'Destiny: Rising' announced for mobile

destiny rising.png

Bungie's popular Destiny franchise is coming to a new platform. Developed by NetEase Games and officially licensed by Bungie, Destiny: Rising is a sci-fi RPG shooter set in an alternate Destiny timeline and offers a new adventure. For the announcement, a trailer was aired that also provide some glimpses at the gameplay:



Destiny: Rising delivers a brand-new adventure set in an alternate Destiny timeline, exploring a narrative in the post-Dark Age era. Featuring a diverse roster of characters, each with unique abilities and stories, Destiny: Rising offers players dynamic and challenging single, co-op, and competitive multiplayer gameplay, including beloved game modes familiar to Destiny players, and all-new modes that introduce new ways to play Destiny.

Features of Destiny: Rising include:
  • An Iconic Sci-fi FPS Coming to Mobile: Experience iconic best-in-class sci-fi shooting action at your fingertips! Choose between the highly immersive first-person view or a new fully third-person action view and play with touchscreen or compatible controller precision.
  • Legendary Characters in Battle: Enter an era of heroes and legends, where familiar faces from Destiny are joined by a host of new, intriguing characters. Each character comes with a rich personal story, unique personality, and formidable skills. Choosing the right character and mastering their combat style will be your key to overcoming the challenging foes that stand in your way.
  • Dynamic PVE and PVP Game Modes: Choose from a wide array of game modes such as campaign missions and 6-player co-op strikes that are iconic to the Destiny franchise, along with all-new and replayable PVE and PVP modes.
  • Join the Action with Your Teammates: Embark on thrilling online multiplayer action along with your fellow players. Build strong clans, experience fun and casual party game modes, customize shared spaces, and more. Join in with your friends to fight off invading enemies or challenge them to test your skill.
  • Explore Earth after “The Collapse”: Journey through a world fighting back against the darkness: From the sanctuary of Haven, a refuge for the Lightbearers and survivors, to the icy, ancient metro of Jiangshi, and the arid expanse of the Red Sea Rift. Traverse diverse Sci-fi biomes and uncover hidden stories and adventures in a distant future Earth. Search for the seeds of hope that will shape the future of human civilization in an entirely new Destiny narrative.
  • Powerful Exotic Weapons: Countless powerful exotic weapons are available to customize according to your combat style. Explore different weapon and traits combinations, defeat enemies with different gameplay mechanics, and become the next master of arms.
Destiny: Rising will be free-to-play on mobile platforms and the first closed-alpha test is scheduled for November 1st, with pre-registration available now.

:arrow: SOURCE: GBAtemp Inbox
 

codezer0

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The “lore” was hidden within giant walls of text in the first game and is just so scattered throughout the second that I’m concerned there may be a drug problem within Bungies walls.
Less a drug problem, more of a "I need next year's yacht yesterday" problem. The contempt bungie has for fans is only compounded by their hold on the "dude brah" market to the point that those idiots took their claim of inventing twin stick controls for console fps to heart, and will just beat up anyone that says or demonstrates otherwise.
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Anything to not have to make Destiny 3 I guess
For our sakes, I hope this flop chokes present Bungie like a dark matter boat anchor.
 

Maximumbeans

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Ah yes that famous launch into the stratosphere, the proud moment when a AAA title branches off into mobile. Always a shining victory, that one.
I’M SURE THIS WILL BE A PROUD CHOICE THAT BUNGIE WILL LOOK BACK ON FONDLY.
 
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Lodad

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Yeah because the story was already so clear for everyone playing
Tried getting into it, couldn't understand a single thing despite trying, and then I got told by Destiny players that they don't get shit either

Also there already was so many leaks about that thing lol, idk who is this meant for but whatever
Yeah the problem is them "sunsetting" content. They have seasonal storylines they drip feed week by week. You get five minutes of storyline one day a week and are expected to grind out the activities around that season that are just old pve game modes with that season's textures added onto objects and enemies.

Then when a new season comes out, seasonal content that's three cycles old is locked away. Those seasons are part of the over-arching lore, so if you come in late you get neither the gameplay or story or gear from back then (a good chunk of text lore is also attached to items by examining them and reading flavor text on the stat screens, like multiple paragraphs of information). You can get the main and DLC storylines (which they also do some removal and retcon of and mix in the original D1 storyline, ugh.), but after that you're thrown into a contextual void. Imagine watching season one of a TV show and then you're forced to skip ahead to season 9 and everyone keeps alluding to huge story points that happened in 2 through 8 and if you want to know everything you have to go watch a 4-hour lore video.
 

Halbour

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One thing I always hated about mobile games is that they're always filled with ads.

And also because sometimes the buttons won't work when you touch them. Let's say, in this game, you're in a dangerous situation and you must shoot your foes immediately, but the shooting button does not respond. That's bye bye for you.
Y'know, the ads have a easy solution...
 

The Catboy

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