ROM Hack Continuing Smash Bros. TURBO'D

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How can i bring the transformation with taunt to normal Saltysd smash? And other final smashes?
You need to get into Sm4shCommand and copy the script from their FinalStart sub command and paste it into AppealHi.
It's a bit tedious but it'll give you transformation final smashes in normal SaltySD.
 
do u need CFW or low FW (ie 9.3 or 10.4 firmware) for this???
because I'm on 11.0 and would love turbo Marth ^_^
You need a CFW to get this, and unfortunately, you need to be on 9.2 to get a CFW, and downgrades are possible up until 10.7, and possible on latest FW with another seperate 3DS that's already got CFW.
 
I read the thing in the OP, and it was super confusing for me... Does anyone know how I can make Toon Link's down aerial like Normal Link's down aerial, make Toon Link's Up Special slam opponents down like Normal Link's Turbo'd Up Special, and to make the second smash for Toon Link's side smash actually possible to do? Many thanks in advance:)
 
Last edited by NetBoy,
When I try to open main.bch for parse animations, it's not there... It tells me to select folder, instead of a .bch file. So I tried selecting both the data/motion/fighter/toonlink folder and the data/motion/fighter/toonlink/body folders, but nothing shows up... Does anybody know what I am doing wrong/ failing to do?
EDIT: Whoops sorry wrong thread
 
Last edited by NetBoy,
Turbo Captain Falcon isn't working on one of my friend's New 3DS' on 11.1 a9lh + Luma. Smash 3DS cartridge version. Checked the file sizes, checked the spelling, even copied from my Turbo but every character BUT Falcon works.
 
Turbo Captain Falcon isn't working on one of my friend's New 3DS' on 11.1 a9lh + Luma. Smash 3DS cartridge version. Checked the file sizes, checked the spelling, even copied from my Turbo but every character BUT Falcon works.
I don't know what's going on, then. I don't have a a9lh N3DS so I can't test it and see what's wrong.
The best thing I can say right now is to redownload and reinstall.
 
Hi, I hope it's not intrusive of me to add this. Sorry if it looks demanding, that's not my intention :unsure:
  1. I noticed that if you use all of Charizard's jumps, he goes into Tpose/Reference pose. It doesn't seem to affect his usability, so it's just visual.
  2. Is Zelda non-turbo'ed? She's the only one I've experienced so far who doesn't have any added effects.
  3. Does Falco's Up-B have a softspike on it? If it does, would it be recommended to add it to the google docs page?
  4. Is Olimar's pikmin count hardcoded into the game, or is it known how to modify the maximum?
 
Hi, I hope it's not intrusive of me to add this. Sorry if it looks demanding, that's not my intention :unsure:
  1. I noticed that if you use all of Charizard's jumps, he goes into Tpose/Reference pose. It doesn't seem to affect his usability, so it's just visual.
  2. Is Zelda non-turbo'ed? She's the only one I've experienced so far who doesn't have any added effects.
Lots of characters are non Turbo'd. I think Palutena is another one of those characters.
 
Lots of characters are non Turbo'd. I think Palutena is another one of those characters.
Zelda and Palutena are Turbo'd for the most part. I wasn't too sure how to deal with all of their specials, but their normals should be Turbo'd at the very least.
If not then I'm not sure what's up.
 
Let's exchange fc c":
Unfortunately, I don't really have enough time to play online (and when I do, the connection is terrible) because I'm developing USM-eM. There are many people who play that mod that will play online with you, and they've got better connections than I do lol
 
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Unfortunately, I don't really have enough time to play online (and when I do, the connection is terrible) because I'm developing USM-eM. There are many people who play that mod that will play online with you, and they've got better connections than I do lol
I just now got this mod and I'm enjoying it so much and nuuu *drops tear* also good luck on your development c:
 
I just now got this mod and I'm enjoying it so much and nuuu *drops tear* also good luck on your development c:
Yeah, sorry we can't play D:
and thanks! It's a big project so we need all the luck we can get ahaha
 

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