ROM Hack Continuing Smash Bros. TURBO'D

  • Thread starter Thread starter wuboy
  • Start date Start date
  • Views Views 78,846
  • Replies Replies 349
  • Likes Likes 13
That's good to know, thanks for telling me!
No problem man! You can certainly check that problem off the list.

And another thing, some characters' throws have multiple hits, right? Some of these can cancel before the hitbox that actually hits them out of the grab. Characters that can do this all have some very interesting setups. Perform an Fthrow with fox but mash upsmash, it's a true combo, and you can even charge it to around halfway. Cloud just has lots of limit break shenanigans. and pikachu has something thats hard to explain so ill record a video in a second.
 
No problem man! You can certainly check that problem off the list.

And another thing, some characters' throws have multiple hits, right? Some of these can cancel before the hitbox that actually hits them out of the grab. Characters that can do this all have some very interesting setups. Perform an Fthrow with fox but mash upsmash, it's a true combo, and you can even charge it to around halfway. Cloud just has lots of limit break shenanigans. and pikachu has something thats hard to explain so ill record a video in a second.
Hey.
You wanna hear something stupid?
Ganondorf Down Throw true comboes into Warlock Punch.
 
Hey.
You wanna hear something stupid?
Ganondorf Down Throw true comboes into Warlock Punch.
I was thinking about ganondorf, and literally EXACTLY THIS COMBO but dismissed it thinking it was stupid and would take too long to charge. Guess I was wrong lmao
 
I was thinking about ganondorf, and literally EXACTLY THIS COMBO but dismissed it thinking it was stupid and would take too long to charge. Guess I was wrong lmao
Next time you play Ganon I want you to just press B. Multiple times.
 
Hey.
You wanna hear something stupid?
Ganondorf Down Throw true comboes into Warlock Punch.
Just tested this, and it isnt quite what i was talking about. If you have your 3ds there, hold shield after using down throw.

--------------------- MERGED ---------------------------

Next time you play Ganon I want you to just press B. Multiple times.
It was the first thing i did, no need to tell me to spam the most powerful move in the game
 
Marth's Dolphin Slash after hitting someone with a certain part of the Hitbox skyrockets him into the air, breaking any combo that includes the move. Is there a specific reason this happens, and can it be controlled?
 
Marth's Dolphin Slash after hitting someone with a certain part of the Hitbox skyrockets him into the air, breaking any combo that includes the move. Is there a specific reason this happens, and can it be controlled?
... oh.
I put a script in there to add vertical momentum so his side b could be used in recovering. Clearly it doesn't work how I intended.
I'll fix that next update.
 
  • Like
Reactions: Clouded Sun
... oh.
I put a script in there to add vertical momentum so his side b could be used in recovering. Clearly it doesn't work how I intended.
I'll fix that next update.
Alright, thanks!

--------------------- MERGED ---------------------------

About my earlier question (and if I may request) I don't really want Cross Slash to be able to cancel after every hit, rather have earlier cancelable frames on the last button press (preferably like the Wii U version, where after he lands the fourth, the fifth is a cancellable hit).
 
Alright, thanks!

--------------------- MERGED ---------------------------

About my earlier question (and if I may request) I don't really want Cross Slash to be able to cancel after every hit, rather have earlier cancelable frames on the last button press (preferably like the Wii U version, where after he lands the fourth, the fifth is a cancellable hit).
It cancels after every hit?
I'll fix that, thanks for telling me.
 
It can, it's really easy to.
By fourth hit do you mean you want to cancel Cross Slash before the ending knockback?
Yeah, so we can come out with another attack right after, but still be able to keep the last hit if possible.

Kinda like this at 0:53
 
Yeah, so we can come out with another attack right after, but still be able to keep the last hit if possible.

Kinda like this at 0:53

OK, I get what you mean now.
There were just some attacks I didn't want to mess with because I didn't really understand the script, and I didn't want to break/crash anything.
 
OK, I get what you mean now.
There were just some attacks I didn't want to mess with because I didn't really understand the script, and I didn't want to break/crash anything.
Oh, I understand. Do what you need, I appreciate the fact that this mod exists in the first place, so if it's too difficult I wouldn't be bummed
 

Site & Scene News

Popular threads in this forum