Latest bleeding edge.anyone know the best build to play Pokemon ORAS?
Latest bleeding edge.anyone know the best build to play Pokemon ORAS?
What do you mean with this ? (in english)he she / must have try the cbe152 are new 162 to know lols
What do you mean with this ? (in english)
because of this, check the conversationhumm this just pop though on my email
big autoskip hack ? - https://github.com/mailwl/citra/pull/3
https://github.com/mailwl/citra/pull/2
https://github.com/mailwl/citra/pull/1
https://github.com/citra-emu/citra/compare/master...FernandoS27:avx
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he she / must have try the cbe152 are new 162 to know lols
because of this, check the conversation
https://github.com/citra-emu/citra/pull/2490
and here
https://community.citra-emu.org/t/my-branches-and-code-for-unofficial-builds/360
I dont know if cry or cry
I hope someone else continues with his work
can anyone build Texture overhaul and Vertex Cache branches merged, I can do it myself but I'm over my ISP data cap and downloading VS or MinGW can't take a long time.
Citra-GCC6.3.0-AVX2-OPTIMIZED-30-JAN-2017 (For CPU with AVX2 or higher)
Based on Citra Master (5bb6753)
- Pipe3
- jfr-fix-batch-errors (Fix graphic in Mario Game)
- Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)
- Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)
- Boost 1.63
- Disabled Logging (Minor Speed Gain)
- AVX build fix
http://www80.zippyshare.com/v/8GNUwJDb/file.html
Give it a try
Source
https://github.com/citra-emu/citra
https://github.com/FernandoS27/citra/branches
If your CPU like mine (Ivy Bridge/Sandy Bridge) it won't work as AVX2 is not supported by these processorsCrashes when trying to run it
Citra-GCC6.3.0-AVX2-OPTIMIZED-30-JAN-2017 (For CPU with AVX2 or higher)
Based on Citra Master (5bb6753)
- Pipe3
- jfr-fix-batch-errors (Fix graphic in Mario Game)
- Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)
- Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)
- Boost 1.63
- Disabled Logging (Minor Speed Gain)
- AVX build fix
http://www80.zippyshare.com/v/8GNUwJDb/file.html
Give it a try
Source
https://github.com/citra-emu/citra
https://github.com/FernandoS27/citra/branches
tabnk any chance of SSEE version ? We would be grateful to youCitra-GCC6.3.0-AVX2-OPTIMIZED-30-JAN-2017 (For CPU with AVX2 or higher)
Based on Citra Master (5bb6753)
- Pipe3
- jfr-fix-batch-errors (Fix graphic in Mario Game)
- Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)
- Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)
- Boost 1.63
- Disabled Logging (Minor Speed Gain)
- AVX build fix
http://www80.zippyshare.com/v/8GNUwJDb/file.html
Give it a try
Source
https://github.com/citra-emu/citra
https://github.com/FernandoS27/citra/branches
I briefly tested this and for some reason I only got about 44 FPS in Pokemon SM in a random overworld near the ranch.
- Pipe3
- jfr-fix-batch-errors (Fix graphic in Mario Game)
- Texture-overhaul (Performance improvement on Dragon Quest VII - Fragments of the Forgotten Past, The Legend of Zelda - A Link Between Worlds, Super Smash Bros. for Nintendo 3DS, Bravely Second: End Layer, etc)
- Remade Vertex Cache (Performance improvement on Pokemon Game, New Super Mario Bros. 2, Mario Kart 7, Super Mario 3D Land, etc)
- Boost 1.63
- Disabled Logging (Minor Speed Gain)
- AVX build fix
Dang. I thought this was finally going to be it for controller support. Seems like it'll be a few weeks away now. Well, by the time it's fully implemented, I'll get a nice jump in Citra features seeing as I'm still using the build you made for me at the beginning of his month."https://github.com/citra-emu/citra/pull/2497"
This meant to work with game pads ?, just the way its titled
Try assigning keys on a Xbox360 pad but no go at all, if no that's fine.
edit O right got it
"SDL gamepad supported. But only configurable through ini files"
wait until it auto assign joypad keys