Hacking Configurable USB Loader

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WAIKIKI728 said:
P.D.:Again...thanks to all the developers for their patient with newbies like me and go on like this....CFG LOADER...the best loader ...
yaywii.gif

Patience is a virtue and and the devs here are awesomely patient.
happy.gif
 
Burton said:
WAIKIKI728 said:
P.D.:Again...thanks to all the developers for their patient with newbies like me and go on like this....CFG LOADER...the best loader ...
yaywii.gif

Patience is a virtue and and the devs here are awesomely patient.
happy.gif
Yeah cfg in the best loader and there developers are really cool.
 
oggzee, Hermes has released his new cios installer that improves the new dev/mload shadow engine to avoid detections.

You can use this code to do that:

Code:
 if (0 == strcmp(message->open.device, DEVICE))
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ {
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ if(shadow_mload) result=-6;
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ else result = message->open.resultfd;ÂÂÂÂÂÂ
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ }
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂelse
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂif (0 == strcmp(message->open.device, DEVICE"/OFF"))
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ {
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ shadow_mload=1;
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ result=-6;
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ }
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂelse
ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ result = -6;

Cheers
 
Dr. Clipper, I found a way to reproduce those black screen and freezes I talked about some pages ago.

I remember you I'm on 57b4, Wanin's rev19 to boot loader, and 222v5 to boot the game that freezes (Super Mario Galaxy, not 2).

The problem occurrs when the game loads the scene after a cut scene (I can reproduce the problem at the same cut scene). Tomorrow I will try to come back to 57b2 (the one I used), then I'll update to 57b5.
 
Dr. Clipper said:
daxtsu said:
Dr Clipper, thank you and the CFG team for this great loader, but I have a feature request, if it's possible. I believe USB GX has it already, but could you add in the ability to boot Gamecube games(disks, NOT usb)? I basically have CFG setup as my system menu(priiloader -> USB CFG forwarder -> USB CFG), and would love if I could start my GC games from here instead of needing to go all the way to the System Menu.
We already support GC discs. Well, at least original discs. You can access the disc booting via the Main Menu (push -) or assign the boot_disc action to a button if you like.

Hmm. I guess I was a bit hasty in making that post. This morning, when I tried to run a GC game it froze with a weirdly distorted grey screen, but now it seems to work fine. Thanks. :3
 
wiixale said:
Dr. Clipper, I found a way to reproduce those black screen and freezes I talked about some pages ago.

I remember you I'm on 57b4, Wanin's rev19 to boot loader, and 222v5 to boot the game that freezes (Super Mario Galaxy, not 2).

The problem occurrs when the game loads the scene after a cut scene (I can reproduce the problem at the same cut scene). Tomorrow I will try to come back to 57b2 (the one I used), then I'll update to 57b5.
Could you also try either 222v4 or 223v4, or 249 for that matter? oggzee never did work out all the quirks of v5 support (I think uLoader is the only one that properly supports it properly).
 
Dr. Clipper said:
wiixale said:
Dr. Clipper, I found a way to reproduce those black screen and freezes I talked about some pages ago.

I remember you I'm on 57b4, Wanin's rev19 to boot loader, and 222v5 to boot the game that freezes (Super Mario Galaxy, not 2).

The problem occurrs when the game loads the scene after a cut scene (I can reproduce the problem at the same cut scene). Tomorrow I will try to come back to 57b2 (the one I used), then I'll update to 57b5.
Could you also try either 222v4 or 223v4, or 249 for that matter? oggzee never did work out all the quirks of v5 support (I think uLoader is the only one that properly supports it properly).

@Clipper
For the record, u recommend ppl to use 222v4 instead of 222v5 even in future cfg loader releases?
 
Burton said:
@Clipper
For the record, u recommend ppl to use 222v4 instead of 222v5 even in future cfg loader releases?
Until the update notes say otherwise, yes.

