Hacking Configurable USB Loader

ether2802

we have the techno...!!
Former Staff
Joined
Oct 14, 2007
Messages
4,349
Trophies
0
Age
41
Location
Pto. Vallarta
XP
312
Country
Mexico
Where does the Cheat Manager in the loader gets the files from...??
huh.gif
cause latelly I'm having 404 on every game, only MarioKart-PAL works on downloading...!!!
 

ether2802

we have the techno...!!
Former Staff
Joined
Oct 14, 2007
Messages
4,349
Trophies
0
Age
41
Location
Pto. Vallarta
XP
312
Country
Mexico
Ohh...that is why it doesn't works
laugh.gif
hope it is not permanently

sr_corsario said:
HEllo.

Thats a cISO with Snes9x GX v.4.0.9 emulator
new.gif
.
Games goes into SD, DVD or FAT32 partition.
Game ID: SNES9X (Cover snes9x.png)
Now you have 3 options to load a apps, HBC, Channel and now usb-loader image

Download

PD:Sorry if thats not the correct thread
Sr Corsario

Doesn't work, it just gives a code dump...!!
wacko.gif
 

PNo4

Well-Known Member
Member
Joined
Apr 10, 2009
Messages
259
Trophies
1
Website
Visit site
XP
256
Country
oggzee said:
ether2802 said:
Where does the Cheat Manager in the loader gets the files from...??
huh.gif
cause latelly I'm having 404 on every game, only MarioKart-PAL works on downloading...!!!
From here:
http://www.usbgecko.com/codes/
The site seems down, not sure if temporarily or permanently?


Site went down at pretty much at the same time as the GeckOS 1.9.2 source was released I was told.
 

Dr. Clipper

Well-Known Member
Member
Joined
Aug 28, 2007
Messages
2,485
Trophies
0
XP
92
Country
@oggzee, usptactical:

I've been playing with the new 39b options and want to make sure I have this description right for my tutorial:

tutorial said:
Code:
 gui_text_color = [black], white, RRGGBBAA
gui_text_outline = [00], RRGGBBAA, AA
gui_text_shadow = [00], RRGGBBAA, AA
gui_text2_color = black, [white], RRGGBBAA
gui_text2_outline = [FF], RRGGBBAA, AA
gui_text2_shadow = [00], RRGGBBAA, AA
The gui_text_* options affect gridflow GUI modes (grid, flow, flow-z). The gui_text2_* options affect the coverflow modes (coverflow3d, coverflow2d, frontrow, vertical, carousel).

Set the gui_text_color to black, white, or an 8 character hexadecimal representation of the colour where RR = red, GG = green, BB = blue and AA = alpha (transparency). The outline and shadow of the text can be set to be a fully selectable hex colour, like the main one. If only a 2 character code is given (AA) then the colour of the shadow and outline will be white if the main colour is dark and black if the main colour is bright.

I specifically wanted to check I got the defaults right, and that the 2 options are really only dependent on the currently selected gui style (i.e., whether it is gridflow or coverflow).

Also, the black option seems to be broken. When I put "gui_text_color=black" or "gui_text2_color=black" then the text colour seems to be extremely faint and unreadable. "gui_text_color=000000FF" works, as does "gui_text_color=white" so I assume this is just a bug that should be easily fixed.
 

sr_corsario

Well-Known Member
Member
Joined
Jun 11, 2008
Messages
424
Trophies
1
Age
44
XP
1,271
Country
ether2802 said:
Ohh...that is why it doesn't works
laugh.gif
hope it is not permanently

sr_corsario said:
HEllo.

Thats a cISO with Snes9x GX v.4.0.9 emulator
new.gif
.
Games goes into SD, DVD or FAT32 partition.
Game ID: SNES9X (Cover snes9x.png)
Now you have 3 options to load a apps, HBC, Channel and now usb-loader image

Download

PD:Sorry if thats not the correct thread
Sr Corsario

Doesn't work, it just gives a code dump...!!
wacko.gif


It works on my wii. Anyone else have problems with it?
 

Takoru

Well-Known Member
Member
Joined
Aug 6, 2008
Messages
192
Trophies
0
Age
32
XP
276
Country
Egypt
sr_corsario said:
ether2802 said:
Ohh...that is why it doesn't works
laugh.gif
hope it is not permanently

sr_corsario said:
HEllo.

Thats a cISO with Snes9x GX v.4.0.9 emulator
new.gif
.
Games goes into SD, DVD or FAT32 partition.
Game ID: SNES9X (Cover snes9x.png)
Now you have 3 options to load a apps, HBC, Channel and now usb-loader image

Download

PD:Sorry if thats not the correct thread
Sr Corsario

Doesn't work, it just gives a code dump...!!
wacko.gif


It works on my wii. Anyone else have problems with it?
I can't copy it with my WBFS Manager.
If I rename it to .iso it won't get copied and if I try to copy the .ciso it just is getting ignored (it won#t get listed).
 

oggzee

Well-Known Member
OP
Member
Joined
Apr 11, 2009
Messages
2,333
Trophies
0
XP
188
Country
Slovenia
Dr. Clipper said:
@oggzee, usptactical:

I've been playing with the new 39b options and want to make sure I have this description right for my tutorial:
[...]
I specifically wanted to check I got the defaults right, and that the 2 options are really only dependent on the currently selected gui style (i.e., whether it is gridflow or coverflow).

