CiTRUS releases Hello World POC! First 3DS homebrew!

Pong20302000

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this is what we are hoping to achieve

nintendo3dshomebrew.jpg
 
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Annieone23

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this is what we are hoping to achieve

nintendo3dshomebrew.jpg

Plus proof that it is actually 3DS mode. As people have said before, anyone could mock that up in photoshop or ds-mode homebrew from something like one of the available flashcarts.

Also yeah, my topic title is a teensy bit misleading as it is but I posted this as soon as I saw it, didn't want to get beaten to the punch :P That being said, if this homebrew works and a valid RSA key is used, this would allow for a legitHello World homebrew, and many more, to be possible.
 

Pong20302000

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this is what we are hoping to achieve

nintendo3dshomebrew.jpg

Plus proof that it is actually 3DS mode. As people have said before, anyone could mock that up in photoshop or ds-mode homebrew from something like one of the available flashcarts.

Also yeah, my topic title is a teensy bit misleading as it is but I posted this as soon as I saw it, didn't want to get beaten to the punch :P That being said, if this homebrew works and a valid RSA key is used, this would allow for a legitHello World homebrew, and many more, to be possible.

well 3DS mode shown in that the fact its in fullscreen
 

Frederica Bernkastel

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I just wanted to point out that this won't actually let you play commercial games. Think about it guys, it's a glorified signing tool.
 

Foxi4

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this is what we are hoping to achieve

nintendo3dshomebrew.jpg
And we have not so-far since we don't have means to load ROM files.

its not about loading roms

its about loading custom code
The only way to load custom code that I can currently think of is mimicing the exact built of a ROM file. I'm not saying ROM's as in games, I'm saying ROM as in a file that might as well be on a cartridge, a .3ds file of any kind.
 

Pong20302000

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this is what we are hoping to achieve

nintendo3dshomebrew.jpg
And we have not so-far since we don't have means to load ROM files.

its not about loading roms

its about loading custom code
The only way to load custom code that I can currently think of is mimicing the exact built of a ROM file. I'm not saying ROM's as in games, I'm saying ROM as in a file that might as well be on a cartridge.

the idea is to create a Signed official App that can load rom files

PSP .iso roms are loaded like that
 

Foxi4

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PSP .iso roms are loaded like that
.iso is a disc image, ROM's of all-sorts are cartridge images, there's a sea of difference between those two. By the way, PSP .iso files are loaded via the CFW's iso loader, if you mean the Signed ones then I'm afraid you need the file in EBOOT form - no ISO is going to magically pop-up on OFW. ;)
 
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Foxi4

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Lucky people who have dev units can test this or play around with it, right?
Not really. The devkit format is not synonymous to the original cartridge format as it is signed differently - it's like saying that people with devkits can enjoy loading .3ds ROM's nowadays - they cannot.
 

Annieone23

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Just some food for though, but this Xcution (read:CiTRUS) guy is rather dedicated if this is a simple troll. Firstly, he has been updating the homebrew page almost every day for a month and secondly he has this very interesting post from December of last year on the n-dev forums: http://is.gd/ENI3oR

So if this dude is trying to pull a fast one over everybody he really has A LOT of free time. The 3DS Homebrew talk page for his previous news is rather in depth and has some big name players talking in it for this dude to just be a joke. One name especially jumps out at me which is Yellow8, a member of Team Twizzers!

Heres the page for that too: http://is.gd/Ng6F7E

Edit: Also this Xcution dude (Possibly definitely CiTRUS) is a GBAtemp member. I really don't feel comfortable posting his user name atm, due to everyone flooding him with news etc, but its pretty easy to piece together who he is from the posts on 3DSbrew. That being said, I, and I am sure others, would love it if he would comment upon this program for us here! ;)
 
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Critica1

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The guy is stupid. Finds exploit and emotionally releases it prematurely without completely understanding the use of it, nor gone further lengths to see what other possibilities can be done.

People are secretivie about exploits. Why? Because companies catch on and could easily patch (unless the exploit would require for Nintendo to do a hardware change, which I doubt).
 

lenitao

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just think twice before releasing anything that leads to piracy because you will kill the 3DS that way...
 

Foxi4

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just think twice before releasing anything that leads to piracy because you will kill the 3DS that way...
Y'know, like the DS got killed by flashcarts. Y'know, that best-selling handheld game system in the history of mankind DS.

Shush. Just... Shush.
 
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yuyuyup

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SifJar

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The guy is stupid. Finds exploit and emotionally releases it prematurely without completely understanding the use of it, nor gone further lengths to see what other possibilities can be done.

People are secretivie about exploits. Why? Because companies catch on and could easily patch (unless the exploit would require for Nintendo to do a hardware change, which I doubt).
There is no exploit.
L
I obviously hope/wish this was real, BUT at the top of that citrus page:
An editor has asked for deletion of this page. The editor's reason for asking for deletion is: This application is Complete Bullshit™

Administrators, remember to check what links here, the page history (last edit), and the page log, before deletion.
[/left]
Looks like this notice was taken down. Dun dun dunnnnn (?)
Indeed. Neimod has edited the page a few times to clarify/fix some stuff.

First off, you basically need the SDK already anyway - that's the only way to get a dev unit and the dev unit keys, required to sign code for running on the dev unit. There is no way to get keys for retail units, so there is no way to run anything on retail units right now. If someone had the retail keys (the ones Nintendo use to sign software for the 3DS), sure the tool could sign CXIs for retail 3DS consoles. But no one does, and no one is likely to. And even if they could, retail units have no way of loading CXIs, so regardless of whether it was signed or not, it couldn't be run.

As well as all this, neimod has posted that the CXIs made with the tool aren't "right". Presumably his analysis of the posted CXI (testing it on a console? who knows...) has shown it is not valid. His exact words are:

This application may not generate completely perfect files yet.
 

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Ooh, someone got homebrew on-

3DS. Right then, I'll check back in a month to see if this actually went anywhere.
 
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heartgold

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Lucky people who have dev units can test this or play around with it, right?
Not really. The devkit format is not synonymous to the original cartridge format as it is signed differently - it's like saying that people with devkits can enjoy loading .3ds ROM's nowadays - they cannot.
But.... it says this. If someone has access to the requirements below then yeah they could.

To use this tool, proper keys need to be supplied. For developer-unit keys, you need to be an official Nintendo 3DS developer, and have access to the official Nintendo 3DS SDK. For retail-unit keys, don't even bother.

This tool is practically for developer-units only

It's a matter of time, keys need to leaked. Who knows how long it will take.
 

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