Corrupted Cartridge Fixer Release

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No thumbnail etc would imply the even the banner itself is corrupted. If the reflow didn't work, then I guess the cart's a lost cause - just too heavily corrupted
Well, I give up then. Thanks a million for the tool and the prompt feedback!
 
THANKS YOU SO MUCH, I was so sad when I find out my fire emblem Echoes was dead, using this twise (one skiping refreshes that took to long and one waiting the entire time) really fixed it ! Im so happy :cry:
 
I will be attempting a fix of ACNL on this. One concern is whether this will work. I interacted with a specific villager and their house not long before both crashes. And also would you recommend backing up my save file somehow before going through with the tool? I'd hate for it to corrupt. I'm also gonna be using this on a different 3DS to the one I typically play this cart of NL on. I used to play an older cart on this 3DS I will be using.
 
Hi,
I have some 3DS carts never used and still in original box sealed. Do I have to open them to check they have not corrupted with time?
 
And also would you recommend backing up my save file somehow before going through with the tool?
It is difficult to imagine a scenario in which someone would not recommend making a backup of valuable data.

I'm also gonna be using this on a different 3DS to the one I typically play this cart of NL on.
Unless there is something wrong with your cartridge slot, it is also difficult to imagine that would make a difference. (And if there was something wrong with your cartridge slot, you'd be seeing problems with other games.)

Do I have to open them to check they have not corrupted with time?
What exactly do you think will happen if you don't open them and they're already corrupted..?
 
Last edited by Kwyjor,
Hey everyone,


I recently bought a confirmed working copy of SMT: Devil Summoner: Soul Hackers (NA, CTR-P-AHQE, Title ID 000C5600) for the 3DS. Before testing the cartridge, I made the mistake of using Checkpoint to restore a save file from a CIA version of the game onto the physical cartridge. After that, the game stopped booting entirely. This is exactly what happened:

  1. Inserted working Soul Hackers cartridge
  2. Used Checkpoint to restore a save from the CIA (digital) version onto the cartridge
  3. Game immediately stopped working, initially got ARM11 core 1 prefetch abort errors
  4. Deleted the save backup through Checkpoint, no change
  5. No extdata existed for the game
  6. Deleted save file through FBI's "Browse Save Data" — no change
  7. Error changed to: ErrDisp, Error type: generic, Process name: Soul3ds, Error code: 0xd900458b
  8. FBI reports save data is in "invalid state" (Result code: 0xC8A0457D)
Here is what I have done so far:
  • Deleted save via Checkpoint and FBI
  • Injected all-zeros (0x00) 512KB save via GodMode9 "Inject data @offset" — game still crashes with 0xd900458b
  • Injected all-FF (0xFF) 512KB save, same error
  • Ran GodMode9 Cartridge Fixer (v1.4) multiple times:
    • Regular version: ~5-6 runs
    • SELECT mode (refresh on every read): overnight run
    • 100 Refresh version: multiple runs
    • 100 Refresh + SELECT combo
  • After several fixer runs, the game started booting and I could get into gameplay
  • However, it crashes with ARM11 core 0 data abort during an early cutscene sequence
  • The crash point is slightly different each time but roughly the same area
  • GodMode9 Verify still fails (fails immediately at 0%)
  • Bad block log shows ~48 "unfixable" blocks consistently
  • Launching via FBI gives the original 0xd900458b save error (Process ID 41), while launching from Home Menu gets further but hits ARM11 data abort (different behavior depending on launch method)
  • Built a CIA from the cartridge via GodMode9 and installed it, same crash, confirming ROM data is still corrupted
  • Interestingly, enabling cheats via Checkpoint let the game run about 10 seconds longer before crashing

Current state:
  • Game boots from cartridge most of the time
  • Crashes during early game before reaching the first save point
  • ~48 blocks remain unfixable across multiple runs with all fixer variants
  • The block count was decreasing (started much higher, got down to ~48) but has now plateaued
Not really sure if anything to be done here, but thought I'd give a full account. Thanks for making this tool it was a real glimmer of hope haha


EDIT: More info for the sake of the full picture, grammar.
 
Last edited by hkyoshi,
Before testing the cartridge, I made the mistake of using Checkpoint to restore a save file from a CIA version of the game onto the physical cartridge. After that, the game stopped booting entirely. This is exactly what happened:

  1. Inserted working Soul Hackers cartridge
How can you be sure it was working if you didn't test it, though..?

It seems unlikely that writing the save data is what caused it to stop working correctly.
 
If the unfixable block count has plateau'd then unfortunately it does sound like it's done for. Sorry :(
 
Thank you for creating this tool.

I'm running "fix cartridge corruption". It's been 31 hours so far I'm at 16% (first run). The refresh count goes up very fast per second and is currently at 33,360,000 and counting. I'm not sure how to interpret those numbers (eg. what a refresh is) but it seems like my refresh count is very high compared to many of the replies in this thread (I've gone back as far as page 16).

I'm trying to repair Alpha Sapphire. Both my unmodded and modded 3DS systems wouldn't recognize it, as if nothing were inserted at all.

I'm grateful that this tool at least gives me a shot to repair it.
 
Hi, can someone help me this solution
I bought my friend alpha sapphire and alway error when I try to check the pokedex
After finish the fix cartridge corruption and I try to verify
It's fail at 20% so how can I fix it
 

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So, I have a copy of Smash that doesn't show the banner and when I try to open it, it says "game could not be loaded" both on a cfw 3ds and on a normal 3ds. I tried the program and it's stuck at the first hash and it keeps reloading for the past 5 hours on exefs without any progress. Is this normal or the cartridge is unrepairable?
 
The exefs part takes the longest, because the entire thing is just one chunk.
It's not out of the question that it will eventually move on, but it's rather unlikely once it gets to this stage.
 
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The exefs part takes the longest, because the entire thing is just one chunk.
It's not out of the question that it will eventually move on, but it's rather unlikely once it gets to this stage.
But shouldn't it move past 0% by now? I'll let it run for the rest of the day, but I'm not very hopeful...
Thanks anyway for doing this fixer and trying to help!
 

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