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Definitive tutorial on how to create SFX and BGM effects with stereo quality
Yes, I will create this tutorial many may find this unnecessary but I believe this will be very useful. This tutorial should come out after the final tutorial on how to create folders (this tutorial will be posted next week). I'll explain the method I use. About the folder tutorial: I've already completed the PSD files, now I just need to finish the written part of the tutorial.
 
Last edited by Ryumaru,
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Definitive tutorial on how to create SFX and BGM effects with stereo quality
Yes, I will create this tutorial many may find this unnecessary but I believe this will be very useful. This tutorial should come out after the final tutorial on how to create folders (this tutorial will be posted next week). I'll explain the method I use. About the folder tutorial: I've already completed the PSD files, now I just need to finish the written part of the tutorial.

You talk about visual of folders or sfx for em?
 
HNI_0034.JPG

Next Project
I'm still finalizing the colors of the borders.

preview.png

Next Project
 
Last edited by Ryumaru,
Last edited by Ryumaru,
Last edited by Ryumaru,
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STOLEN 3DS WARNING FOR CTRNAND

This is to be placed in CTR NAND/rw/luma as splash.bin and splashbottom.bin, in case your system gets stolen.

(It will only display if you do not have the SD card in at boot. This way, you can prove it's yours if the thief doesn't know it's there!)

The font I used is BankGothic Bold, so you can add your personal information to the bottom picture.

(Click picture for download)


preview.png
 
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black_rock_shooter_folder_icon__1__by_hinatka3991-d4yu8cy.png

Definitive tutorial on how to create folder textures for 3DS themes.
Finally I was able to finish this tutorial if you have any questions leave a comment directly on the blog.
https://gbatemp.net/entry/definitive-tutorial-on-how-to-create-folder-textures-part-1.12064/

You ask me, after reading this tutorial I will be able to create what types of folder texture. I leave below some examples of the textures that I created using the explanations posted in the tutorial. Remembering that the tutorial does not deal with graphic designer, only the method of creation was explained.

Preview.png
Preview (1).png


The extra part of the border tutorial I'll post next week.
 
Last edited by Ryumaru,
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thanks ryu!. The files you attach are what make your tutorials the best
You have understood and performed all the procedures explained in the tutorial ?
I did not explain how to access Photoshop functions because these specifications have already been passed in the border tutorial.
 
You have understood and performed all the procedures explained in the tutorial ?
Yes. Thanks again!
Although there was a section where you mention "Now copy the shape attributes of T1-2 layer" when it's supposed to be "the shape attributes of BG-1". It's on the last step of the Closed Folder tutorial, just before the Open Folder.
 
Yes. Thanks again!
Although there was a section where you mention "Now copy the shape attributes of T1-2 layer" when it's supposed to be "the shape attributes of BG-1". It's on the last step of the Closed Folder tutorial, just before the Open Folder.
You have to copy the attributes (layer styles) of the folder-closed.psd file into the folder-open.psd file, this is necessary so that you do not need to redo the effects. In the course of the tutorial you will need to use textures and effects created in the file folder-closed.psd and apply them in the file folder-open.psd. For this reason in certain points of the tutorial there are explanations that ask you to access the file from folder-closed.psd.

Note: Both files have some layers with identical names.
 
Last edited by Ryumaru,
You have to copy the attributes (layer styles) of the folder-closed.psd file into the folder-open.psd file, this is necessary so that you do not need to redo the effects. In the course of the tutorial you will need to use textures and effects created in the file folder-closed.psd and apply them in the file folder-opened.psd. For this reason in certain points of the tutorial there are explanations that ask you to access the file from folder-closed.psd.
I understand that, but that's not what I meant.
In the picture you can see you mention "Now copy the shape attributes of T1-2 layer"
when it's supposed to say "Now copy the shape attributes of BG-1".
I remember having trouble in that part because nothing was happening when I copied the attributes of T1-2
 

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I understand that, but that's not what I meant.
In the picture you can see you mention "Now copy the shape attributes of T1-2 layer"
when it's supposed to say "Now copy the shape attributes of BG-1".
I remember having trouble in that part because nothing was happening when I copied the attributes of T1-2
I put the name gives wrong layer.
Corrected text "Now copy the shape attributes of BG-1 layer and paste these attributes in BG layer that is located within the BG_T1-3 layer. Congratulations, you finalized the folder texture in closed mode."
 
Last edited by Ryumaru,
Next tutorial how to create SFX and BGM files with stereo quality
Next week I will post this tutorial, in it I will go through all the explanations and methods that I use to create my SFX and BGM files. If you have any questions regarding this subject please leave a comment.​
 
Last edited by Ryumaru,
So I managed to try out Usagi's Theme Editor and holy shit it is amazing, everything is so easy and the live preview helps a lot. I couldn't figure out how to import or export color preferences to share with different themes similar to how YATA let's you, but I guess that changing the pictures and using "Save As" is kind of a work around?.
Anyways thanks to @Ryumaru 's new tutorials I made a 1.5 version of my first theme.


Hirame - Ahegao collage v1.5

Ae4XAwk.png

Thanks to @Frezzno for the help with the BGM!

NSFW(moaning) bgm version: https://mega.nz/#!clghzBzS!kX7kDK-58VpE_I0QU4eAp0kd80ju378nK7uJzpu-puI
SFW(instrumental) bgm version:https://mega.nz/#!5xpy1aLI!uW797d8XpKdcLzXdVAPAaAb5YXNqCEgVlHvhQDTxmjI
 
Last edited by xscaralienx,

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