ROM Hack RELEASE Deadly Premonition 2 - Graphic mod

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cucholix

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Deadly Premonition 2 - Graphic mod
Updated to version 1.0.4.

Level of detail original (check fence detail, and right tree complexity)
874FE6E4-FF08-4740-B8FC-852A3FC749D8.jpeg


Level of detail mod (check fence detail, and right tree complexity)
144071F0-23D9-4C57-BC01-85C7112FC6EC.jpeg


Shadow original


Shadow mod


Code:
What it does:
-Increased level of detail
-Increased shadow quality
-Increased draw distance (or decreased the number of discarded objects)
-Enabled anti-aliasing x1 (yes the game is running the image raw without any post-processing)
-Increased streamingMipmapsMemoryBudget to "512" hopefully it decrease the long stutter when loading new areas in openworld.

Max OC for both CPU/GPU is recommended, the game is poorly optimized yet.
Massive thanks to @masagrator who guide through the process of Unity game modding :)

Remember there's the option to change setting in real time through https://github.com/masagrator/UnityGraphics a .hex file for Deadly Premonition 2 is available in the WareHouse
Currently is not possible save your settings with UnityGraphics ovl, so I created a static one.
 

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Last edited by cucholix,
That's pretty impressive, mano. The original was so good but graphically weak, thought they'd fix it for 2, but no. You're doing the game some justice!
 
Great stuff.

@cucholix - I would like to create a similar mod for The Long Dark (also Unity based). Would you mind sharing the necessary steps here in order to give more people the chance to create mods for Unity Games. (I contacted masagrator and he told me he spent a lot of time explaining it to you and does not want to do it again.)

I would really appreciate this.

P.S.: I know the UnityGraphics SaltyNX Plugin, but especially for TLD it does not work nicely, because every now and then the Quality Settings are reset to defaults.

 

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