To clarify the reasoning behind this:

oggzee's the only one on the team with the experience to tackle Hermes' code and even he gave up when it came to getting v5 fully compatible. Plus, if you are a Cfg user, there is no benefit to having v5. v5 adds saves on SD, which nobody on the team is interested in; an alternate PoP fix, which isn't useful until another game utilises the same trick; and the ability to use 57 as base, but that has complete support using rev19 right now.
 
koala.monk said:
QUOTE said:
OK, that's not the latest version (we don't update the original post until a release version comes out). Look here to get the latest version (57b4). You could also just use the "Look for updates" option on the Global Options page. Now, I notice you have a case. Those can cause a lot of issues, but hopefully we can get it working.

First thing to try:
Install a game you own in the loader (with +) and try to run it. If it works then you have a solution. All other methods here rely on you having installed that game within Cfg.

If that doesn't work, try the following:
Both the 57b4 and 57b4-222 versions of Cfg.
Downgrading Hermes to v4 and then using 57b4-222 again.
Reformat the drive to FAT32, install a game with + again and try both versions of Cfg to run it again.

Hey Thanks for the help, I kinda got the problem isolated now. The thing is it seems that the issue around the External HDD(wbfs formated) was with cIOS 249, when I tried to load some other game with hermes v5 222(didn't change anything just the cIOS), kinda slow, but it worked with no problems the same for example with uLoader, but well that's really out of cfg usb loader thing but do you know any issues about the cIOS249 and External HDD? Maybe related on what ios I installed it?

Got CFG USB Loader working with cios249 and hermes v5 (yet not recommended). Just formated the partition (it used to be wbfs) as ntfs and created a folder called wbfs and converted all my .iso files to .wbfs. files.
 
Indeed, Monster Hunter Tri doesn't work for me with 223 base 37 v5.1 so I've switched back to v.4 which works great. Maybe future versions of Cfg will have better support for v.5 or 5.1 but for me works great with v.4 and yes, I've become a Cfg fan
rolleyes.gif
. Thank you for this great piece of software!
 
Dr. Clipper said:
Burton said:
@Clipper
For the record, u recommend ppl to use 222v4 instead of 222v5 even in future cfg loader releases?
Until the update notes say otherwise, yes.

To clarify the reasoning behind this:

oggzee's the only one on the team with the experience to tackle Hermes' code and even he gave up when it came to getting v5 fully compatible. Plus, if you are a Cfg user, there is no benefit to having v5. v5 adds saves on SD, which nobody on the team is interested in; an alternate PoP fix, which isn't useful until another game utilises the same trick; and the ability to use 57 as base, but that has complete support using rev19 right now.

Okay, you're clear, but...

...how can you explain me why I played SMG without freezes and/or slowdowns since I updated the loader?
 
wiixale said:
Okay, you're clear, but...

...how can you explain me why I played SMG without freezes and/or slowdowns since I updated the loader?
That, I'm not sure about. Nothing should have affected it. Could you please try downgrading (or just installing 57b2 back into another apps directory) and confirm it doesn't freeze still?
 
George Dawes said:
Dr. Clipper said:
v5 adds saves on SD, which nobody on the team is interested in;
Saves on SD as in the game will save to the SD rather than the NAND? That is a pretty cool feature, I take it that uloader is needed to take advantage of it?

TIA
Yes, Uloader game saves go directly to the sd.
 
Burton said:
Yes, Uloader game saves go directly to the sd.
Thanks for that, looks like I'll be giving uloader a proper try. SD saving and WW/VC launching make it seem ideal. I'd prefer to use CUSBL with them, but if nobody involved with it is interested in doing it then I'll make the move.

thanks again.
 
