i was wondering why hbc wasnt loading anything, why cant everything be updated to read ntfs?
Are the directories on your drive using the same case for the directories as the ones in your config.txt? We've found in the past that the ntfs reading code is case specific, so you should match the case. It could be why the 2D covers are showing, as the full directory might not be there as ntfs:/wii/covers/FULL.Cloudbringer said:Ok, this didn't work.... it still only show's the regular "flat" covers and not the full covers or the disc covers(if i even change to that)
this is getting me stomped atm, going back to use my SDHC card untill someone get's a clever idea
/Cloud
Cloudbringer said:Cloudbringer said:Going to test this thoroughly when i get home, thanks for all the help regarding this issue Dr.Clipper, appreciate itDr. Clipper said:No. Use "covers_path=ntfs:/wii/covers" (without quotes). The others will automatically be generated from that, or you can fill them in too.
Like this then if i understood it correctly.
CODEpartition = NTFS1
covers_path = ntfs:/wii/covers
covers_path_2d = ntfs:/wii/covers
covers_path_3d = ntfs:/wii/covers/3D
covers_path_disc = ntfs:/wii/covers/DISC
covers_path_full = ntfs:/wii/covers/FULL
Also, Is there a way to edit the path where all the games are stored ?
Looks kind of funky with wbfs folder in root, As I would much rather have it in my wii folder. f.ex "G:\wii\wbfs\" or "G:\wii\games\"
Got all my wii stuff in that folder, configurator for cfg usb loader, nand backup, covers, you get the picture
just an idea.
Ok, this didn't work.... it still only show's the regular "flat" covers and not the full covers or the disc covers(if i even change to that)
this is getting me stomped atm, going back to use my SDHC card untill someone get's a clever idea
/Cloud
XICO2KX said:Is there any way to return to return to Configurable USB Loader when we exit a game (instead of going back to the System Menu)?
That would be incredibly useful!!!
harmor said:XICO2KX said:Is there any way to return to return to Configurable USB Loader when we exit a game (instead of going back to the System Menu)?
That would be incredibly useful!!!
Oggzee, can you write in the FAQs how to return the CFG instead of the the System Menu?
It'll be easier to link to the FAQ than typing out the steps to accomplish what the guy I'm quoting wants done.
I think he's referring "return_to_channel" feature.pepxl said:harmor said:XICO2KX said:Is there any way to return to return to Configurable USB Loader when we exit a game (instead of going back to the System Menu)?
That would be incredibly useful!!!
Oggzee, can you write in the FAQs how to return the CFG instead of the the System Menu?
It'll be easier to link to the FAQ than typing out the steps to accomplish what the guy I'm quoting wants done.
Install Priiloader and use the "Install File" option to install a CFG forwarder .dol, then set Priiloader to boot installed file
harmor said:I think he's referring "return_to_channel" feature.pepxl said:harmor said:XICO2KX said:Is there any way to return to return to Configurable USB Loader when we exit a game (instead of going back to the System Menu)?
That would be incredibly useful!!!
Oggzee, can you write in the FAQs how to return the CFG instead of the the System Menu?
It'll be easier to link to the FAQ than typing out the steps to accomplish what the guy I'm quoting wants done.
Install Priiloader and use the "Install File" option to install a CFG forwarder .dol, then set Priiloader to boot installed file
That's exactly what the return_to_channel feature does. From README_CFG.txt:pepxl said:harmor said:I think he's referring "return_to_channel" feature.pepxl said:harmor said:XICO2KX said:Is there any way to return to return to Configurable USB Loader when we exit a game (instead of going back to the System Menu)?
That would be incredibly useful!!!
Oggzee, can you write in the FAQs how to return the CFG instead of the the System Menu?
It'll be easier to link to the FAQ than typing out the steps to accomplish what the guy I'm quoting wants done.
