Homebrew Citra - Unofficial \ Chinese builds discussion

drwhojan

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Last edited by drwhojan,

Urdaneta09

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humm this just pop though on my email

big autoskip hack ? - https://github.com/mailwl/citra/pull/3
https://github.com/mailwl/citra/pull/2
https://github.com/mailwl/citra/pull/1

https://github.com/citra-emu/citra/compare/master...FernandoS27:avx

--------------------- MERGED ---------------------------



he she / must have try the cbe152 are new 162 to know lols
because of this, check the conversation
https://github.com/citra-emu/citra/pull/2490

and here
https://community.citra-emu.org/t/my-branches-and-code-for-unofficial-builds/360

I dont know if cry or cry
I hope someone else continues with his work
 

drwhojan

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because of this, check the conversation
https://github.com/citra-emu/citra/pull/2490
and here
https://community.citra-emu.org/t/my-branches-and-code-for-unofficial-builds/360
I dont know if cry or cry
I hope someone else continues with his work

thanks.

I did a compile build yes the autoskip is unstable also he would have to do the same with the Audio, as it slows it down, both would have to be = speed
but if you enable Limit framerate only its OK

In GPU.cpp if you do
/// Accumulated delay
static double autoskip = 1;

to
/// Accumulated delay
static double autoskip = -1;

You can gain quite a bit more speed.

edit: yep not to good.. best to leave it out.
 
Last edited by drwhojan,

Supermedo

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can anyone build Texture overhaul and Vertex Cache branches merged, I can do it myself but I'm over my ISP data cap and downloading VS or MinGW can't take a long time.
 

drwhojan

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can anyone build Texture overhaul and Vertex Cache branches merged, I can do it myself but I'm over my ISP data cap and downloading VS or MinGW can't take a long time.

Quite a lot of Conflicts, but can be done from a backup in zip of original, replace the original files with without conflicts, then goto main page and edit the files into the original was Conflict, manually
https://github.com/citra-emu/citra/compare/master...FernandoS27:texture-overhaul

takes a little doing some times, some are easy some not.

I'll try tomoz


2zbPzVS.jpg
 
Last edited by drwhojan,
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tabnk

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Citra-GCC6.3.0-AVX2-OPTIMIZED-30-JAN-2017 (For CPU with AVX2 or higher)

Based on Citra Master (5bb6753)

  • Pipe3
  • jfr-fix-batch-errors (Fix graphic in Mario Game)
  • Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)
  • Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)
  • Boost 1.63
  • Disabled Logging (Minor Speed Gain)
  • AVX build fix

http://www80.zippyshare.com/v/8GNUwJDb/file.html

Give it a try :)

Source
https://github.com/citra-emu/citra
https://github.com/FernandoS27/citra/branches
 
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Maxo

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Citra-GCC6.3.0-AVX2-OPTIMIZED-30-JAN-2017 (For CPU with AVX2 or higher)

Based on Citra Master (5bb6753)

  • Pipe3
  • jfr-fix-batch-errors (Fix graphic in Mario Game)
  • Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)
  • Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)
  • Boost 1.63
  • Disabled Logging (Minor Speed Gain)
  • AVX build fix

http://www80.zippyshare.com/v/8GNUwJDb/file.html

Give it a try :)

Source
https://github.com/citra-emu/citra
https://github.com/FernandoS27/citra/branches


Crashes when trying to run it
 

Miguel Gomez

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Citra-GCC6.3.0-AVX2-OPTIMIZED-30-JAN-2017 (For CPU with AVX2 or higher)

Based on Citra Master (5bb6753)

  • Pipe3
  • jfr-fix-batch-errors (Fix graphic in Mario Game)
  • Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)
  • Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)
  • Boost 1.63
  • Disabled Logging (Minor Speed Gain)
  • AVX build fix

http://www80.zippyshare.com/v/8GNUwJDb/file.html

Give it a try :)

Source
https://github.com/citra-emu/citra
https://github.com/FernandoS27/citra/branches

Here are the results:
  • Games such as Pokemon ORAS, Sun and Moon, Cave Story, A Link to the Past, Triforce Heroes, Chibi-Robo, Project Mirai DX, Mario Kart, New Super Mario Bros 2, and all Kirby Series got an increase of FPS.
  • Hyrule Warriors Legend, Attack on Titan, Majora's Mask, Fire Emblem Awakening, DKC Returns, Miitopia, Kid Icarus Uprising, Mega Man Legacy Collection, and Paper Jam are unplayable
  • Luigi's Mansion Dark Moon, Mario and Sonic 2016 Olympics, and Federation Force are still the same.
  • The rest are the same(that includes Smash 4 and Smash 4 Texture Mod)
 

Supermedo

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^
It would be nice if somebody can compile SSE version
Citra-GCC6.3.0-AVX2-OPTIMIZED-30-JAN-2017 (For CPU with AVX2 or higher)

Based on Citra Master (5bb6753)

  • Pipe3
  • jfr-fix-batch-errors (Fix graphic in Mario Game)
  • Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)
  • Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)
  • Boost 1.63
  • Disabled Logging (Minor Speed Gain)
  • AVX build fix

http://www80.zippyshare.com/v/8GNUwJDb/file.html

Give it a try :)

Source
https://github.com/citra-emu/citra
https://github.com/FernandoS27/citra/branches
tabnk any chance of SSEE version ? We would be grateful to you :)
 

DestinyFeather

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  • Pipe3
  • jfr-fix-batch-errors (Fix graphic in Mario Game)
  • Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)
  • Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)
  • Boost 1.63
  • Disabled Logging (Minor Speed Gain)
  • AVX build fix
I briefly tested this and for some reason I only got about 44 FPS in Pokemon SM in a random overworld near the ranch.

In contrast vanilla Bleeding Edge 170 gave me 50 FPS.

My self compiled (all native flags/MINGW built) BE 170 plus Ferd's AVX fix gave about 52 FPS and compiling Ferd's shaders (Via Milawl's PR) with BE 164(?) and AVX fix gave me 54 FPS however it weirdly pauses for about a second before abilities activate and a pokemon ends up in battle.

I've been using BE+AVX fix and for now I like that combo the most.
 

drwhojan

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lantern48

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"https://github.com/citra-emu/citra/pull/2497"

This meant to work with game pads ?, just the way its titled

Try assigning keys on a Xbox360 pad but no go at all, if no that's fine.

edit O right got it
"SDL gamepad supported. But only configurable through ini files"

wait until it auto assign joypad keys
Dang. I thought this was finally going to be it for controller support. Seems like it'll be a few weeks away now. Well, by the time it's fully implemented, I'll get a nice jump in Citra features seeing as I'm still using the build you made for me at the beginning of his month.
 

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