Also, the black option seems to be broken. When I put "gui_text_color=black" or "gui_text2_color=black" then the text colour seems to be extremely faint and unreadable. "gui_text_color=000000FF" works, as does "gui_text_color=white" so I assume this is just a bug that should be easily fixed.
The defaults are correct.
And thanks for spotting that one, black is fixed now.
 

oggzee

Well-Known Member
OP
Member
Joined
Apr 11, 2009
Messages
2,333
Trophies
0
XP
188
Country
Slovenia
cfg v39 (release)

http://sharebee.com/4dcc912e
(or online update)

Changes:

Code:
since beta:

* Fixed running games from SDHC
* GUI Text improvments:
- Fixed gui_text_color=black
- gui_text_outline and gui_text_shadow accept black and white too

since v38 release:

* Improved the covers reflection
* GUI Text improvments:
- Moved gui_text_outline and gui_text_shadow to theme section
- Select the outline color automatically if only alpha specified
ÂÂ (now AA and 000000AA are different)
- Added gui_text2_* options for text on darkened background in coverflow mode
ÂÂ (faded background or reflections)
- Center title in gridflow modes
- Adjusted title position in gui for overscan
- Added option: gui_title_top = [0], 1
- Fixed sometimes unreadable text
* Added option: gui_lock = [0], 1
ÂÂ (locks gui style changes with up/down buttons)
* Increase max title length in titles.txt to 64
* url tag CC=ZH For W region game id (Taiwan)
 

oggzee

Well-Known Member
OP
Member
Joined
Apr 11, 2009
Messages
2,333
Trophies
0
XP
188
Country
Slovenia
Dr. Clipper said:
isoptera4 said:
The gecko codes database has been moved to geckocodes.org. The loader needs to update to use this site now.
Looks like we need a codes_url option now...
Yay, if only this came in earlier... i just made 39 release :|
oh well, next update..
 

gizmomelb

Well-Known Member
Member
Joined
Jul 13, 2006
Messages
926
Trophies
1
XP
1,658
Country
Australia
is anyone aware of a site where I can download gecko / ocarina codes en masse as a zip file please? even a torrent would suffice.

it doesn't help when your wii isn't connected online
frown.gif


edit: testing v39 now, I like the improved fonts, makes it a lot easier to read game titles etc.
 

oggzee

Well-Known Member
OP
Member
Joined
Apr 11, 2009
Messages
2,333
Trophies
0
XP
188
Country
Slovenia
kavid said:
yes,cfg 36 and cfg35 can work.
v37+
can show game list ,but when seleting the games ,hang up.
There is 39 release out now, which should fix that.
Please try and let me know.
 

WiiModWiis

Active Member
Newcomer
Joined
Apr 24, 2008
Messages
39
Trophies
0
XP
353
Country
United States
Species8472 said:
Here's the Powerglove pointer I've been using.
Pointer -->
pointer.png
In loader -->
screenshot3u.png

In order for the new pointer to show up, do you simply replace the pointer.png with the custom pointer.png making sure your using the same file name? I tried that and it somehow defaults to a regular "wii hand." Or, do I need to add a line in the config saying something like pointer = pointer.png?
 

TeenTin

Well-Known Member
Member
Joined
Jun 20, 2007
Messages
1,256
Trophies
1
XP
857
Country
Hong Kong
oggzee said:
kavid said:
yes,cfg 36 and cfg35 can work.
v37+
can show game list ,but when seleting the games ,hang up.
There is 39 release out now, which should fix that.
Please try and let me know.

Have the code from Wiipower (which is supposed to increase stability) been implemented in this release ?

I hope the occasional lag in game (and even lockup) can be fixed by this.
 

usptactical

Well-Known Member
Member
Joined
Apr 7, 2009
Messages
317
Trophies
0
XP
49
Country
United States
WiiModWiis said:
In order for the new pointer to show up, do you simply replace the pointer.png with the custom pointer.png making sure your using the same file name? I tried that and it somehow defaults to a regular "wii hand." Or, do I need to add a line in the config saying something like pointer = pointer.png?

Place the file named pointer.png in your sd:/usb-loader directory. That's all you need to do.

TeenTin said:
oggzee said:
QUOTE(kavid @ Aug 6 2009, 03:52 AM) yes,cfg 36 and cfg35 can work.
v37+
can show game list ,but when seleting the games ,hang up.
There is 39 release out now, which should fix that.
Please try and let me know.

Have the code from Wiipower (which is supposed to increase stability) been implemented in this release ?

I hope the occasional lag in game (and even lockup) can be fixed by this.

This is for loader stability. Not game stability.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    D @ diamondsofmayhem: G'night!