Hacking Configurable USB Loader

werewolferx

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oggzee said:
pzyro said:
will .ciso files ever be supported?, it'd be a simpler way of saving disk space.
I don't intend to add any other file formats, although it shouldn't be hard.
Also, I see no benefit in .ciso compared to .wbfs
Wii Backup Manager by fig2k4 handles both and can covert from one to the other.

OggZee, cISO files are the same format stored in WBFS partition looks like both your WBFS file and cISO are very alike, still do, I preffer cISO as they are easier to manage and don't take it from me but looks like they are even a bit faster to access than WBFS files.

This is just a point of view, hope helps the community.
 

DracoMoye

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Budweiser said:
Is there any way to have the configurable usb loader to use the naming of the files on hard drive , i have renamed a few games to get them in a certain order ,but it just defaults back to the default.. thanks Bud
Just delete titles.txt from usb-loader directory or edit them inside this file.
 

LxTrix

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Using cfg50b.dol for ntfs support. i have games in the wbfs folder that are .iso files. When i load the partition though no games show up....?
 

lixoman100

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Hello,

I'm using the latest 50t3 version. I was wondering if it makes any sense to you (or if anyone else has seen this issue) that covers aren't being loaded from the NTFS drive (I setup it as usb:/covers). It worked with FAT before. I downloaded the covers on the PC and the folder structure is correct.

Posts merged

Another bug report, I'm using .iso files on a NTFS partition and all games are identified as "dual-layer". They work with no problems, however.

Posts merged


LxTrix said:
Using cfg50b.dol for ntfs support. i have games in the wbfs folder that are .iso files. When i load the partition though no games show up....?

I had this problem, turns out my wbfs folder was called "WBFS", all caps. It only worked when I used "wbfs", all lowercase letters.
 

bnm81002

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bnm81002 said:
I need help please, I've been using the Hybrid Channel with CFG v44 dol with no problems till now, even after I updated to version v50b2, it was working fine but when I load up the channel just now, all I get is my created theme and nothing else at all, no games listed, nothing, when it loads up, I don't even see any version # in the right bottom corner, what do I do to solve my problem? thank you



some help here please? thanks
unsure.gif
 

lixoman100

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LxTrix said:
Mine is already all lowercase, do the title ids need to be lower case?

Then I don't know, my title IDS are all uppercase in separate folders named TITLEID_LongTitle, like I used to have it.
Sorry I can't help your further.
 

oggzee

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cfg v50b2 (beta2)
cfg50b2.dol
cfg50b2-fat.dol
(or online update)

Changes:

cfg v50b2 (beta2)

* Fixed crash when using flat /wbfs file layout without subdirectories
* Fixed crashes when starting HBC forwarder discs
And added safety checks of memory regions when loading disc
* Raised number of fragments limit to 20000
* Properly identify dual-layer iso
* Removed obsolete ehcmodules for IOS 222 revisions 2 and 3
External ehcmodules for these versions are still supported
* Use the new ehcmodule with fat/ntfs support also for wbfs
(but still uses wbfs mode for wbfs partition)
Can be overriden using an external ehcmodule4
External module for fat/wbfs has been renamed
from ehcmodule_fat.elf to ehcmodule_frag.elf
* In case the new fragments method fails for any reason for FAT
it will fallback to the old method
* Other cleanups

cfg v50b (beta)

* .iso files on NTFS support
The file name layout is the same as for .wbfs files:
/wbfs/gameid.iso or /wbfs/gameid_title/gameid.iso
* Fixes and cleanups for NTFS support (fixed ntfs getf -1 error)
* option: partition=ntfs1 accepted

About NTFS support:

FAT support in ehcmodule has been rewritten with a new
generic wii disc emulation system that is:
- light weight / zero overhead
- filesystem independent
- fileformat independent
It works by supplying the ehcmodule with a list of sector fragments
that specify the location of data using direct sector addressing.
To see the list of fragments one can use debug=1 and they will
be printed out before starting the game.
The number of fragments if limited to 5000, that number is also
the max theoretical number of fragments on a wbfs partition (actually
4600, for a dual layer disc with a 2mb wbfs block size). In normal
conditions the number of fragments should be a lot lower most commonly
just a single big block. Fragments are used to describe both physical
address on hdd and virtual adress on wii disc so if a .wbfs file is used
the list will be composed of 3 fragments - disc header, update partition
and game partition.
libntfs however doesn't seem stable enough for write access at the moment,
so the ntfs partition is mounted read-only meaning install and remove can't
be done from inside the loader for now.

Credits: WiiPower for libntfs modification which returns the list of fragments.

cfg v50a (alpha)

* Fix for PeppaPig (from NeoGamma by WiiPower)
* Fixes and cleanups for NTFS

cfg v50x (experimental)

* Rewritten FAT support in ehcmodule with a generic system
* NTFS support
* Improved gui speed with large number of games
(most noticable in grid, flow and flow-z gui styles)
* Print on the intro screen if the ios is reloaded a second time
(in case the setting from config.txt is different from default)
* The -fat version 'simple' option does not change 'hide_hddinfo'
* Changed WBFS ERROR: read error while installing a game to a WARNING.
Note: the read error check has been introduced in v47, all previous
versions including the original loader 1.5 and all other loaders
silently ignore it.
* Changed default value of install_partition=only_game
To avoid errors caused by modchips when trying to copy the update partition.
* Minor cosmetic changes to cover download when trying different urls.
 

laurozza

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LxTrix said:
will .wbfs files work on ntfs?
QUOTE(oggzee @ Dec 14 2009, 01:20 AM) Forgot to mention:

- .wbfs files on NTFS work too.

- .wbfs files are not limited to 4GB on NTFS

- sparse .iso files on NTFS work (tested)

- .iso files on FAT should work too if the partitions are compacted (moved down) and the file is trimmed to a size smaller than 4GB for example there are some forwarder .isos for various homebrew apps which i think could be just copied over to a fat partition (I haven't tried it though)
 

oggzee

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lixoman100 said:
Hello,
I'm using the latest 50t3 version. I was wondering if it makes any sense to you (or if anyone else has seen this issue) that covers aren't being loaded from the NTFS drive (I setup it as usb:/covers). It worked with FAT before. I downloaded the covers on the PC and the folder structure is correct.
ntfs is mounted as ntfs:/
So maybe this might work:
covers_path = ntfs:/covers

QUOTE(LxTrix @ Dec 15 2009, 01:28 AM) will .wbfs files work on ntfs?
yes.

and .iso files smaller than 4gb will work on FAT too.
 

bnm81002

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bnm81002 said:
bnm81002 said:
I need help please, I've been using the Hybrid Channel with CFG v44 dol with no problems till now, even after I updated to version v50b2, it was working fine but when I load up the channel just now, all I get is my created theme and nothing else at all, no games listed, nothing, when it loads up, I don't even see any version # in the right bottom corner, what do I do to solve my problem? thank you



some help here please? thanks
unsure.gif


I can't even load it via HBC? WTH is going on here?
 

whatup777

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Just to clear things up (I'm new to the backup things ever since I lost wiiplay)
CFG USBloader will let me just put isos into a wbfs folder and I can run them from there on NTFS? (thats really cool)
And If i trim/sparse the iso it will still be able to play on NTFS. (not FAT I wont be using it)
Thanks for the info
 

lixoman100

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oggzee said:
ntfs is mounted as ntfs:/
So maybe this might work:
covers_path = ntfs:/covers

Thank you very much, this made it find the covers.
I ran into another problem, however. When USB Cover Loader starts, it goes into the cover flow navigation (as I set it to), and before he finishes loading all the covers it crashes back to HBC.
I tried starting it and moving the games quickly to the right; I saw a weird green screen and it moved back to HBC.
I tried pressing B really quick to move into the regular menu. A corrupted box art showed and the following message could be read at the bottom:
"libpng error: IDAT: CRC error"
Scrolling down my games I could see that some games had their covers working correctly, some didn't. Whenever the image was corrupted, that message appeared at the bottom.
Here is an image of the error:
libpng_error.jpg
I checked and double-checked the cover images on the HD, there is no problem in any of them. The games themselves still work fine as always.

Do you have any idea of what could cause this? Is there any way for me to help you with information on this problem?


Edit: Another thing, dual-layer games seem to be broken here. SSBB displays 3.89GB, MPT shows 3.90GB, neither shows "dual-layer". When trying to use data that is usually at the second layer (MP3, Emissary videos) it pops a DRE. Both games were working before, I'm using Hermes' CIOS. Nevermind, my backup manager seems to have mucked it up. I'll take a look at it.
 

data0002

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hi oggzee

thank you for the loader. but i have a question why does the loader downloads the disk img's and not use them. if there is a setting to turn them on can you please tell me what it is.

Thank you

Paul
 

pepxl

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lixoman100 said:
Thank you very much, this made it find the covers.
I ran into another problem, however. When USB Cover Loader starts, it goes into the cover flow navigation (as I set it to), and before he finishes loading all the covers it crashes back to HBC.
I tried starting it and moving the games quickly to the right; I saw a weird green screen and it moved back to HBC.
I tried pressing B really quick to move into the regular menu. A corrupted box art showed and the following message could be read at the bottom:
"libpng error: IDAT: CRC error"
Scrolling down my games I could see that some games had their covers working correctly, some didn't. Whenever the image was corrupted, that message appeared at the bottom.
Here is an image of the error:
libpng_error.jpg
I checked and double-checked the cover images on the HD, there is no problem in any of them. The games themselves still work fine as always.

Do you have any idea of what could cause this? Is there any way for me to help you with information on this problem?

i had this error only yesterday running covers off the SD but once i exited CFG and reloaded it they where fine?
 

lixoman100

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pepxl said:
i had this error only yesterday running covers off the SD but once i exited CFG and reloaded it they where fine?

Weird. I'm running games and covers from my WD external HD. The cover problem always shows up at the same games, but I swear I have verified the files and the PNGs are fine.
 

usptactical

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lixoman100 said:
pepxl said:
i had this error only yesterday running covers off the SD but once i exited CFG and reloaded it they where fine?

Weird. I'm running games and covers from my WD external HD. The cover problem always shows up at the same games, but I swear I have verified the files and the PNGs are fine.

Which pngs are they and where exactly did you get them?
 

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