[*]Less emphasis on speed and more on platforming
But then you've just got mario. More speed, faster faster (pussykat), give it the whip!!
[*]Less emphasis on speed and more on platforming

I disagree. The newer 2D Sonic's are a HELL of a lot faster than the original mega drive ones. The 16bit games had great levels and platforming, with very very few bottomless pits. The new games levels emphasise more on running fast, grinding and doing tricks.[*]Less emphasis on speed and more on platforming
But then you've just got mario. More speed, faster faster (pussykat), give it the whip!!
Glad to see someone else wasn't impressed with Secret Rings. It would have been good if you didn't spend half your time going through menus to do the next stupid little mission just to unlock a new full stage level.i think that sonic team just touched bottom with sonic for 360 and ps3
and that "glorious back" with secret rings for the wii its just mediocre.
in fact sonic for wii its one of the most overrated games ever i would
give it the same score as the 360 game.
SO PLEASE SONIC TEAM ITS EASIER TO GO RIGHT THAN TO GO WRONG
-NO FRIENDS! (WELL I LIKE KNUCKLES AND TAILS BUT NOT THEIR VOICES)
-NO REALISTIC GRAPHICS ... I MEAN FUCK SEGA SONIC ITS A CARTOON CHARACTER ITS NOT LIKE
ALF WITH CARTOONY LOOK IN THE MIDDLE OF HUMANS.
-YES 3D BUT A NICE 3D TRANSITION LIKE MARIO 64
-NO STORY
-NO DRAMA... COMMON GUYS HIS A FUCKING HEDGEHOG.
-MORE STYLE (THOSE FUCKING POLICEMAN FROM THE 360...ITS THAT A JOKE?)
-STOP THAT STUPID ATTITUDE ITS JUST STUPID...
i mean there are sometimes when i play the games that i wonder... what the hell where those guys
thinking ... did they really really thought that was cool? maybe sonic team its formed by talented
people who make stupid choices.





Once thing we have to give to the Sega Team and it's that the first level of every game always looks beautiful and is almost playable, like that greek stage in Sonic Heroes, Emerald Island in Sonic 3, etc...
I still mis Emerald Island oh! and the music in Carnival Night in S3 (very Michael Jacksony).
sonic one was more about spike pitsSonic always had bottomless pits, but you didn't often fall into them simply because the levels were always so multi-layered and non-linear. They also weren't put in pathetic places so you didn't have to memorize such and such a jump to get it just perfect and not fall.

QUOTE said:Remember these spinning f*ckers?
I got stuck on that damn level for ages because I didn't know how to skip that thing!
I agree thats what I meant by no story, story is fine I hate any dialog in any Sonic game.Story is good, as long as there's no dialog (both audio and text).
The original Sonic games conveyed the story through the game - such as dropping the emeralds at the start of Sonic 3 only to have Knuckles scoop them all up. It doesn't need to be deep (in fact it's a whole lot better when it's not) - that's not what Sonic was ever about. However a few short in-game cutscenes (without dialog remember) can set the scene nicely and let the player work out for themselves what is going on. Just take a look at most of the 2D Mario games for instance, a bit of jumping up and down and possibly some "hmms" and "yahoos" (in the case of later games) convey what Mario is thinking perfectly. Even Mario & Luigi on GBA managed to cut down on lengthy dialog a whole heap by employing such tactics, and it worked out really well. Trying to tack on a story is probably also where Mario Sunshine went a bit wrong. Remember these are not "deep" characters in any way - why try and make them such?






