I have a mildly annoying problem that recently started happening. When the loader starts, contact is lost with the Wiimote and after pressing A it takes about 20 sec for a connection to be made. Any easy explanation and fix for this?
no idearolandde said:I have a mildly annoying problem that recently started happening. When the loader starts, contact is lost with the Wiimote and after pressing A it takes about 20 sec for a connection to be made. Any easy explanation and fix for this?
Try deleting SSBB and ripping it from the disc again.YuriCPS said:Do I need to do anything special to get SSBB working? Besides Metroid Trilogy, that's the only game that isn't working for me.
SSBB just freezes in the beggining and Metroid freezes during the Loading screen (I need to use the alt. dol method)
I'm using CFG 60b CIOXrev20 and 222v4 with 1TB FAT32.
Are you sure you haven't updated anything in between? Maybe cios or the loader?GolfDude said:for some strange reason i cant get brawl plus working via config loader.. it is black screening me when i try to load it, it worked no problem before and nothing at all changed.. still using r59 as i have been, but now brawl plus wont load .. brawl with no codes will load up, other games with codes will load up, i cant figure out why the sudden death for no reason.. the gameconfig file is still on the sd card, all the files are there ( i can run brawl plus in riivolution still ), so why the sudden death in config loader? what could have gone wrong?
Dr. Clipper said:Try deleting SSBB and ripping it from the disc again.YuriCPS said:Do I need to do anything special to get SSBB working? Besides Metroid Trilogy, that's the only game that isn't working for me.
SSBB just freezes in the beggining and Metroid freezes during the Loading screen (I need to use the alt. dol method)
I'm using CFG 60b CIOXrev20 and 222v4 with 1TB FAT32.
{PUB} translates to the last 2 characters of {ID6} just like how {ID3} translates to the first 3. It's probably best explained by an example:PNo4 said:Something went wrong today, after i updated to CFG 60b and played a game.
After this i started getting this error.
*Error: could not open play_rec.dat (-106)
Error storing playlog file.
Start from the Wii Menu to fix.
I tried go back to previous versions and it still remains.
EDIT
Could fix it by turning off playlog, start a game, and then turn it back on. Will test 60b again later.
Yes, that option relates to the playlogging feature. How are you starting Cfg? You have to go to the Wii Menu between games for the play log to work.
QUOTE(lex luthor @ Sep 10 2010, 02:51 AM) Hi to you people.
I have a doubt about covers url.
After reading the readme I came with three questions:
1. If I change the ID6 from this address:
http://wiitdb.com/wiitdb/artwork/coverfull/{CC}/{ID6}.png
to ID3
http://wiitdb.com/wiitdb/artwork/coverfull/{CC}/{ID3}.png
what will happen? It means that instead of looking for a six digit code the loader will seek for the first three digits or it isn't that way?
2. What does {PUB} means? and how does it works exactly P{PUB} vs E{PUB}
3. How do I prevent the loader from downloading disc covers or another type of cover that I don't want?
thank you.
Dr. Clipper said:Yes, that option relates to the playlogging feature. How are you starting Cfg? You have to go to the Wii Menu between games for the play log to work.
oggzee said:cfg v60b2 (beta)
* New option value: install_partitions = iso
On NTFS it creates an exact dump to an iso file
On WBFS/FAT it will behave same as 1:1
UNTESTED - again, sorry but didn't have time to test this, so let me know if it works or not...
Right. If you want to continue using the boot2->HBC path, you will need to make sure you always quit back to the Wii Menu when finishing a game (don't just turn off the Wii). Otherwise, each new game that you play will overwrite the previous game with nothing going to the log. The error you discuss comes up sometimes when you don't have the play log file already (which is created by the Wii Menu when it launches things), so you might need to launch something (any channel) before turning off the Wii too.PNo4 said:Dr. Clipper said:Yes, that option relates to the playlogging feature. How are you starting Cfg? You have to go to the Wii Menu between games for the play log to work.
BootMii (boot2) to HBC and start CFG Loader from there is my startup sequence.
However since you cant go back from a game to HBC or CFG Loader its almost reboot or to Wii Menu.
Anyways its fixed now, and if it happens again i can easily fix it again.
Yep, that's why oggzee asked you to test previous versions of Cfg. Now we know where the problem occurred and can fix it.GolfDude said:hey oggzee i may have found some more info on my brawl plus issue that you might want to know..
i updated to 60b2 today, and everything seemed fine, sd card is read by the wii and all is good, i go into smash bros, but smash bros doesnt see my sd card at all nor does it load my codes..
i reverted back to rev59, and smash was able to read my sd card and the codeset worked again..
it looks like something in your latest test builds for 60 is breaking sd reading somehow in the game.. how else can you explain it working in rev59, but not 60 or 60b or b2
It only works while in unlocked mode? That's strange. Do you perhaps have a button_H option hiding in the theme.txt for your chosen theme? Or maybe you have an additional config.txt which is also being used? You can check if you have an additional config.txt in the info on the global options page (push 1 twice).celeb23 said:The HOME button only takes me to the SYSTEM MENU when I am in the UNLOCKED mode and viewing a menu. I would like the HOME button to take me to the SYSTEM MENU throughout Configurable USB Loader. Is this possible?
I run Priiloader 0.4 with Autoboot Narolez Forwarder DOL to Cfg 59 with the following Config file:
...
Thanks in advance!