Hacking Configurable USB Loader

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Narolez said:
TyRaNtM said:
PD: About colors.. which color is which number of 0-15?
colorchart.png



Yes, this is it, I also put a link to this image in the README-CFG.txt.

Although, I think the colors 7 and 8 (greys) are swapped.


Posts merged

dodol said:
oogzee, does wii support transparent text box ?
QUOTE(Don Killah @ Apr 19 2009, 03:13 AM)
i don't think so... maybe with an external lib like ligwiigui. but i doubt.

Well, to be more specific, while this is certainly possible on wii, it is not supported by the current libraries we use.
So, it's doable, but not easy.
 
first of all i want to thank all for the GREAT work!!! Thanks to all of them for spending time on the USB loader.
nice job!!

BUT... i can not get the loader to work...

ive downloaded SDUSB-Loader_cfg12 and copied all files to the sd card.
edit the config to use the cover option.

place an iso (trauma center 2) on a formated Sandisk Cruzer 4GB with cover.
the loader loads the iso but hangs suddently... :-(
first time when i enter my name (have to reboot the wii) and second time in the stage selection screen.
the game suddenlty wont react on my controller....can not do a thing :-(

got 4,0 firmware with ciosrev10 and working gamma loader and hbc installed.
help needed please...
thanx again!
 
if you are loading a ntsc game, make sure you run it that way - dont try to force it to pal.
if that wont do it, try putting a disk in the wii - some games check for one.
 
btw, for all the fans following this thread/loader.

if you put the dol in the root and set the config file in the usb-loader folder (not the root)
then load the dol in preloader,
you can make the wii boot directly into the loader!!!


@oggzee did you see the short thread about controlling the slot led's?
http://gbatemp.net/index.php?showtopic=149752
it gave me an idea.

the original poster wanted to light the slot after game install was complete - good move.
but i think it can be used more.

i think it would be good to light the slot till A is pressed after a good install,
flash the slot really fast if there was an error,
and maybe if possible, use the leds as a drive-access light during usb loading/saving!

what do you think?
 
steve-p said:
if you are loading a ntsc game, make sure you run it that way - dont try to force it to pal.
if that wont do it, try putting a disk in the wii - some games check for one.

mm...the strange this is that the game does run but hangs after a couple of seconds...
how should i run this game? im on a PAL wii and just selected the game and pushed A.
?
 
well the config file sets it to use the right mode by default,
so try with a disk in the drive, or try copying it again.

and use the bottom usb slot - for some reason it seems more reliable than the top one.
 
steve-p said:
btw, for all the fans following this thread/loader.

if you put the dol in the root and set the config file in the usb-loader folder (not the root)
then load the dol in preloader,
you can make the wii boot directly into the loader!!!

Have you tried this yourself?

I did this and I get a code dump.

moved 'boot.dol' into root of card
preloader->load/install file->'boot.dol' highlighted->choose install->says install successful

when I try to load off of that file it crashes the wii.

*edit* using preloader 0.29
 
i did do it,

using v14
i put it in the root,
told preloader to load/install it.
then set preloader to run "file" at boot.

one thing - i read that you must have in the config file that when you press the home button it reboots and not exits.
if you set it to exit then it will crash.
 
steve-p said:
btw, for all the fans following this thread/loader.

if you put the dol in the root and set the config file in the usb-loader folder (not the root)
then load the dol in preloader,
you can make the wii boot directly into the loader!!!


@oggzee did you see the short thread about controlling the slot led's?
http://gbatemp.net/index.php?showtopic=149752
it gave me an idea.

the original poster wanted to light the slot after game install was complete - good move.
but i think it can be used more.

i think it would be good to light the slot till A is pressed after a good install,
flash the slot really fast if there was an error,
and maybe if possible, use the leds as a drive-access light during usb loading/saving!

what do you think?


Thanks for reporting success about running it from preloader. I don't use that, so i didn't know if it works or not...
smile.gif


About the LED, I think it's a nice touch, will include it in one of future releases, but probably just the basic stuff.



QUOTE(erolz @ Apr 19 2009, 05:09 PM) still no succes:
read my post here:
http://gbatemp.net/index.php?showtopic=149917

Sorry, I don't have that game so I can't tell what's going wrong.
If you're able to make it work with any other loader, let us know.
 
Don Killah said:
oggzee, you might want to check this. djtaz made a nice script that allows to resise the covers to the desired height/width as parameters in the url(http://www.theotherzone.com/wii/resize/ {region} / {width} / {height} / { GAMEID} .png):

http://gbatemp.net/index.php?showtopic=147...t&p=1921502

Interesting. I guess it's useful for the widescreen stuff.

What I would like to see is changing from 6 letter gameid to 4, as there is no reason to use the 6 letter ids, or is it?
Or just supporting both... as I do now.
 
i'm planning to go further... switching to 3 letter game id.
like the guys with the "gui usb loader".
the region code is not really important, i know that some covers are not the same regarding if their ntscu or pal (not talking about ntscj...) so here's a pseudo code that i have:

read the 6 letter game id and keep only 4 of them (game code+maker code+region, drop the final numbers)
-> check if the relevant 4 code cover exists
-> yes: download and save it to sd.
-> no, then try with 3 letters (game code+ maker code coz some pal game have 2 covers...)
-> yes: download and save it to sd.
-> no: load the default no cover picture.
 
Knocks said:
No reason to lose region information by reducing it to 3 letters.

I agree. Why not keep it the full 6 digits? There are software revisions on some titles which use all the digits in the gameid.

Purists like to keep track of that sort of thing and does it take that much more processing power or memory to have the full 6 digits?

I appreciate this loader so much because it give us the choice of options!
 
Well, there's no reason for it not to check for the 6 digit id, then follow through with a 4 digit, and 3 digit check afterwards. I think it's great to have a fall-back for these things.

Some people (like me), usually end up making the covers on their own anyway. I don't really have that much trust over people's shoddy image resizing, and color contrasting skills.
 
Ditto for the shoddy image resizing. But even though purists can keep track of revisions all they want, but that doesn't affect covers in any way. It's not like you're ever going to see "GTA4 Bugfixed Version 1.1" on the box.
 

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