Told you before, if you develop emulators is because you have fun. We're blessed with these emulators as a 'colateral damage'. Your preferences are very yours, we can't impose anything.
No worries at all, @CrashMidnick. As far as I'm concerned, we're all friends and there isn't anything OT in one of my threads!
The mods in this area seem pretty relaxed anyway... even my double (and triple) posts don't get merged/flagged... maybe I've bought myself a little bit of goodwill with my efforts
Anyway... I have no doubt that I could ask Alek from the sources to AMEDS and get it humming (fix speed / sound). But it's always a matter of time/effort for the payoff... and in my case the payoff is playing more classic games. Most of the Amstrad stuff I want to play, I can do on ZXDS so my motivation is not high. As an American, the ZX, CPC and BBC Micro weren't household names (as a kid, I had heard of exactly zero of them!). I tend to put most of my effort into the systems I had used as kid - if only for this 50 year old to recapture a bit of the simplicity of being 10 again.
Probably not... but it's best to never say neverJust out of curiosity, will we be seeing you tackle MSXDS in the remote case this emulator will be definitely completed/updated?
#define MAX_ROMS 512
#define MAX_ROM_LENGTH 128
Would it at least be feasible to implement SCC emulation for larger games like Salamander and Nemesis 2/3?Probably not... but it's best to never say never
I do have the sources for this - but have failed to get it to build using the more modern tools and in the middle of debugging that, Alek responded to me on ColecoDS and I took that up instead.
Given that I'm mainly interested in MSX1 (rather than MSX2/+/R), I will just use ColecoDS as my MSX1 emulator going forward as it has the features I want (key maps, high score support, config options, etc). I will shortly check in 5.2c with support for a couple new mega ROM mappers plus a way in config to select the mapper ("GUESS" mapper type is the default - which turns out isn't better than about 70% in guessing correctly) so you can force a mapper to be used. This should make many more large MSX1 games playable on the emulator.
Right now I can’t even run the Konami SCC games at full speed. Implementing a new sound core won’t help that anyWould it at least be feasible to implement SCC emulation for larger games like Salamander and Nemesis 2/3?
1 2 3
4 5 STOP
M1 M2 M3
SPC 0 RET
It's only a couple hours of effort, but I'm trying to work out exactly what it buys us in terms of playing Cart-based MSX games.The mini-MSX keyboard would honestly be great