Deadly Premonition 2 - Graphic mod
Updated to version 1.0.4.
Level of detail original (check fence detail, and right tree complexity)
Level of detail mod (check fence detail, and right tree complexity)
Shadow original
Shadow mod
Max OC for both CPU/GPU is recommended, the game is poorly optimized yet.
Massive thanks to @masagrator who guide through the process of Unity game modding
Remember there's the option to change setting in real time through https://github.com/masagrator/UnityGraphics a .hex file for Deadly Premonition 2 is available in the WareHouse
Currently is not possible save your settings with UnityGraphics ovl, so I created a static one.
Updated to version 1.0.4.
Level of detail original (check fence detail, and right tree complexity)
Level of detail mod (check fence detail, and right tree complexity)
Shadow original
#NintendoSwitch #DeadlyPremonition2 original game shadows. pic.twitter.com/rHBoaAYP9Z
— cucholix (@cucholix) September 21, 2020
Shadow mod
#NintendoSwitch #DeadlyPremonition2 mod shadows. pic.twitter.com/kQzIwcTFOl
— cucholix (@cucholix) September 21, 2020
Code:
What it does:
-Increased level of detail
-Increased shadow quality
-Increased draw distance (or decreased the number of discarded objects)
-Enabled anti-aliasing x1 (yes the game is running the image raw without any post-processing)
-Increased streamingMipmapsMemoryBudget to "512" hopefully it decrease the long stutter when loading new areas in openworld.
Max OC for both CPU/GPU is recommended, the game is poorly optimized yet.
Massive thanks to @masagrator who guide through the process of Unity game modding
Remember there's the option to change setting in real time through https://github.com/masagrator/UnityGraphics a .hex file for Deadly Premonition 2 is available in the WareHouse
Currently is not possible save your settings with UnityGraphics ovl, so I created a static one.
Attachments
Last edited by cucholix,