Homebrew Custom game icons tutorial and sharing hub

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You can use Infranveiw to batch convert any busted .jpg and even set the size limit. These were the setting I used to batch convert and keep all the files in the title_ID folder structure. These will be in a new folder tree starting mostly likely with USER. Have a good one!
 
Late to the train. But thank you a lot for this.

There is some game I can't play it well with default icon.

But after change it, It's much better on the home menu and I play these game more longer now. :rofl:
 

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Made an icon For Pokemon Reformed Platinum (a Luminescent Platinum mod)
So, I accidentally found this while doing a few updates (I finally finished the mod haha). Is there any chance I could get a scaled-up version use this for the mod page? I'd 100% credit you for it, but maybe just change the colors. Feel free to message me here, Discord, or Nexus.
 
Last edited by Adomin8er,
Attaching a bunch icons I made, I had them sitting in my public drive alongside my collection of custom Wii U icons for quite a while.

I also have custom icons and loading screens for Hekate boot entries for anyone interested, you can find them here (under /Nintendo Switch/Bootloader).
 

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Libnx 4.9.0 is out with 20.0.0 support, maybe someone with enough knowledge can use this to compile a new version
 
Libnx 4.9.0 is out with 20.0.0 support, maybe someone with enough knowledge can use this to compile a new version
I've already taken a look at whether recompiling with 4.9.0 is sufficient.
It builds but as soon as an overridden title is on screen you'll get a crash. Among other problems I was experiencing even without an overridden icon on-screen.

I presume 20.0.0 compatibility will require updating the ams libraries used to a more recent version.
 
I've already taken a look at whether recompiling with 4.9.0 is sufficient.
It builds but as soon as an overridden title is on screen you'll get a crash. Among other problems I was experiencing even without an overridden icon on-screen.

I presume 20.0.0 compatibility will require updating the ams libraries used to a more recent version.
interesting. My forte is more with python. Compiling sys-tweak uses C++, I wish leaning was easier. I will check atmosphere on github to report compatibility issue.
 
interesting. My forte is more with python. Compiling sys-tweak uses C++, I wish leaning was easier. I will check atmosphere on github to report compatibility issue.
This is not an AMS issue, if you open an issue for it on the Atmosphere repository it'll be closed lol.
sys-tweak uses libraries that are also used with AMS, but the version sys-tweak uses is outdated by several years.

I'm saying sys-tweak will likely need to update to a more recent version of the libraries AMS uses.
 
according p-sam 20.0.X added a lot of methods to the interface previously used to fetch the game icons in ns:ro, that's what caused the corresponding mitm in sys-tweak to break
 
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Icons for homebrew NSP/forwarders, specifically made for dark themes.

Designs from Flaticon. Theme is Zelda Eclipse (P99C) on Themezer.

Multi and Mono packs included.

--

Grand Theft Auto- Chinatown Wars.jpg

PSP Square Covers: ibb (dot) co/album/vwRtgT

Will add more as requested.
 

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Last edited by Deleted member 753700,
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Considering using new custom GBA covers but not sure yet.
 

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