Hacking RELEASE CTCaer Hekate that can automatically patch FS KIP1

  • Thread starter Thread starter rajkosto
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Hello, thanks for this payload! I'm trying to install Hulu with Tinfoil on Hekate with your payload but I'm getting a error: "Failed to import ticket. Error code: 0x00000291"
I think this payload doesn't work for me because with SX OS it's working without errors.. I'm on 4.1.0. Thanks in advance!
Me,too.

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sorry,I already get the answer.
 
Last edited by kruy,
Everything worked fine yesterday and I was able to install and launch a few NSPs. All of a sudden the signature patch stopped working. LayeredFS and homebrew launcher still work, but I can't install NSP and launch installed titles anymore.

What could be the problem? Tried both v1 and v2.
 
Made it even faster and use less ram in v3, also the ctcaer menu logo is back since i optimized everything to be able to jam it back in
Nice rajkosto :) will give it a shot once it is upstream'ed

Enviado desde mi LG-X240 mediante Tapatalk
 
does this allow for NSP installs? just curious if there is a non-TX related way yet. im a TX fanboi™
Yes
Everything worked fine yesterday and I was able to install and launch a few NSPs. All of a sudden the signature patch stopped working. LayeredFS and homebrew launcher still work, but I can't install NSP and launch installed titles anymore.

What could be the problem? Tried both v1 and v2.
That seems really strange, I'd have guessed that you tried to install something that requires the special sig patches but that doesn't make sense since you were able to launch them before
 
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Yes

That seems really strange, I'd have guessed that you tried to install something that requires the special sig patches but that doesn't make sense since you were able to launch them before
Yeah I was in the middle of installing nsp then it just showed the "Failed to install NSP" message. At first I though the NSP was corrupted but then I couldn't even launch all installed titles anymore.

I tried switching payload, sd card but got the same result.
 
Yeah I was in the middle of installing nsp then it just showed the "Failed to install NSP" message. At first I though the NSP was corrupted but then I couldn't even launch all installed titles anymore.

I tried switching payload, sd card but got the same result.
I'm 47.8% certain you tried installing something that isn't your own here then - the 2nd part with "installed titles not launching" seems really weird though and since you even tried using the 'stupid sigpatch' there is a big chance that you corrupted something
 
I'm 47.8% certain you tried installing something that isn't your own here then - the 2nd part with "installed titles not launching" seems really weird though and since you even tried using the 'stupid sigpatch' there is a big chance that you corrupted something
I won't argue with the first point, I doubt a patch that needs to be injected on every boot could corrupt anything on the console though. If It could, it should've happened instantly, not after one night.
 
Last edited by windhazard,
Yes

That seems really strange, I'd have guessed that you tried to install something that requires the special sig patches but that doesn't make sense since you were able to launch them before

Nice, thanks for the reply. I tried adding the kip1patch=nosigchk under my layeredFS section but NSP failed to install. does it have to go under atmosphere section? im using your SDFiles tomger
 
Question, would a memory patch of the ES service to handle fake tickets to do backup loading/installs be prohibited from being posted on GBATemp? I'm not talking about posting a patched nintendo binary, just something like the memory offsets and patch values.
 
Question, would a memory patch of the ES service to handle fake tickets to do backup loading/installs be prohibited from being posted on GBATemp? I'm not talking about posting a patched nintendo binary, just something like the memory offsets and patch values.
No, the memory off-sets are totally fine to be posted - just no patched binaries / copyrighted content
 
Question, would a memory patch of the ES service to handle fake tickets to do backup loading/installs be prohibited from being posted on GBATemp? I'm not talking about posting a patched nintendo binary, just something like the memory offsets and patch values.
As the other guy said, you're allowed to post patching code, or information about what to patch. You just can't post Nintendo's code.
 
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