fairly helpful apps to have about when moving to a new hard drive or file system, however.Dr. Clipper said:It's not going to happen. I see very little use for Manager apps apart from piracy.
For the moment, you need to have the base directory of the loader on a FAT partition. We have plans to work around that, but we are still deciding on the method that is easiest to understand for the users. It will be possible by the release of v60 (although you will probably need to use one of the Wiiflow forwarders to load Cfg until someone makes a Cfg dorwarder that can read NTFS drives.OncleJulien said:do i stil need an sdcard with apps and the usbloader folders on it to use a ntfs formatted extern harddisc?Dr. Clipper said:It's not going to happen. I see very little use for Manager apps apart from piracy.
fairly helpful apps to have about when moving to a new hard drive or file system, however.
Yes, that would be the only use I know of, but only when transferring from a WBFS to a FAT or NTFS drive. We have a fast, almost automated method for that, though. For FAT and NTFS drives, you can just copy the .wbfs files around using any PC, so there's no manager necessary.
QUOTE(gameshark @ Sep 4 2010, 02:46 AM)
hocuspocus said:is it possible to dump my old gamecube games with cfg usb?
if not is it possible to take a dump from my gamecube (iso/gcm), and boot it with cfg usb loader?
The dip+frag plugin allows you to use FAT and NTFS formatted drives.XICO2KX said:New version! Nice!
Just 2 quick questions!Thank you very much!
- What does the dip+frag plugin do?
- And does the loader block disc updates?
It's somewhat tested now. No bugs have been reported by anyone.jos v/d linden said:i have a question.
maybey the answer is already given someware.
config loader can go back to loader and not to the wii menu when you quit a game.
how do you change that.
excuse for bad englisch
You need to use return_to_channel=XXXX where XXXX is the ID of a forwarder for Cfg. The forwarder that harmor gave an example for can be found here.
Also note that using this option means that the write_playlog option will not work properly (you have to go via the Wii Menu to have it be written to the playlog).
QUOTE(GolfDude @ Sep 5 2010, 09:26 AM) interesting.. 60a is allowing untested NTFS write support.. we may be getting closer to NTFS usage
We've got better plans in mind than that. In the meantime, you can already do your idea already:[*]Delete the line with the partition option from settings.cfg.[*]Create two subfolders of apps with the Cfg dol[*]In one subfolder, create a config.txt with partition=wbfs[*]In the other subfolder, create a config.txt with partition=ntfsYou now have two entries in the HBC which will load games from different partitions. Also, don't forget that you can switch partitions in the global options menu within Cfg.harmor said:For the time being can you make two versions of Configurable USB Loader?
One that reads files in sd:\usb-loader and another that reads either sd:\usb-loader2 or ntfs:\usb-loader
It's a hassle editing the settings.txt file to convert from WBFS to NTFS and vice versa.
I'm lazy.
Correct.GolfDude said:the homebrew channel doesnt read ntfs partitions, right? only fat?