Hacking Daigasso Band Brother DX

PJ812

New Member
OP
Newbie
Joined
Aug 6, 2008
Messages
2
Trophies
0
XP
11
Country
United States
Sorry if this does not belong here.

I have an m3 real flash cart.

I've been trying to get DBBDX's Wifi song downloads to work but each time I select a song to download it gives me a memory error.

I was wondering if there was some sort of patch or something for my specific flash cart to get around this.

Thank you for your help.
 

PJ812

New Member
OP
Newbie
Joined
Aug 6, 2008
Messages
2
Trophies
0
XP
11
Country
United States
Okay,but is there a flash cart that it does work on?

Just wondering.

Also,is this going to be fixed soon?
 

Rubedo

Aikawa is OLEV
Member
Joined
Jul 29, 2008
Messages
801
Trophies
0
Website
Visit site
XP
500
Country
United States
PJ812 said:
Okay,but is there a flash cart that it does work on?

Just wondering.

Also,is this going to be fixed soon?

No, it will never work on any flash cart.
The game uses a two-tiered ID system.
Every cart has a specific ID, if that ID downloads more than 100 songs on Wi-Fi, they are banned from the Wi-Fi server, and since every single dump is based from the same few cards that have the same few IDs, it bans people who use those dumps.
This protection is ALSO supported on their end, meaning that even if you were able to force yourself into the download server, it would detect it and deny you.

However, there is a BDXtool which allows you to take dumped BDX files (song files) and load them into a blank save. There's nearly 1000 of them out there. However, the site with the BDXtool is currently down, and requires a registration process to download the program.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Psionic Roshambo @ Psionic Roshambo:
    I wonder if that was the point of game streaming
  • Psionic Roshambo @ Psionic Roshambo:
    But it's a dead end
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
    BigOnYa @ BigOnYa: That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to... +1