shutterbug2000, you have arm-none-eabi-gcc installed, no?
Yes.
Also, the problem is not that the program doesn't compile, it doesn't run on the 3DS. What would I use to specify arm11, NOT arm9?
shutterbug2000, you have arm-none-eabi-gcc installed, no?
Can we use this Exploit to install the DS Profile Exploit?
just curious
It'd probably be best to ask Yifan. I'm a simple game-based programmer, not much of a reverse-engineer.Yes.
Also, the problem is not that the program doesn't compile, it doesn't run on the 3DS. What would I use to specify arm11, NOT arm9?
Well it only outputs ARM11 code right now so...
I guess I should make better directions for use. https://github.com/yifanlu/Spider3DSTools/wiki/How-To-Run-Code-with-Spider-ROP
I wish I had a bit of extra cash. I'd ship you my handheld in a heartbeat, and you could do whatever you need. I hope someone else can.I doubt you can write 16KB of code (that is twice as much as all of gateway's second and third stage). But IF you desire, you can change LoadCode.S to be whatever size you want.
Of course, if you're thinking of using this to run homebrew, don't. Wait until I get 3dsx working. Then you can use ctrulib and all that fun stuff. Right now, you can only run raw ARM11 userland code. If someone lends me a 9.4 3ds, I can get it working on there too. It'll be for researching and stuff only.
I doubt you can write 16KB of code (that is twice as much as all of gateway's second and third stage). But IF you desire, you can change LoadCode.S to be whatever size you want.
Of course, if you're thinking of using this to run homebrew, don't. Wait until I get 3dsx working. Then you can use ctrulib and all that fun stuff. Right now, you can only run raw ARM11 userland code. If someone lends me a 9.4 3ds, I can get it working on there too. It'll be for researching and stuff only.
Could you use an updated emunand?
I don't have a gateway and I don't really trust their code since my 3ds is my primary gaming console at this point.
I don't have a gateway and I don't really trust their code since my 3ds is my primary gaming console at this point.
I doubt you can write 16KB of code (that is twice as much as all of gateway's second and third stage). But IF you desire, you can change LoadCode.S to be whatever size you want.
Of course, if you're thinking of using this to run homebrew, don't. Wait until I get 3dsx working. Then you can use ctrulib and all that fun stuff. Right now, you can only run raw ARM11 userland code. If someone lends me a 9.4 3ds, I can get it working on there too. It'll be for researching and stuff only.
Yeah, I agree with shutter. I'd be more than willing to update to 9.4 for testing if you can guarantee I won't be without homebrew for long.I could use my 3ds for beta testing, just have no means to ship it(aka send me the files and I'll test them)
Sorry, wont happen againCan we please keep 4chan and image macros out of the Homebrew Development section? There's enough of that already in the flashcart section.
Anyhow, thank you for the release, Yifan_lu. Hopefully this will lead to interesting things.
Sorry, wont happen again![]()
Yeah, I agree with shutter. I'd be more than willing to update to 9.4 for testing if you can guarantee I won't be without homebrew for long.
You lucky bug. I just have my little 2DS. Using the 3DS for too long hurts my wrists, and 2DS has better control centralization.*has 2 3DS's*
*one 9.4, one 9.2*
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