Cquake updated (27th July 2008).

  • Thread starter Thread starter FAST6191
  • Start date Start date
  • Views Views 8,003
  • Replies Replies 52
test84 said:
yep, I managed to pass the E1L3 and levels after that are much better.
A strange thing happened though, When I came back to play moar, my save game was lost and there was this save game BEFORE the last one!
(and guess where it was? at worst place possible, E1L3)

and does Save Setting work for you guiz?
did you try saving to a new slot instead of over the old slot? this sounds like you may have a corrupt flash card - try running a disk check
 
thatsit said:
It saves my keybind settings, but I have to turn on the crosshair and "3d on top" everytime I restart.
you can add the following lines to your autoexec.cfg file to enable these settings everytime you start cquake
CODEv_swap
crosshair 1
 
MagNetCZ said:
Alastair said:
MagNetCZ said:
Also I've noticed my 3in1 doesn't rumble, are only the newer versions supported?
Did you read the instructions? It's off by default.

Did you read the posts above? I got it running already, thanks to elhobbs.

QUOTE(test84 @ Jul 28 2008, 10:27 PM)
DAMN, this one is FAAAAAAAAR better than QuakeDS, QuakeDS uses my SLOT-2, takes much more to load and is far slower than this one, I was really amazed at first two levels of episode 1 but at the start of level 3, I saved my game and FPS dropped to 6 suddenly!
frown.gif
Yeah in some levels the framerate's pretty abysmal, first level of the second episode is pretty much the same.
unfortunately the game is currently only playable on easy and normal skill levels. hopefully future versions will be playable on the higher skill levels.
 
Hmm it loads pak0.pak and pak1.pak fine, and says Playing registered version, but then it errors with
Code:
W_LoadWadFile...FindFile: can't find gfx.wad
Sys_Error: W_LoadWadFile: couldn't load gfx.wad
I'm using DSTT with YSMenu any ideas?
 
Diablo1123 said:
Hmm it loads pak0.pak and pak1.pak fine, and says Playing registered version, but then it errors with
Code:
W_LoadWadFile...FindFile: can't find gfx.wad
Sys_Error: W_LoadWadFile: couldn't load gfx.wad
I'm using DSTT with YSMenu any ideas?
this can happen if the pak files are not 100% defragmented.
 
elhobbs said:
Diablo1123 said:
Hmm it loads pak0.pak and pak1.pak fine, and says Playing registered version, but then it errors with
Code:
W_LoadWadFile...FindFile: can't find gfx.wad
Sys_Error: W_LoadWadFile: couldn't load gfx.wad
I'm using DSTT with YSMenu any ideas?
this can happen if the pak files are not 100% defragmented.
Thanks it works!
smile.gif
 
Is there someway to prevent it everytime from loading the intro demo? (I dont watch it and I have to wait everytime for it to load so I can access the main menu and load my game).

And about problem with save files, I think its about the thing that he doesnt use usual ways of accessing FAT and used other instructions, maybe thats what the problem is (source: readme)
 
elhobbs said:
thatsit said:
It saves my keybind settings, but I have to turn on the crosshair and "3d on top" everytime I restart.
you can add the following lines to your autoexec.cfg file to enable these settings everytime you start cquake
Code:
v_swap
crosshair 1

Thanks!
QUOTE
Is there someway to prevent it everytime from loading the intro demo? (I dont watch it and I have to wait everytime for it to load so I can access the main menu and load my game).

And about problem with save files, I think its about the thing that he doesnt use usual ways of accessing FAT and used other instructions, maybe thats what the problem is (source: readme)
Try pressing start.
 
test84 said:
won't help, it just goes loading it.
I'm sure there is a command for it like -nointro or so.
I don't know, it works for me. Are you playing on the demo version?
 
test84 said:
no, its full version.
another question, does cQuake let you play Scourge or Armageddon?
no, they are not playable. most of the maps are really big and there is not enough memory. some of the smaller maps are playable though.
 
test84 said:
won't help, it just goes loading it.
I'm sure there is a command for it like -nointro or so.
remove the "timedemo demo1" line from the autoexec.cfg file. the start button should bring up the menu though.
 
elhobbs said:
test84 said:
won't help, it just goes loading it.
I'm sure there is a command for it like -nointro or so.
remove the "timedemo demo1" line from the autoexec.cfg file. the start button should bring up the menu though.

There is no such line in my autoexec.cfg
 
test84 said:
elhobbs said:
test84 said:
won't help, it just goes loading it.
I'm sure there is a command for it like -nointro or so.
remove the "timedemo demo1" line from the autoexec.cfg file. the start button should bring up the menu though.

There is no such line in my autoexec.cfg
and pressing the start button does not bring up the menu? it does on my ds... now, there is no way to interrrupt a level or demo while it is loading. since this take about 5 to 15 seconds I am not really sure that is a problem (or at least not one that I care to resolve!).
 
surely pressing start brings main menu but that is after the loading the demo.
I don't like to wait for that demo to load -which I never watch- to load everytime I want to play Quake.

I'm sure there is some kind of command that prevents it.
 
test84 said:
surely pressing start brings main menu but that is after the loading the demo.
I don't like to wait for that demo to load -which I never watch- to load everytime I want to play Quake.

I'm sure there is some kind of command that prevents it.
there is a file named quake.rc that is in the pak0.pak file. it has a command to launch the demos that only has an effect if the server is not already running. so, you could either modify the pak0.pak file or you could add a command like "map dm1" to the autoexec.cfg file.
 

Site & Scene News

Popular threads in this forum