Emulation Decrypting Save Files?

ChronoCrossfangirl2002

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Is there any known way currently on how to do this, without the need of a gateway or sky3ds?
Despite the fact that seems a bit out of the way to just get ones saves to work on citra, I assume
using the homebrew app that supposedly syncs your saves to citra but I'm unaware if it does that for
saves that are encrypted.

unless there's something i missed, i'm not aware of anyway to to this.
 
Is there any known way currently on how to do this, without the need of a gateway or sky3ds?
Despite the fact that seems a bit out of the way to just get ones saves to work on citra, I assume
using the homebrew app that supposedly syncs your saves to citra but I'm unaware if it does that for
saves that are encrypted.

unless there's something i missed, i'm not aware of anyway to to this.
If the saves are made using a gateway. then it will need gateway to decrypt them. checkpoint and jksm both do a good job decrypting saves outside of if a gateway was used
 
checkpoint and jksm both do a good job decrypting saves outside of if a gateway was used
how so? i dumped my Bravely Default game and it gave me a few files in the .save format, so I assumed saves depending on the game are encrypted as dumping a game like alpha sapphire will give a decrypted save file from which i understand is just a file with no extension
 
Is there any known way currently on how to do this, without the need of a gateway or sky3ds?
This question is unclear. Standard 3DS save data (along with all other game data) stored on the 3DS SD card is encrypted. Gateway save data is also encrypted, but in an entirely different way.

Are you specifically trying to decrypt save data created with a Gateway or Sky3DS?
 
This question is unclear. Standard 3DS save data (along with all other game data) stored on the 3DS SD card is encrypted. Gateway save data is also encrypted, but in an entirely different way.

Are you specifically trying to decrypt save data created with a Gateway or Sky3DS?
i dumped it using the latest version of checkpoint, i don't own either flash cart variants as they're pretty expensive
 
i dumped it using the latest version of checkpoint
Okay, so this has nothing to do with a flashcart.

i dumped my Bravely Default game and it gave me a few files in the .save format, so I assumed saves depending on the game are encrypted as dumping a game like alpha sapphire will give a decrypted save file from which i understand is just a file with no extension
There is no standard naming convention for save data. Some save data is a file with no extension, some save data is named ".save", some save data is named something else entirely. But if you dumped it with Checkpoint, then it is not encrypted (unless the game uses its own secondary layer of encryption).

Isn't there a Bravely Default save editor? You can just open your save data in there if you like.

If your problem is trying to get your save data to sync with Citra, then that's a Citra problem. I've never used Citra personally.
 
There is no standard naming convention for save data. Some save data is a file with no extension, some save data is named ".save", some save data is named something else entirely. But if you dumped it with Checkpoint, then it is not encrypted (unless the game uses its own secondary layer of encryption).

Isn't there a Bravely Default save editor? You can just open your save data in there if you like.

If your problem is trying to get your save data to sync with Citra, then that's a Citra problem. I've never used Citra personally.
I read in old threads that ".sav" was encrypted so one would need a flashcart to decrypt it.

Why would i need to open it in a save editor when the goal is to get the save working in an emulator...?

Yeah the fact it seems to be able to read encrypted save data is indeed a citra issue i don't think it will ever be fixed as from my understanding development has stopped, there are other alternatives like azahar but performance is much worse and only supports .cci which my problem with that is the accessibility of the rom format it's the fact i don't want touch nintendo devkit contents, but i digress.
 
I read in old threads that ".sav" was encrypted so one would need a flashcart to decrypt it.
Once again: there are no naming conventions. ".sav" is just three letters that can mean a bunch of different things.

Why would i need to open it in a save editor when the goal is to get the save working in an emulator...?
Then you can satisfy yourself that it's not encrypted.

Yeah the fact it seems to be able to read encrypted save data is indeed a citra issue i don't think it will ever be fixed
I'm sure you're not the first person who has ever wanted to copy 3DS save data over to Citra.

Have you tried playing the game in Citra already? What kind of save data does it create?
 

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