and files on my microSD card randomly keep getting deleted by RetroArch and then it typically leaves whatever the parent folder is empty and removes the ability to delete it. The first time it happened NXShell let me delete the folder, but that didn't work this time. So now I have a beetle-pce-fast folder with nothing in it that I can't delete via NXShell, FTPD, nor Windows file browser.

I just want to play Rondo of Blood. D: The iso/cue and syscard3.pce all work properly within PCE-Fast on my PC.
 
@m4xw
Don't know if you know this, but someone just made a feature/threading_lifa branch on your GitLab, and apparently claimed to make threading more stable and smoother on that branch.
Are feature/threading and thread_full the same? I'm guessing thread_full has some bugs fixed...
 
Y
@m4xw
Don't know if you know this, but someone just made a feature/threading_lifa branch on your GitLab, and apparently claimed to make threading more stable and smoother on that branch.
Are feature/threading and thread_full the same? I'm guessing thread_full has some bugs fixed...
Ya they are working on it together and he can see everything on his git. It's his after all :p
 
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