Hacking Configurable USB Loader

buddy

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The hint is in Dr. Clipper's post...and actually in my last post too. I'll give you this much - It's not what you see, it's what you don't see.
 

sock99

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buddy said:
The hint is in Dr. Clipper's post...and actually in my last post too. I'll give you this much - It's not what you see, it's what you don't see.

What's IRC got to do with the price of eggs? Too friggin cryptic for my tiny brain. Come on spill the beans!
 

FIX94

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anbidan said:
Is the easter egg still present in the v66c bugfix?
Yes, it's still there
yaywii.gif
 

FIX94

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buddy said:
It's not what you see, it's what you don't see.
laugh.gif
Yes, this hint is enough, everything else is easy to find then
wink2.gif

@gameshark:
Nope, that's not needed, look at Dr. Clipper post and the first page.
 

Dangy

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Dr. Clipper said:
Why are you trying to manage the cheats? You compiled the .gct already. Just enable Ocarina and run the game like I said before.

So wait... The GCT decides which codes are enabled/disabled? I thought I had to enable them via CFG.
 

pplucky

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Dangy said:
Dr. Clipper said:
Why are you trying to manage the cheats? You compiled the .gct already. Just enable Ocarina and run the game like I said before.

So wait... The GCT decides which codes are enabled/disabled? I thought I had to enable them via CFG.
No, theoretically the GCT only contains the codes you enabled, the other ones should not be copied there...
 

Dangy

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pplucky said:
Dangy said:
Dr. Clipper said:
Why are you trying to manage the cheats? You compiled the .gct already. Just enable Ocarina and run the game like I said before.

So wait... The GCT decides which codes are enabled/disabled? I thought I had to enable them via CFG.
No, theoretically the GCT only contains the codes you enabled, the other ones should not be copied there...

The other ones, as in the .txt file containing the same codes...?
 

pplucky

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Dangy said:
pplucky said:
Dangy said:
Dr. Clipper said:
Why are you trying to manage the cheats? You compiled the .gct already. Just enable Ocarina and run the game like I said before.

So wait... The GCT decides which codes are enabled/disabled? I thought I had to enable them via CFG.
No, theoretically the GCT only contains the codes you enabled, the other ones should not be copied there...

The other ones, as in the .txt file containing the same codes...?
By other ones I mean the ones contained in the .txt file that you kept disabled.

.txt file contains all the codes and comments (sometimes on how to enable it)...
.gct file contains only the codes you enabled in different format and without comments...
 

Dr. Clipper

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sock99 said:
buddy said:
The hint is in Dr. Clipper's post...and actually in my last post too. I'll give you this much - It's not what you see, it's what you don't see.

What's IRC got to do with the price of eggs? Too friggin cryptic for my tiny brain. Come on spill the beans!

Check the first post of the thread to see how to access our IRC channel.

gameshark said:
do we have to set the wii date to 12-04-2011
No.

QUOTE(abdias @ Mar 17 2011, 02:45 AM)
Is the easter egg the cover rotation in flow mode?
No.
 

Dangy

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pplucky said:
By other ones I mean the ones contained in the .txt file that you kept disabled.

.txt file contains all the codes and comments (sometimes on how to enable it)...
.gct file contains only the codes you enabled in different format and without comments...

So If I put JUST the text file into my codes folder I'll be able to manage them via CFG?
 

pplucky

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Dangy said:
pplucky said:
By other ones I mean the ones contained in the .txt file that you kept disabled.

.txt file contains all the codes and comments (sometimes on how to enable it)...
.gct file contains only the codes you enabled in different format and without comments...

So If I put JUST the text file into my codes folder I'll be able to manage them via CFG?
No, unfortunately not.

As far as I understood (I'm not an expert on this), you have 2 options:
- Download text file in pc and generate gct files
 

Dr. Clipper

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Dangy said:
So If I put JUST the text file into my codes folder I'll be able to manage them via CFG?
Cfg can't manage cheats for files as big as the one for Brawl. You need to use another app to do it.

For smaller cheat files, the Cfg cheat manager can read the .txt file and allow you to turn on some codes, then you tell it to generate a .gct file with the ones you selected.

However, while it can't accept large .txt files, Cfg can accept any size of .gct file. Thus, you just use your other app (on Wii or PC) to create a .gct file with all the codes you want to use enabled and put that into Cfg's codes directory. Then you go to the options for the game and turn the Ocarina option to on. When you start the game, the cheats will be applied and it should all work. The only other thing you might need to do is to change the hook type, which is also in the per-game settings. Try different values of that option until you find one that works. You don't use the manage cheats option at all as the .gct file has already been created by the other program.
 

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