Where does the Cheat Manager in the loader gets the files from...??
cause latelly I'm having 404 on every game, only MarioKart-PAL works on downloading...!!!
From here:ether2802 said:Where does the Cheat Manager in the loader gets the files from...??cause latelly I'm having 404 on every game, only MarioKart-PAL works on downloading...!!!
sr_corsario said:HEllo.
Thats a cISO with Snes9x GX v.4.0.9 emulator.
Games goes into SD, DVD or FAT32 partition.
Game ID: SNES9X (Cover snes9x.png)
Now you have 3 options to load a apps, HBC, Channel and now usb-loader image
Download
PD:Sorry if thats not the correct thread
Sr Corsario
oggzee said:From here:ether2802 said:Where does the Cheat Manager in the loader gets the files from...??cause latelly I'm having 404 on every game, only MarioKart-PAL works on downloading...!!!
http://www.usbgecko.com/codes/
The site seems down, not sure if temporarily or permanently?
tutorial said:The gui_text_* options affect gridflow GUI modes (grid, flow, flow-z). The gui_text2_* options affect the coverflow modes (coverflow3d, coverflow2d, frontrow, vertical, carousel).Code:gui_text_color = [black], white, RRGGBBAA gui_text_outline = [00], RRGGBBAA, AA gui_text_shadow = [00], RRGGBBAA, AA gui_text2_color = black, [white], RRGGBBAA gui_text2_outline = [FF], RRGGBBAA, AA gui_text2_shadow = [00], RRGGBBAA, AA
Set the gui_text_color to black, white, or an 8 character hexadecimal representation of the colour where RR = red, GG = green, BB = blue and AA = alpha (transparency). The outline and shadow of the text can be set to be a fully selectable hex colour, like the main one. If only a 2 character code is given (AA) then the colour of the shadow and outline will be white if the main colour is dark and black if the main colour is bright.
ether2802 said:Ohh...that is why it doesn't workshope it is not permanently
sr_corsario said:HEllo.
Thats a cISO with Snes9x GX v.4.0.9 emulator.
Games goes into SD, DVD or FAT32 partition.
Game ID: SNES9X (Cover snes9x.png)
Now you have 3 options to load a apps, HBC, Channel and now usb-loader image
Download
PD:Sorry if thats not the correct thread
Sr Corsario
Doesn't work, it just gives a code dump...!!
I can't copy it with my WBFS Manager.sr_corsario said:ether2802 said:Ohh...that is why it doesn't workshope it is not permanently
sr_corsario said:HEllo.
Thats a cISO with Snes9x GX v.4.0.9 emulator.
Games goes into SD, DVD or FAT32 partition.
Game ID: SNES9X (Cover snes9x.png)
Now you have 3 options to load a apps, HBC, Channel and now usb-loader image
Download
PD:Sorry if thats not the correct thread
Sr Corsario
Doesn't work, it just gives a code dump...!!
It works on my wii. Anyone else have problems with it?
The defaults are correct.Dr. Clipper said:@oggzee, usptactical:
I've been playing with the new 39b options and want to make sure I have this description right for my tutorial:
[...]
I specifically wanted to check I got the defaults right, and that the 2 options are really only dependent on the currently selected gui style (i.e., whether it is gridflow or coverflow).
Also, the black option seems to be broken. When I put "gui_text_color=black" or "gui_text2_color=black" then the text colour seems to be extremely faint and unreadable. "gui_text_color=000000FF" works, as does "gui_text_color=white" so I assume this is just a bug that should be easily fixed.
since beta:
* Fixed running games from SDHC
* GUI Text improvments:
- Fixed gui_text_color=black
- gui_text_outline and gui_text_shadow accept black and white too
since v38 release:
* Improved the covers reflection
* GUI Text improvments:
- Moved gui_text_outline and gui_text_shadow to theme section
- Select the outline color automatically if only alpha specified
ÂÂ (now AA and 000000AA are different)
- Added gui_text2_* options for text on darkened background in coverflow mode
ÂÂ (faded background or reflections)
- Center title in gridflow modes
- Adjusted title position in gui for overscan
- Added option: gui_title_top = [0], 1
- Fixed sometimes unreadable text
* Added option: gui_lock = [0], 1
ÂÂ (locks gui style changes with up/down buttons)
* Increase max title length in titles.txt to 64
* url tag CC=ZH For W region game id (Taiwan)
Looks like we need a codes_url option now...isoptera4 said:The gecko codes database has been moved to geckocodes.org. The loader needs to update to use this site now.
Yay, if only this came in earlier... i just made 39 release :|Dr. Clipper said:Looks like we need a codes_url option now...isoptera4 said:The gecko codes database has been moved to geckocodes.org. The loader needs to update to use this site now.
There is 39 release out now, which should fix that.kavid said:yes,cfg 36 and cfg35 can work.
v37+
can show game list ,but when seleting the games ,hang up.
Species8472 said:Here's the Powerglove pointer I've been using.
Pointer -->In loader -->
oggzee said:There is 39 release out now, which should fix that.kavid said:yes,cfg 36 and cfg35 can work.
v37+
can show game list ,but when seleting the games ,hang up.
Please try and let me know.
WiiModWiis said:In order for the new pointer to show up, do you simply replace the pointer.png with the custom pointer.png making sure your using the same file name? I tried that and it somehow defaults to a regular "wii hand." Or, do I need to add a line in the config saying something like pointer = pointer.png?
Place the file named pointer.png in your sd:/usb-loader directory. That's all you need to do.
TeenTin said:There is 39 release out now, which should fix that.oggzee said:QUOTE(kavid @ Aug 6 2009, 03:52 AM) yes,cfg 36 and cfg35 can work.
v37+
can show game list ,but when seleting the games ,hang up.
Please try and let me know.
Have the code from Wiipower (which is supposed to increase stability) been implemented in this release ?
I hope the occasional lag in game (and even lockup) can be fixed by this.