Install Priiloader and use the "Install File" option to install a CFG forwarder .dol, then set Priiloader to boot installed file
oh yes i see what you mean now lol, Priiloader would be the best way unless Oggzee can come up with some sort of stub placed in memory that is loaded on exit like HBC
oggzee said:cfg v60b (beta)
cfg60b.dol
cfg60b-222.dol
lang60b.zip
(or online update)
Changes:
cfg v60b (beta)
* Changed FS mountpoint handling:
USB drive: 'usb:' is first FAT 'ntfs:' is first NTFS partition
SD/SDHC card: 'sd:' is first FAT or NTFS partition if FAT is not found
game: is a temporary mount for games on FAT or NTFS and will be any partition
that is selected but is not already mounted as one of the above
config.txt is now searched also on ntfs:/usb-loader/config.txt
in addition to sd: and usb:
In other words this should make it easier having covers or even entire install on ntfs:
Dr. Clipper said:Are the directories on your drive using the same case for the directories as the ones in your config.txt? We've found in the past that the ntfs reading code is case specific, so you should match the case. It could be why the 2D covers are showing, as the full directory might not be there as ntfs:/wii/covers/FULL.Cloudbringer said:Ok, this didn't work.... it still only show's the regular "flat" covers and not the full covers or the disc covers(if i even change to that)
this is getting me stomped atm, going back to use my SDHC card untill someone get's a clever idea
/Cloud
One point of contention, cIOS249 rev18+ does not really allow access to the other partition types (it does have FAT support, but it is crude and not enough for our purposes). What rev 18+ does do is support plugins so that oggzee's code for FAT and NTFS support can work. The same plugin is used for Hermes' IOS.cambric said:Awesome Oggzee... Thanks for your work...
Just an improvement idea: how about having the following in FS mountpoint handling:
USB drive: 'fat:' is first FAT - 'ntfs:' is first NTFS partition - 'usb:' is first FAT or NTFS partition if FAT is not found
We need to keep "usb:" as is for backwards compatibility. The method you propose would make Cfg break for anybody who updated to the newer version with a "usb:" path already in their config.txt.
Actually, since cIOS249 rev18+ allows to open all kind of partitions (wbfs,fat,ntfs), the best should be having something like the following:QUOTE said:Let me also take this opportunity to repeat another very old improvement idea: How about having in the config options:
# partition = [WBFS1], ...WBFS4, FAT1, ...FAT9, NTFS1, ...NTFS9, first, ask
where "first" is the first partition of the HD (whatever it is, WBFS, FAT32 or NTFS)? As usual, the games are always in the first partition of the HD...
Actually, we were just discussing in chat this morning to add an 'auto' value to the partition option to allow for it to automatically select either WBFS1, NTFS1 or FAT1, whichever has a wbfs folder (or is present in the WBFS case). This would be the best option for those with multiple drives of different types as well as for the noobs who don't understand the current warning.
QUOTE
# partition = [Part1], Part2, Part3, ... , Part9, ask
where Part1 is the first partition (whatever it has been formatted in), Part2 is the second partition, an so on....
This would be wonderful, thanks a lot...Dr. Clipper said:Actually, we were just discussing in chat this morning to add an 'auto' value to the partition option to allow for it to automatically select either WBFS1, NTFS1 or FAT1, whichever has a wbfs folder (or is present in the WBFS case). This would be the best option for those with multiple drives of different types as well as for the noobs who don't understand the current warning.cambric said:Awesome Oggzee... Thanks for your work...
Just an improvement idea: how about having the following in FS mountpoint handling:
USB drive: 'fat:' is first FAT - 'ntfs:' is first NTFS partition - 'usb:' is first FAT or NTFS partition if FAT is not found
We need to keep "usb:" as is for backwards compatibility. The method you propose would make Cfg break for anybody who updated to the newer version with a "usb:" path already in their config.txt.
How abot having something like:
USB drive: 'usb:' is first FAT - 'ntfs:' is first NTFS partition - 'any:' is first FAT or NTFS partition if FAT is not found
or even:
USB drive: 'usb:' is first FAT or NTFS partition if FAT is not found
QUOTE(Dr. Clipper @ Sep 8 2010, 10:14 AM)
wiixale said:cafevincent said:Am I the only one who is annoyed by the wrong cover images in all the New Play Control games? It ruins the cover flow for me. NPC games have the actual full image cover in the reverse side of the sheet.
It's not CFG's fault.
Look for right covers and put them manually into the covers' folder.
cafevincent said:wiixale said:cafevincent said:Am I the only one who is annoyed by the wrong cover images in all the New Play Control games? It ruins the cover flow for me. NPC games have the actual full image cover in the reverse side of the sheet.
It's not CFG's fault.
Look for right covers and put them manually into the covers' folder.
Google doesn't help but maybe you know where I could find such alternate covers? Or do you mean I need to make them myself from internet images?