Dr. Clipper said:Cfg can't manage cheats for files as big as the one for Brawl. You need to use another app to do it.Dangy said:So If I put JUST the text file into my codes folder I'll be able to manage them via CFG?
For smaller cheat files, the Cfg cheat manager can read the .txt file and allow you to turn on some codes, then you tell it to generate a .gct file with the ones you selected.
However, while it can't accept large .txt files, Cfg can accept any size of .gct file. Thus, you just use your other app (on Wii or PC) to create a .gct file with all the codes you want to use enabled and put that into Cfg's codes directory. Then you go to the options for the game and turn the Ocarina option to on. When you start the game, the cheats will be applied and it should all work. The only other thing you might need to do is to change the hook type, which is also in the per-game settings. Try different values of that option until you find one that works. You don't use the manage cheats option at all as the .gct file has already been created by the other program.
Alright thanks alot. I've got the .txt file down to about 190 lines, but I'm not sure of how to get it into a format that CFG will recognize.