Emulation Decaf WiiU Emulator

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2,222 commits, lol.
Seriously, though, you guys are making steady progress with Decaf. I can't wait until I can run HBL software in this.
@amed15 did you get it working?
 
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I'm trying to run decaf with the command and this is all I'm getting:
decaf.PNG Is there anything I'm missing?

The command I'm using:
decaf-sdl play --jit D:\Roms\WiiUGames\ShovelKnight\code\shovelknight.rpx
 
Last edited by amed15,
I'm trying to run decaf with the command and this is all I'm getting:
View attachment 56474 Is there anything I'm missing?

The command I'm using:
decaf-sdl play --jit D:\Roms\WiiUGames\ShovelKnight\code\shovelknight.rpx

Try just
decaf-sdl play --jit D:\Roms\WiiUGames\ShovelKnight
or
decaf-sdl play D:\Roms\WiiUGames\ShovelKnight
 
Even though if cemu was open source, none of these noobs know how to contribute. They dont even know how wii u system works! Quit crying
Because everyone here is a newfag that comes here for the warez. Summed up the community perfectly.
 
2,222 commits, lol.
Seriously, though, you guys are making steady progress with Decaf. I can't wait until I can run HBL software in this.
@amed15 did you get it working?
Just throwing this out here, but compiling against wut is a good option for testing with decaf. Plus makes your homebrew work under Loadiine and eventually natively once IOSU is released. The current .elf format is pretty hacky to be honest.
 
wish people would just do collabs so we could get things done faster.
I invited all the people developing for the wiiu (openly) to join a site dedicated to collaboration ,, most joined , but really only the dedicated and "non elitest" stuck , which is a shame , more people are welcome to come along and openly discuss wiiu homebrews , get involved , learn , etcetc ..
 
define Hacky !!!
Loaded into a random location in memory, all function imports have to be done dynamically (which is a mess), limitations on ELF size, most don't support multitasking, although it may be possible to add that to existing homebrew (I haven't tested it, but wut has multitasking in its samples for reference), all content has to be loaded from SD since you don't get a content/ mount (possibly fixable but idk). It's certainly not bad for quick testing and development, but RPXs are a lot cleaner in terms of state and implementation.
 
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For some reason decaf gives me "decaf-sdl has stopped responding" even on games that do work for other people and have worked for me on older versions, I have tried using it from source and getting a pre compiled build but for whatever reason none of them work.
 

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