QUOTE said:
Q: Is there any advantage using FAT/NTFS rather than a WBFS partition?
disadvantages:
- only cIOS 222/223 v4 can be used. FAT/NTFS using cIOS 249 is not supported.
I recently updated my Wii using the sticky at the top of Wii Hacking forum (it was originally a modded 4.0 I believe). I want to change my hard drive from it's wbfs partition to FAT32, I don't know whether or not my Wii is compatible for using a FAT32 hard drive, how can I tell if I have the right cIOS installed?
 
claudekennilol said:
QUOTE said:
Q: Is there any advantage using FAT/NTFS rather than a WBFS partition?
disadvantages:
- only cIOS 222/223 v4 can be used. FAT/NTFS using cIOS 249 is not supported.
I recently updated my Wii using the sticky at the top of Wii Hacking forum (it was originally a modded 4.0 I believe). I want to change my hard drive from it's wbfs partition to FAT32, I don't know whether or not my Wii is compatible for using a FAT32 hard drive, how can I tell if I have the right cIOS installed?

I think that FAQ is outdated. I'm not sure but I think rev19 (cios249) can use fat32 partitions.
Anyways to see what cios u have installed an app like Arikado's DOP IOS or YAWMM can tell u that info.
There's more apps that can do that but I don't recall any right now.
 
George Dawes said:
Burton said:
Yes, Uloader game saves go directly to the sd.
Thanks for that, looks like I'll be giving uloader a proper try. SD saving and WW/VC launching make it seem ideal. I'd prefer to use CUSBL with them, but if nobody involved with it is interested in doing it then I'll make the move.

thanks again.

I tried uLoader for a while but i came straight back to cfg for a few reasons...


I also think the gamesaves to sd/usb is a great idea, but it took a lot of setting up to get it working properly.

I use FAT and although uLoader is compatible with FAT, it will only load CISO files. I changed a few games over but they wouldnt all work so gave up with that.

uLoader also supports having your DLC eg downloaded songs for guitar hero etc, on your sd/usb. But again this wasnt perfect and also took a lot of setting up.

If hermes would support .wbfs files in uLoader then maybe i would of stuck with it a bit longer and tried a bit harder to get the gamesaves and DLC stuff working. But overall i was disappointed with the whole look and feel of uLoader, after using cfg for so long, it wasnt a difficult choice to switch straight back.

I just had to accept that the current cfg team are not interested in adding these features to cfg. But i can understand why after tryin uLoader, theres far to many bugs to iron out. Maybe if hermes gets it spot on, someone on the team would consider takin a look at the code and adding it to cfg. Probably not, but maybe
tongue.gif
 
nikeymikey said:
George Dawes said:
Burton said:
Yes, Uloader game saves go directly to the sd.
Thanks for that, looks like I'll be giving uloader a proper try. SD saving and WW/VC launching make it seem ideal. I'd prefer to use CUSBL with them, but if nobody involved with it is interested in doing it then I'll make the move.

thanks again.

I tried uLoader for a while but i came straight back to cfg for a few reasons...


I also think the gamesaves to sd/usb is a great idea, but it took a lot of setting up to get it working properly.

I use FAT and although uLoader is compatible with FAT, it will only load CISO files. I changed a few games over but they wouldnt all work so gave up with that.

uLoader also supports having your DLC eg downloaded songs for guitar hero etc, on your sd/usb. But again this wasnt perfect and also took a lot of setting up.

If hermes would support .wbfs files in uLoader then maybe i would of stuck with it a bit longer and tried a bit harder to get the gamesaves and DLC stuff working. But overall i was disappointed with the whole look and feel of uLoader, after using cfg for so long, it wasnt a difficult choice to switch straight back.

I just had to accept that the current cfg team are not interested in adding these features to cfg. But i can understand why after tryin uLoader, theres far to many bugs to iron out. Maybe if hermes gets it spot on, someone on the team would consider takin a look at the code and adding it to cfg. Probably not, but maybe
tongue.gif
I understand ur point but sometimes every dev and his loader goes in a specific direction. It would be cool to add some features that we like from from one loader to another but remember each dev has his goals and sometimes if they for some reason don't feel to add some features we must respect him/them because is their work. Having a loader that does everything we want to would be perfect but each loader has its own traits (+ and -), that's why some ppl use more than one Loader at a time.

@CFG TEAM
Please forgive this little off-topic.
 

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