you can do a mini guide to compile the sourcesused "http://cfg-loader-mod.googlecode.com/svn/trunk/" and tortoisesvn to download the revision?
worked & compiled just fine for me
Edit:
For those having trouble compiling the new svn, again here's my copy to share~ http://www.mediafire.com/?tmw8xmijnfnu292
Yes, you can.Is it possible to play Gamecube games without original disc and without Gamecube controller and memory cards?
Thank you for you reply.
I suppose not, but anyway, tnx for reply.
Yes, you can.
- With DM(L) you can run run the games off of USB or SD without having the original disk. (You can have it save to SD or USB instead of a mem card, too, but it's not perfect. Some games don't work with that part.)
- With Devolution you can run it off of USB or SD without having to use the original disk every time. In this case, though, you do have to show it that you HAVE the original disk JUST the first time you want to play it. (You can save without a memory card on SD or USB and it practically works with every game.)
- With a cMIOS if your Wii is old enough to be able to read burned disks you can play a copy of GC games burned onto a DVD-R disk. (You HAVE to save with a real memory card, though.)
In ALL cases, so far, you have to use a real GameCube controller. Devolution is working on that problem but it's not done yet.
Take your pick.
if you had a GC controller you could play SOME games with DM(L) as long as it's a game the mem card emulation worked with but for now, no, you don't have enough equipment to play any of them.With DM(L) I can't play because I don't have GC controller, right?
With Devolution I can't play because I don't have original discs neither.
Don't have memory card either.
Hm, as far as I understand I can't play Gamecube games at all.
Because I don't have (GC controller AND original disc AND memory card), not OR, but AND.
Am I right? Tnx.
First of all thanks for the reply.Yes, if you install mighty.dol (via the plugins setting in the CFG global settings), and then set up an emulated NAND on either SD or USB. USB is default, if you prefer SD then you can set the location in the configuration file. Just use ShowMiiWads to install the wiiware (ripped from your backed-up NAND and legally purchased, of course) to your emulated NAND. Piece of cake
It's basically the same as SNEEK, but instead of actually booting the NAND, it just accesses the files. You can either build a fresh NAND with ModMii, or use an extracted NAND backup from your own console. Supposedly using a fresh one from ModMii has a higher compatability rate, but in my personal experience with one console (for what it's worth), I found the exact opposite to be true.First of all thanks for the reply.
Now I've been out of the loop for something like two years so I have no idea what's that emulated NAND and stuff. I assume it's SNEEK or something like that right?
Anyway I'll do some tinkering, hope I'll be successful.
Not exactly, SNEEK (or NEEK2O) is just a way to use emunand, with sneek it is LIKE you are working from the system menu, when actually you are working from emunand. Another way to use emunand is the mighty plugin, if you use USBloader GX or Wiiflow you can access emunand directly from the loader. Also there is Triifroce and Uloader (and some ubscure ones) that you could use before the usb loaders were able to use emunand.First of all thanks for the reply.
Now I've been out of the loop for something like two years so I have no idea what's that emulated NAND and stuff. I assume it's SNEEK or something like that right?
Anyway I'll do some tinkering, hope I'll be successful.
Does CFG offer to extract a NAND? I've used it in WiiFlow, but I've never seen the option to in CFG, though it's entirely possible I've just missed it.And to add to ayreks comment, there are even more ways to extract a NAND, and the ones extracted from within the usbloaders work very good too, the advantage of this way is that is extracted with the D2X cios (i presume you have it installed already) which also handles the wiiware / vc if you start them from a loader.
Quick question... I think.
I recently decided to start using CFG's built-in Devolution functionality to play GC backups, rather than the standalone launcher.
However, when I move my memcard.bin file to sdcard:\usb-loader\, I am told that the memory card is corrupt in game (any game).
Formatting the "card" allows me to save and load normally with no problems, but upon opening the new memcard.bin on my PC, I see that the file itself is completely blank.
I was wondering if the saves were actually stored somewhere else and the blank memcard.bin was being used as a placeholder.
If so, where are the actual saves stored and how would I go about transferring my saves?
I'd rather not start all my games over... I guess I'll just use my actual memory card for the time being.
I am currently using v70r50 with the latest version of devolution's loader.bin and cIOS 250[57]-d2x-v10 if that matters.
Thank you in advance!