Hacking Configurable USB Loader

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alejandroues said:
the reason that wii sports resort doesnt works in configurable usb loader, i think is because oggzee implemented the fix for sam & max and farcry, like wiipower stated here:

in this post

or this one

Hey good idea, thanks for the tip. I'll remove that, since it is not working anyway
(that only works if started from dvd, which cfg loader can't do so having the fix there is pointless...)
 
@oggzee

A very nice implementation of Favorite List !!! Thanks a LOT !

A little request : May I have a choice to remove the big star from the cover ? Thanks !
tongue.gif
 
TeenTin said:
@oggzee
A very nice implementation of Favorite List !!! Thanks a LOT !
A little request : May I have a choice to remove the big star from the cover ? Thanks !
tongue.gif

I guess I can make that optional, yes
tongue.gif

Would a smaller one be nicer?
I like it though
biggrin.gif
 
oggzee said:
cfg v33b3 (beta3)

http://sharebee.com/99347cf7

- Disabled "Sam & Max" fix
Since it's not working properly and it might help Sports Resort.

WOW !!!!!!!!!!!!!!!!!!!
WiiSports Resort WORKS !!!!!!!!!!!!!!!!!!!!!

A BIG THANKS !!!!!!!!!!!!


Some final requests :

1. About the big star... hehe... please make it small but still optional. Thanks.

2. Sometimes, when I switch from the normal list to the favorite list, it displays the end of the list (instead of the beginning). Would you please make it always display from the beginning whenever switching to it ?

3. Add some indicators (e.g. "^" and "v") to indicate whether there are games above the displayed list ("^") or below the displayed list ("v"). This little addition would be much helpful.


This becomes my ideal loader now ! THANKS !! THANKS AGAIN !! THANKS AGAIN AND AGAIN AND AGAIN .... !!!!!
bow.gif
 
TeenTin said:
WOW !!!!!!!!!!!!!!!!!!!
WiiSports Resort WORKS !!!!!!!!!!!!!!!!!!!!!
A BIG THANKS !!!!!!!!!!!!
All the thanks goes to:

QUOTE(alejandroues @ Jun 26 2009, 10:08 AM) the reason that wii sports resort doesnt works in configurable usb loader, i think is because oggzee implemented the fix for sam & max and farcry, like wiipower stated here:
Looks alejandroues was right!!
Big thanks!!
biggrin.gif
 
Hi everybody

Wondefull apps oogzee.
First off, a little post just to say last version (v33b3) fix a big bug in redsteel and ssx blur that was present in v32t1 version.
I'm on a PAL wii with PAL60 video format setting, cIOS38 v13a. The game are PAL version, and launch with the alt dol tricks and cIOS 249.
When you launch redsteel, all seems ok but at the begining of the game here the result:
http://www.youtube.com/watch?v=MFK0l3j_Jog
The bug is the black part when you turn arround (NOT the strange movement of the wiimote) you must see all around the room.
With v33b3 all is perfect.
With ssx blur, when you launch a tutorial, there is big glitch on screen and game freeze.
Here again, same as redsteel, with v33b3 all is perfect.
Tested with cIOS36 v10, same result.
So you have done a big improvement in the last version, I don't know what but it works.

Now the bad part of this post ;-)
There still a bug with Madworld (NTSC version) launch with same settings (appart alt dol trick, off course) but with force PAL60 . During the game if you press home button, game freeze (need hard reset). Doesn't appear with original video setting (NTSC) nor with PAL50 setting (my TV support all formats).
I suppose a bug in a lib, cause none of actually USB loader works (doesn't launch at all or same bug).

That's all for today.
Again, thank you oggzee for all your hard work.

RH2K2

PS: sorry for my very bad english.
 
Does the Ocarina implementation here search in sd:/data/gecko/codes as with Gecko 1.9? And is there still a 256-line limit for codes?
 
rogerhanin2002 said:
First off, a little post just to say last version (v33b3) fix a big bug in redsteel and ssx blur that was present in v32t1 version.
.....
With v33b3 all is perfect.
With ssx blur, when you launch a tutorial, there is big glitch on screen and game freeze.
Here again, same as redsteel, with v33b3 all is perfect.
Tested with cIOS36 v10, same result.
So you have done a big improvement in the last version, I don't know what but it works.
.....

Cool!
Thanks for the confirmation, so the alt.dol improvements actually work great!
smile.gif

I haven't experienced the glitches before, so I wasn't able to test it, now i know - thanks!
 
AXYPB said:
Does the Ocarina implementation here search in sd:/data/gecko/codes as with Gecko 1.9? And is there still a 256-line limit for codes?

It searches on sd:/codes or usb:/codes (if launched from usb)
I haven't changed any ocarina line limit, so I guess it is (still) limited to 256...
 
oggzee said:
Cool!
Thanks for the confirmation, so the alt.dol improvements actually work great!
smile.gif

I haven't experienced the glitches before, so I wasn't able to test it, now i know - thanks!

You're welcome.
I'm just an humble tester.
bow.gif

You're the Master
biggrin.gif


RH2K2

PS: Any idea about the force PAL60 bug with Madworld ???
 
rogerhanin2002 said:
PS: Any idea about the force PAL60 bug with Madworld ???

I don't know. But you say, the game otherwise works fine?
Only if you press the home button it freezes?
Then I guess it's not such a big issue
wink.gif
 
rogerhanin2002 said:
Hi everybody

Wondefull apps oogzee.
First off, a little post just to say last version (v33b3) fix a big bug in redsteel and ssx blur that was present in v32t1 version.
I'm on a PAL wii with PAL60 video format setting, cIOS38 v13a. The game are PAL version, and launch with the alt dol tricks and cIOS 249.
When you launch redsteel, all seems ok but at the begining of the game here the result:
http://www.youtube.com/watch?v=MFK0l3j_Jog
Ah, thank you for this. This is the bug I was seeing a couple of versions ago Ogzee (alongside the audio problem). At least I'm not the only one who had this happen to them.
 
oggzee said:
I don't know. But you say, the game otherwise works fine?
Only if you press the home button it freezes?
Then I guess it's not such a big issue
wink.gif

sure it's not a big issue, but now it's the only issue i have with your almost perfect loader.
And I like when all things work. but it doesn't matter, i could live without that.

RH2K2
 
oggzee said:
AXYPB said:
Does the Ocarina implementation here search in sd:/data/gecko/codes as with Gecko 1.9? And is there still a 256-line limit for codes?

It searches on sd:/codes or usb:/codes (if launched from usb)
I haven't changed any ocarina line limit, so I guess it is (still) limited to 256...
The newest Gecko Code Manager tool saves to /data/gecko/codes by default. Would it be possible to have the loader search there first?
 

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