the reason that wii sports resort doesnt works in configurable usb loader, i think is because oggzee implemented the fix for sam & max and farcry, like wiipower stated here:
in this post
or this one
in this post
or this one
alejandroues said:the reason that wii sports resort doesnt works in configurable usb loader, i think is because oggzee implemented the fix for sam & max and farcry, like wiipower stated here:
in this post
or this one
TeenTin said:@oggzee
A very nice implementation of Favorite List !!! Thanks a LOT !
A little request : May I have a choice to remove the big star from the cover ? Thanks !
![]()
oggzee said:cfg v33b3 (beta3)
http://sharebee.com/99347cf7
- Disabled "Sam & Max" fix
Since it's not working properly and it might help Sports Resort.
Looks alejandroues was right!!TeenTin said:WOW !!!!!!!!!!!!!!!!!!!
WiiSports Resort WORKS !!!!!!!!!!!!!!!!!!!!!
A BIG THANKS !!!!!!!!!!!!
All the thanks goes to:
QUOTE(alejandroues @ Jun 26 2009, 10:08 AM) the reason that wii sports resort doesnt works in configurable usb loader, i think is because oggzee implemented the fix for sam & max and farcry, like wiipower stated here:
oggzee said:Looks alejandroues was right!!
Big thanks!!![]()
rogerhanin2002 said:First off, a little post just to say last version (v33b3) fix a big bug in redsteel and ssx blur that was present in v32t1 version.
.....
With v33b3 all is perfect.
With ssx blur, when you launch a tutorial, there is big glitch on screen and game freeze.
Here again, same as redsteel, with v33b3 all is perfect.
Tested with cIOS36 v10, same result.
So you have done a big improvement in the last version, I don't know what but it works.
.....
AXYPB said:Does the Ocarina implementation here search in sd:/data/gecko/codes as with Gecko 1.9? And is there still a 256-line limit for codes?
oggzee said:Cool!
Thanks for the confirmation, so the alt.dol improvements actually work great!![]()
I haven't experienced the glitches before, so I wasn't able to test it, now i know - thanks!
rogerhanin2002 said:PS: Any idea about the force PAL60 bug with Madworld ???
Ah, thank you for this. This is the bug I was seeing a couple of versions ago Ogzee (alongside the audio problem). At least I'm not the only one who had this happen to them.rogerhanin2002 said:Hi everybody
Wondefull apps oogzee.
First off, a little post just to say last version (v33b3) fix a big bug in redsteel and ssx blur that was present in v32t1 version.
I'm on a PAL wii with PAL60 video format setting, cIOS38 v13a. The game are PAL version, and launch with the alt dol tricks and cIOS 249.
When you launch redsteel, all seems ok but at the begining of the game here the result:
http://www.youtube.com/watch?v=MFK0l3j_Jog
oggzee said:I don't know. But you say, the game otherwise works fine?
Only if you press the home button it freezes?
Then I guess it's not such a big issue![]()
oggzee said:cfg v33b3 (beta3)
http://sharebee.com/99347cf7
- Disabled "Sam & Max" fix
Since it's not working properly and it might help Sports Resort.
rogerhanin2002 said:My Dream: Configurable USB Loader with WiiFlow GUI
The newest Gecko Code Manager tool saves to /data/gecko/codes by default. Would it be possible to have the loader search there first?oggzee said:AXYPB said:Does the Ocarina implementation here search in sd:/data/gecko/codes as with Gecko 1.9? And is there still a 256-line limit for codes?
It searches on sd:/codes or usb:/codes (if launched from usb)
I haven't changed any ocarina line limit, so I guess it is (still) limited to 256...
