Hacking Configurable USB Loader

  • Thread starter Thread starter oggzee
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boom blox games are a known wiimote issue even if you have the legit disc.. the game is just asking the wii for too much and causes wiimote jam ups and freezeups during gameplay.. nothing related to usb loading.. its the game itself..
 
oggzee said:
laggflor said:
Ah... and I have found a bug in v59x - haven't tested this in v60 until now...
Hm... could update some versions ago without parentereal control. Now it doesn't work anyhow.

with v60 I get this error when updating:
http://tinyurl.com/343964y

I see a possilbe problem:
The path in the screenshot is not the path of the application:
In the screenshot: sd:/apps/usbloader
on the SD: sd:/apps/usbloader_cfg

I also tried to install it to /apps/usbloader but then the Forwarder in the Priiloader fails.
Any hint?
 
laggflor said:
oggzee said:
laggflor: i'll take a look at what's wrong.
Thanks. Do you need anything else? I have my Wii here currently (which is somewhat seldom the last days ;-)
You can check with debug=1
will display something like argv: [0] sd:/apps/usbloader_cfg/boot.dol
(when it asks for button press)
let me know exactly what is written in that argv line
or make a screenshot
 
oggzee said:
laggflor said:
oggzee said:
laggflor: i'll take a look at what's wrong.
Thanks. Do you need anything else? I have my Wii here currently (which is somewhat seldom the last days ;-)
You can check with debug=1
will display something like argv: [0] sd:/apps/usbloader_cfg/boot.dol
(when it asks for button press)
let me know exactly what is written in that argv line
or make a screenshot
Hm... app-path isn't passed in argv[0]. The string is empty.
See: http://tinyurl.com/2w2xecx
 
oggzee said:
laggflor said:
Hm... app-path isn't passed in argv[0]. The string is empty.
See: http://tinyurl.com/2w2xecx
Then i guess it's a bad forwarder?
Are you sure that ever worked?
What if you start it from HBC, is it reported properly?
Yes, you're perfectly right. This way it is reported probably, and the update does work as expected. Thanks.

I use the forwarder linked in the first post of this topic:
http://priiloader.baduncles.de/forwarder/
This one: forwarder-sd_usb-apps-usbloader_cfg.dol

Works for me now, as I know how I could make updates with my Wii. Thanks so far.
 
Hi all

After not being able to find a forwarder channel that I was happy with, I decided to add a few tweaks to the USB Loader GX forwarder channel... so here it is!

http://www.mediafire.com/?1w58sy2q5bqy0cp

I've used pepxl's forwarder.dol (no option to force certain IOS', you can add that yourself if you like) so thanks for that pepxl! (I hope it's ok
biggrin.gif
)
Animations and sounds are still the same as the USB Loader GX channel.

previewnr.png

preview2i.png

If I'm not allowed to post this here, feel free to remove the post mods. Thanks
 
vegemikee said:
After not being able to find a forwarder channel that I was happy with, I decided to add a few tweaks to the USB Loader GX forwarder channel... so here it is!
Is this for Priiloader or for the System-Menu? Thanks so far
 
What does it means this error:


:/devkitpro/devkitcfg/devkitppc/bin/../lib/gcc/powerpc-gekko/4.2.4/../../../../powerpc-gekko/bin/ld.exe: cannot find -lntfs
collect2: ld returned 1 exit status
make[1]: *** [/c/cfgusbloader/Source/cfg60.elf] Error 1
"make": *** [build] Error 2
 
I've this error:

c:/devkitPro/libogc/lib/wii\libmodplay.a(gcmodplay.o): In function `SndBufStop':
ohnoes.png
/code/devkitpro/libogc/libmodplay/gcmodplay.c:180: undefined reference to `AESND_SetVoiceStop'
c:/devkitPro/libogc/lib/wii\libmodplay.a(gcmodplay.o): In function `SndBufStart':
ohnoes.png
/code/devkitpro/libogc/libmodplay/gcmodplay.c:164: undefined reference to `AESND_SetVoiceStop'
c:/devkitPro/libogc/lib/wii\libmodplay.a(gcmodplay.o): In function `MODPlay_Init':
ohnoes.png
/code/devkitpro/libogc/libmodplay/gcmodplay.c:230: undefined reference to `AESND_AllocateVoice'
ohnoes.png
/code/devkitpro/libogc/libmodplay/gcmodplay.c:232: undefined reference to `AESND_SetVoiceFormat'
ohnoes.png
/code/devkitpro/libogc/libmodplay/gcmodplay.c:233: undefined reference to `AESND_SetVoiceFrequency'
ohnoes.png
/code/devkitpro/libogc/libmodplay/gcmodplay.c:234: undefined reference to `AESND_SetVoiceVolume'
c:/devkitPro/libogc/lib/wii\libmodplay.a(gcmodplay.o): In function `__aesndvoicecallback':
ohnoes.png
/code/devkitpro/libogc/libmodplay/gcmodplay.c:80: undefined reference to `AESND_SetVoiceBuffer'
collect2: ld returned 1 exit status
make[1]: *** [/c/cfgusbloader/Source/cfg60.elf] Error 1
"make": *** [build] Error 2
 
Wondering if anyone here can help me.

I have 4 games on my Wii:

Mario Kart Wii
Rune Factory Frontier

Monster Hunter Tri
Poke Park: Pikachu's Adventure

2 of them work fine but the other 2 get basically the same error only difference being the game's ID.

Monster Hunter and Poke Park both work fine.

Mario Kart and Rune Factory don't.

Mario Kart:
ERROR: setting up fragments 0 1
ID mismatch: [RMCP01] []
ERROR: Set WBFS: -3

Rune Factory:
ERROR: setting up fragments 0 1
ID mismatch: [RUFP99] []
ERROR: Set WBFS: -3

Could you tell me what the hell this error means and how I fix it?

If it makes any difference, Monster hunter and Poke Park are loading of USB, while Rune Factory and Mario Kart are loading off SDHC (but I've never had this problem before.

Thanks in advance tempers.



EDIT: I found my problem!
Apparently my Wii doesn't like loading games off my SDHC anymore and they'll only load off USB.
 

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