Hello,
I just recently did a clean install from 3.60 to 3.65 Henkaku Enso CFW. I injected Vitashell into Near using HBInjector.vpk. Restored my Vita to factory and formated the Vita Sony Memory card. After completing the Vita setup, I was successfully able to access VitaShell using the Near app. I then began prepping my SDtoVita card by copying the contents of ux0 to my freshly blanked and formatted microSD. At that point, all went according to plan.
When I FTP'd into the Vita to transfer gamesd.skprx and nonpdrm.skprx into ur0:tai/, I noticed that config.txt didn't exist. Also, my Sony Memory card does not contain a tai folder (ux0:tai/).
Here are the contents of my NAND ur0:tai/:
henkaku_config.bin
So if we perform a clean install from 3.60 to 3.65 Henkaku Enso and use Vita2SD, do we need to manually create and add the following?
ur0:tai/config.txt
Since I'm not using 3.60 Henkaku Enso, I don't need the items below, right?
3.60 config.txt
I just recently did a clean install from 3.60 to 3.65 Henkaku Enso CFW. I injected Vitashell into Near using HBInjector.vpk. Restored my Vita to factory and formated the Vita Sony Memory card. After completing the Vita setup, I was successfully able to access VitaShell using the Near app. I then began prepping my SDtoVita card by copying the contents of ux0 to my freshly blanked and formatted microSD. At that point, all went according to plan.
When I FTP'd into the Vita to transfer gamesd.skprx and nonpdrm.skprx into ur0:tai/, I noticed that config.txt didn't exist. Also, my Sony Memory card does not contain a tai folder (ux0:tai/).
Here are the contents of my NAND ur0:tai/:
henkaku_config.bin
So if we perform a clean install from 3.60 to 3.65 Henkaku Enso and use Vita2SD, do we need to manually create and add the following?
ur0:tai/config.txt
Code:
*KERNEL
ur0:tai/gamesd.skprx
ur0:tai/nonpdrm.skprx
Since I'm not using 3.60 Henkaku Enso, I don't need the items below, right?
3.60 config.txt
Code:
# This file is used as an alternative if ux0:tai/config.txt is not found.
# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
*KERNEL
ur0:tai/gamesd.skprx
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx