1. Wiimm

    Wiimm Developer
    Member

    Joined:
    Aug 11, 2009
    Messages:
    2,273
    Country:
    Germany
    @all FAT users:

    The new WWT may create now splitted WBFS in the format used my CFG Loader. The are two tools/commands:
    • iso2wbfs: An easy tool the accept any ISO and WDF-ISO as input. It creates the needed WBFS files without the need of any options.
      Example:
      Code:
      iso2wdf *.iso *.wdf -d dest_dir
    • wit COPY: A powerful command. It may read from WBFS, WDF and ISO. It may scan directories recursively for such ISO files. It can split, scrub and convert.
      Examples:
      Code:
      # convert all ISO (including that in WBFS files) from the current
      # directory to a splitted WBFS. Store the result to 'dest_dir':
      wit copy . dest_dir --wbfs --split
      # or with short option
      wit copy . dest_dir -By
     
  2. cambric

    cambric GBAtemp Fan
    Member

    Joined:
    May 17, 2009
    Messages:
    404
    Country:
    Italy
    Thanks a lot from the FAT users...

    just one question: is there also a MacOSX version of your app or it is just a windows one?

    Thanks again
     
  3. Wiimm

    Wiimm Developer
    Member

    Joined:
    Aug 11, 2009
    Messages:
    2,273
    Country:
    Germany
    Linux and cygwin. And mousex has compiled some prior version for mac os. Or checkout the source and "make".
     
  4. burritoboy9984

    burritoboy9984 GBAtemp Advanced Fan
    Member

    Joined:
    Jan 24, 2009
    Messages:
    845
    Country:
    United States
    I have been out of the loop for the last 50 pages... Just started reading back up on it, and noticed we can now launch .wbfs games from a fat partition... I know that on a wbfs partition you can only have a max of 500 titles... Are there similar downsides to having a fat partition? Anyone mind a quick education of the pros and cons? [​IMG]

    Thanks in advance!
    -Erik
     
  5. OtakuGamerZ

    OtakuGamerZ GBAtemp Fan
    Member

    Joined:
    Feb 19, 2009
    Messages:
    459
    Country:
    United States
    Pros-
    No more reseved wbfs space that you might never use.
    None of that partitioning stuff.
    Easier to move games on and off the drive.

    Cons-
    Must use IOS 222/223.
     
  6. Blue-K

    Blue-K No right of appeal.
    Member

    Joined:
    Jun 21, 2008
    Messages:
    2,572
    Country:
    Swaziland
    [​IMG]
     
  7. nikeymikey

    nikeymikey This is now a Spiderman thread.........
    Member

    Joined:
    Nov 19, 2008
    Messages:
    1,253
    Country:
    United Kingdom
    I recently changed from WBFS to FAT and i have not noticed any difference in the loading times at all. Dont know if the 500 game limit still applies tho....would be good to find out tho, does anyone out there know for definate?
     
  8. Urawuzz

    Urawuzz Newbie
    Newcomer

    Joined:
    Nov 5, 2009
    Messages:
    3
    Country:
    Netherlands
    Thanks Clipper for the answer on Simple mode!

    ------------------------------------------------------------------------------

    Forwarder-Channel for Configurable USB Loader powered by Narolez' NForwarder v17 gives me trouble, when using a Kingston 16Gb SDHC card.
    CUL refuses to load and reboots to the system menu. The problem does not exist when using a 2GB SD card.

    However when loading CUL from the HBC (1.06) CUL loads just fine and everything works perfect.

    Too bad is I have to start CUL through HBC every time.
    Is there another forwarder to try ( (Universal) Forwarder Channel?) or do all use the same code?

    Thanks in advance!

    UPDATE: The (Universal) Forwarder Channel give the words on a black screen: "could not open file, press any button to reset wii"

    Hmm I guess I'm stuck with launching through HBC for CUL
     
  9. oggzee

    OP oggzee GBAtemp Addict
    Member

    Joined:
    Apr 11, 2009
    Messages:
    2,333
    Country:
    Slovenia
    Has anyone done any real benchmarking in that regard?
    Because I did check briefly the speed difference and to me it looked the same.
     
  10. jameswm

    jameswm Member
    Newcomer

    Joined:
    Apr 18, 2008
    Messages:
    22
    Country:
    Brazil
    I noted that some games are taking longer to load with fat32, but the gameplay was affected only in GH3 for me. There is a little lag between the notes, but the music keeps synchronized.
     
  11. Blue-K

    Blue-K No right of appeal.
    Member

    Joined:
    Jun 21, 2008
    Messages:
    2,572
    Country:
    Swaziland
    Yeah, I meant the launching of the game itself...in the game, the Loading times are as fast as with Wanin's one, but IOS249 simply boots the game faster (I guess due that the main work in Hermes cIOS isn't done by the cIOS, but by the Loader). Just a little Info, not more...sorry for that [​IMG]
     
  12. oggzee

    OP oggzee GBAtemp Addict
    Member

    Joined:
    Apr 11, 2009
    Messages:
    2,333
    Country:
    Slovenia
    edit: duplicate, damn lag.
     
  13. Teivin

    Teivin Member
    Newcomer

    Joined:
    Jun 25, 2009
    Messages:
    15
    Country:
    United States

    I decided to do a quick test. Both times using the same Sandisk cruzer 8gb USB drive.

    Ripped my own copies of Chocobo's Dungeon and Dragon Quest swords to ISO. Loaded both using the old fashioned method (Using WBFS manager 3.0)

    Ran as expected.

    Formated USB drive (FAT32) and converted both ISOs to .wbfs using the wbfs_file_1.3 app (Drag and dropped the ISO onto the EXE)

    Resulting in one single wbfs for Chocobo's Dungeon and a split wbfs for Dragon Quest Swords.

    Changed from the normal 46 to the modded 46 for FAT offered on the first post.

    Dragon Quest Swords was immediately noticeable as a slower load (Normally loaded in 1 1/2 of the 'Now loading...' things, now took about two) and the music would occasionally skip while running around.

    Chocobo's Dungeon took a good deal longer to load. About a third longer, perhaps.

    Modified nothing b ut changing the boot.dol from the non-fat default to the fat-default one.
     
  14. pccfatman

    pccfatman GBAtemp Regular
    Member

    Joined:
    Sep 12, 2009
    Messages:
    208
    Country:
    United States
    I made a small program for viewing the wbfs files in fat32 in a more organized way. Before you yell at me, it is nothing special, it is a very simple program I made so I don't have 900 files to look at.

    This will simply read the files in your \wbfs directory and add them to a list and display pertinent information. It will tell you if the associated text file for a game is missing and that's about it for now.

    It is written in vb2008 and requires .NET 3.5 because it's the only programming language I know(sorry)

    If you want other features, pm me and I'll try to add what I can

    Check it out here http://www.megaupload.com/?d=9VAJ6LH1

    Thanks Oggzee for a great loader, Hope this contributes in some small way to your work

    (I may add options in this to use as a frontend for wbfs_file if anyone is interested)

    Note: This program assumes that your games are located in :\wbfs, if you attempt to open files from another location the program will crash with an unhandled exception. This will be fixed later.
     
  15. oggzee

    OP oggzee GBAtemp Addict
    Member

    Joined:
    Apr 11, 2009
    Messages:
    2,333
    Country:
    Slovenia
    Thanks for the report, although this doesn't tell us if the slowest performance is because of ios222 or fat. A good test would be to compare ios249 wbfs vs ios222 wbfs vs ios222 fat. Another thing to consider here is also that the usb thumb drive or key or whatever those small things are called are notably slower than real hdds. I guess I haven't noticed a speed difference because the drive is fast enough. This calls for more accurate benchmarking [​IMG]
     
  16. pccfatman

    pccfatman GBAtemp Regular
    Member

    Joined:
    Sep 12, 2009
    Messages:
    208
    Country:
    United States
    Hey Oggzee,

    I noticed a small problem with wbfs_file 1.3

    If the game title has a ? in it it will extract the file from a wbfs partition to a wbfs file, once it is a wbfs file it cannot be converted back to iso or create an associated text info file for it.

    If I hexedit the offending ? from the title it will then extract to iso. Not sure if there are any other offending characters, I assume it is because windows cannot use the ? in a filename

    If this is not clear enough, lemme know and Ill try to clarify it further.
     
  17. oggzee

    OP oggzee GBAtemp Addict
    Member

    Joined:
    Apr 11, 2009
    Messages:
    2,333
    Country:
    Slovenia
    it's clear, i'll fix this tomorrow.
     
  18. AllWiidUp

    AllWiidUp Advanced Member
    Newcomer

    Joined:
    Dec 17, 2008
    Messages:
    84
    Country:
    Canada
    Where is the source code for the ehcmodule_fat? Since it is based on hermes 3.1 source code which is gpl.
     
  19. pccfatman

    pccfatman GBAtemp Regular
    Member

    Joined:
    Sep 12, 2009
    Messages:
    208
    Country:
    United States
    A Small update to my file viewer to fix the unhandled exception when you have your game files in a location other than :\wbfs

    It should now work from any location
    http://www.megaupload.com/?d=9VAJ6LH1

    Previous post updated with the new file
     
  20. oggzee

    OP oggzee GBAtemp Addict
    Member

    Joined:
    Apr 11, 2009
    Messages:
    2,333
    Country:
    Slovenia
    I think we went through that before. As I said I don't care about GPL, so sue me. You can take that same argument to waninkoko for not releasing his cios, it's also filled with GPLd code. Now what?
     
Draft saved Draft deleted
Loading...

Hide similar threads Similar threads with keywords - Configurable, Loader,