Compile tcpGecko with breakpoint module ?

Discussion in 'Wii U - Hacking & Backup Loaders' started by merlin555, Sep 24, 2015.

  1. merlin555
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    merlin555 GBAtemp Regular

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    Hi

    I have problems to compile the " breakpoint module" for tcpGecko Source.
    I use the Visual Studio 2015, but when i compile the project,
    the "breakpoint task" and others don't appears.
    https://github.com/Chadderz121/tcp-gecko-dotnet

    Grettings..

    Merlin
     
  2. merlin555
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    merlin555 GBAtemp Regular

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    no Visual Studio programmers here ?

    Zwischenablage01.jpg
     
  3. NWPlayer123

    NWPlayer123 GBAtemp Addict

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    The Everfree Forest
    The problem is that there aren't any working breakpoints at all, even in the codehandler. dantarion was working on it but it's not actually finished I don't think.
     
  4. merlin555
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    merlin555 GBAtemp Regular

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    thanks for the answer.
    I see now thats in the subpaths of breakpoint modules are coded
     
  5. BullyWiiPlaza

    BullyWiiPlaza Nintendo Hacking <3

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    We need breakpoints back :(
     
    CosmoCortney likes this.
  6. CosmoCortney

    CosmoCortney The Hacker Furry

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    on the cool side of the pillow
    also write permissions to executable memory ranges