Homebrew Official ddd - WiiU Title Dumper

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I am on 5.5.1 and I am trying to dump twilight princess HD.

Is it supposed to be stuck on the logo because the game loads up?

It creates the folder "base_output_pathWiiU_dump_path" but that is all that it does.
the guide says the it will be stuck on the logo while the game dumps but it does not stay stuck on the logo. the game loads all the way to the intro video.
 
Last edited by hsdubb19,
I am on 5.5.1 and I am trying to dump twilight princess HD.

Is it supposed to be stuck on the logo because the game loads up?

It creates the folder "base_output_pathWiiU_dump_path" but that is all that it does.
the guide says that it will be stuck on the logo while the game dumps but it does not stay stuck on the logo. the game loads all the way to the intro video.
What exactly did you type in the comand line/console?
 
My Wii U is on 5.5.0 or 5.5.1 (forget). Now that 5.5.x has been cracked open a little, I decided it might be time to jump in and start ripping my games via DDD to my server, then copying them back to a big ol' SD card. I have about 30 Wii U games and was looking at getting a beefy SD card (64 gig or 128) but after reading in another thread about which SD card offers the best speed, I didn't realize how slow some of these games are to load from SD. Is it as bad as it seems?
 
Try using this:
http://gbatemp.net/threads/guiddd-graphic-interface-for-ddd.426834/
Screenshot_2.png


A small GUI for Dimoks DDD.
 
Currently, I'm trying to get the files meant to be on the SD card running so that it can connect to the server set-up on my computer, but it doesn't show up on the Homebew Launcher screen. What do I need to do to install it?
 
Currently, I'm trying to get the files meant to be on the SD card running so that it can connect to the server set-up on my computer, but it doesn't show up on the Homebew Launcher screen. What do I need to do to install it?
Im really confused by your post. lol
What are you doing, and what do you want to do?
 
Im really confused by your post. lol
What are you doing, and what do you want to do?
I'm trying to run the DDD app from the SD, through Homebrew Launcher. What I read or perceived from the first post in the thread was that you had to have the TitleDumper and DDD running to successfully dump them, in addition to both the computer and Wii U connected by host. The program isn't showing up on the Homebrew Launcher, so I can't dump. Maybe there's more that I'm not understanding, but I'm somewhat new to this.
 
What the?? Why can't I dump games anymore? DDD is set to my IP, which I know to be right, and now it's telling me "can't bind socket"? Seriously?!

@dimok Any insight on this error, as this is really ticking me off ><
 
What the?? Why can't I dump games anymore? DDD is set to my IP, which I know to be right, and now it's telling me "can't bind socket"? Seriously?!

@dimok Any insight on this error, as this is really ticking me off ><
Are you sure all your IP stuff its correct?

if(Bind() < 0)
{
printf("Can't bind socket.\n");
usleep(999999);
usleep(999999);
return 0;
}


int Bind()
{
memset(&servaddr,0,sizeof(servaddr));

servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
servaddr.sin_port = htons(LISTEN_PORT);
servaddr.sin_family = AF_INET;

if (bind(sock_id, (struct sockaddr*)&servaddr, sizeof(servaddr)) < 0)
{
close(sock_id);
return -1;
}
if (listen(sock_id, 10) < 0)
{
close(sock_id);
return -1;
}

return 0;
}
 
Are you sure all your IP stuff its correct?

if(Bind() < 0)
{
printf("Can't bind socket.\n");
usleep(999999);
usleep(999999);
return 0;
}


int Bind()
{
memset(&servaddr,0,sizeof(servaddr));

servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
servaddr.sin_port = htons(LISTEN_PORT);
servaddr.sin_family = AF_INET;

if (bind(sock_id, (struct sockaddr*)&servaddr, sizeof(servaddr)) < 0)
{
close(sock_id);
return -1;
}
if (listen(sock_id, 10) < 0)
{
close(sock_id);
return -1;
}

return 0;
}

I had titledumper.exe running in the background for some reason, despite having closed it. Will try again, my apologies.
 

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