Full thing
I agree with George that there is virtually no point to this. Making it hybrid (as stated, a forwarder and full channel all in one) may have some benefits to a select few, but full channels seem useless for almost everyone. With full channels, you lose the cover images and configuration. You also have to install it again every time you update. Hybrids give you a backup channel you can use if you don't have the SD handy, but when you do have the SD, you can use the latest version.
One final thing for those wanting a full channel or hybrid: both are typically useless unless your drive is formatted to WBFS. If you have a FAT partition on there, whether or not the games are on the partition, you can usually have the Cfg boot.dol and support files on there and it will all work perfectly.
George Dawes said:
Not to rain on your parade, but a full chan of an outdated version of the loader is a little pointless. Better to use a hybrid channel, or a simple forwarder.
As for my change to uloader I think I'll stick with cfg but use a SNEEK nand to enable saving direct to SD. My first try with SNEEK was with a nand dump, and it was too slow to use. I've tried again with a nand I created with just the system menu and the IOS' I need and the speed is almost as fast as running from the nand in the wii.
Not quite the solution I wanted (will have to extract saves manually, and no proper SD access whilst using it, but close enough). WW/VC from within cfg would be the icing on the cake though - for now I can live with adding them to my emulated nand with showmiiwads.
I still want to give uloader a try though, see how well it works.
Nice to see you sticking around. On WW/VC, you can assign installed channels to button pushes currently, but we are definitely not going to allow booting of pirated WW/VC in any future version of Cfg. That goes for any other addition which is purely targeted towards piracy as well. That's why things like the saves on SD generate no interest amongst us. There's plenty of room on the Wii alone for most non-pirates, and you can use SD cards and Nintendo's solutions for more space.
harmor said:
I doubt this feature will be implemented but I think it would be cool if people can talk to each other on Configurable USB Loader.
CFG connects to a IRC where you and users browsing CFG can type messages to each other.
Imagine this. You just picked up an online enabled game. You go to the chat and tell them about your new game. Someone replies "hey I got that game too. What's your friend code?" If possible add a special command to generate your friend code. Perhaps "*/fcode".
I don't know about you but I think it's difficult to share your friend code online.
Yeah, we aren't going to be integrating an IRC chat client into Cfg. However, feel free to come along to the
Cfg IRC channel if you like.
QUOTE(Pippin666 @ May 29 2010, 09:33 AM)
SM 4.1U, cIOSx Rev19 Base37, Hermes cIOS 5.0, CFG USB Loader 57b5-222 ..
I am trying to use some cheat (Ocarina) to unlock stages and characters in game such as Nartuo ConR 3, Tatsunoko vs Capcom Ultimate All-Stars, One Piece Unlimited Cruise 2. I can download them, but cannot select any since there are all greyed out. Why is this hapenning ??
What is "hook type" ??, I feel it has something to do with Ocarina code .. Not sure.
While in coverflow3d, pointing the wiimote to the left scrolls the covers from right to left and vice versa. Can this be disable ??
Pip'