Hacking Coldboothax - solving infinite loop with sysNAND CFW

  • Thread starter Thread starter ::Phoenix::
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for me it is. I figured out how to load into 3 different fw.img from haxchi app but this one wont boot up fully. no matter how i compile
 
Little thing...
my Wii U boots 3 times...
(1- Stock fw then blackscreen 2- IOSUHAX then blackscreen 3- IOSUHAX then sysmenu)
 
Well, the system has to first boot, load original IOSU and original IOSU will load system.xml by loading haxchi. Then, haxchi will load fw.img in memory and force a full relaunch.
patched IOSU is in memory (and this is the unexplained part) and it loads again system.xml from sysnand. Haxchi runs again, reloads fw.img in memory, reboots, and now fw.img loads syshax.xml, then moving to System Menu.

I kknow how to solve the double haxchi loading But I did not have much time to find the code part of fw.img to change. In essence, the idea is to modify the code that loads the default title id and force it to the system menu id. In this way there is no way for fw.img load again haxchi bacause the defualt title id is already in memory and even better, we will not need to put a secondary xml in sysnand, cause fw.img will already know what title to launch at boot.
 
Did you see dimoks new sig patcher channel?
Yes, but I don't think it is very maintenable. It roughly copies the raw bytes of the patches in memory. Every new stuff on iosuhax will need to be ported to the sign patcher. Anyway, it should work for coldboothax if also the syshax.XML change is ported (which I don't see in the current code).
 
Last edited by ::Phoenix::,
Yes, but I don't think it is very maintenable. It roughly copies the raw bytes of the patches in memory. Every new stuff on iosuhax will need to be ported to the sign patcher. Anyway, it should work for coldboothax if also the syshax.XML change is ported (which I don't see in the current code).
The good thing is that you don't need to compile iosuhax.
 
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