Homebrew Citra - Unofficial \ Chinese builds discussion

X Virus

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This is the result when i test x/y on intel core i3 when i enable and disable Hardware Renderer,however,when i enable HW,citra FPS boost suddenly,it turn into more smooth in speed,does any i3 user face the same problem with me? @Chutchai maybe you got AMD Readon R7 200 Series graphic card so you don't have such problem,mine is ATI Radeon graphic.....

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the best builds by far the official devs needs to catch up

Actually all the resource for making JIT build or any other unofficial build were getting from official citra team's Github,just maybe they need to finalize the branches before they are going to merge it into master build,it means the chinese build is also built by referring to official team , so , actually they no need catch up ,since they are the fastest ,and they had been working hard this few days to get their job done,so,please don't rush them up .....
 

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Last edited by X Virus,

ileikoranges

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wow on 9/3 build i saw a 5-10+ FPS increase on pokemon, i feel like its a solid difference between 30 and 40 FPS, the most demanding areas like slateport, sootopolis, mosdeep, evergrade, victory road, and many other areas citra chocked on now feel very playable.
 

mateja99

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I tested Alpha Sapphire with gdmk build,one with JIT and one without,there seems to be about 10-15 fps boost in the build with JIT enabled.I hope there can be even bigger boost until Sun and Moon are released so we all can play it from day one :D
FPS test.jpg
 

Elveman

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Ok, I'm tired of compiling this branch https://github.com/bunnei/citra/tree/dynarmic under x64 OpenSUSE using g++-4.9 and gcc-4.9
Code:
/home/elveman/VMShared/citra-20160902-274b925-linux-amd64/citraJIT/externals/dynarmic/src/./backend_x64/jitstate.h:24:29: error: missing initializer for member ‘std::array<unsigned int, 16ul>::_M_elems’ [-Werror=missing-field-initializers]
     std::array<u32, 16> Reg{}; // Current register file.
                             ^
It's standard warning made to error by -Werror flag. When I try to disable it, it throws me another error:
Code:
/home/elveman/VMShared/citra-20160902-274b925-linux-amd64/citraJIT/externals/dynarmic/src/./common/iterator_util.h:22:31: error: ‘rbegin’ was not declared in this scope
         return rbegin(iterable);
                               ^
Does this branch even work?

P.S. I know about incompatibilities but still, please, I would appreciate x64 Linux JIT build.
 
Last edited by Elveman,

drwhojan

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Ok, I'm tired of compiling this branch https://github.com/bunnei/citra/tree/dynarmic under x64 OpenSUSE using g++-4.9 and gcc-4.9
Code:
/home/elveman/VMShared/citra-20160902-274b925-linux-amd64/citraJIT/externals/dynarmic/src/./backend_x64/jitstate.h:24:29: error: missing initializer for member ‘std::array<unsigned int, 16ul>::_M_elems’ [-Werror=missing-field-initializers]
     std::array<u32, 16> Reg{}; // Current register file.
                             ^
It's standard warning made to error by -Werror flag. When I try to disable it, it throws me another error:
Code:
/home/elveman/VMShared/citra-20160902-274b925-linux-amd64/citraJIT/externals/dynarmic/src/./common/iterator_util.h:22:31: error: ‘rbegin’ was not declared in this scope
         return rbegin(iterable);
                               ^
Does this branch even work?

P.S. I know about incompatibilities but still, please, I would appreciate x64 Linux JIT build.

Download the files, unzip and place into main externals folder, dynarmic folder that is, re-cmake it, tick boxes and re-make until you can get as many boxed ticked without no re-cmake errors show, .
I got the emu built, but having issues with JIT at moment, until i can get the corrected files needed.
But this is for MSVS 2015 , most likely look on github regarding this issue.
I got a empty template citra folders I'll added later, just to drop github are other sites, files into. name and add in zip to post on.
Edit: maybe best to use the one from this - https://github.com/SakataGintokiYT/citra , not on own pc at moment.

make sure -
CMakeLists.txt dynarmic: Add new submodule.

is added too .

are do it proper by installing git, right click get bash here
Code:
git clone --recursive https://github.com/bunnei/citra/tree/dynarmic

git clone --recursive https://github.com/SakataGintokiYT/citra
 
Last edited by drwhojan,

mcdgray129

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Guys is anyone else having freezing issues with pokemon Alpha/Star Sapphire?.
In older builds they used to work great for me but now im getting the old freezing bug again. Anyone else having this issue?.
 

JonJaded

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Crazy how this emulator is jumping leaps and bounds...

Just 3 days ago the game was sooo laggy, and now I'm able to play in the overworld semi-smoothly, and battling, just ok.

This might be a stretch but... SuMo playabiliy at day one seems, more and more likely...
 

el_gonz87

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Guys, be patient with JIT, there will be crashes that were not present before and aren't fixable unless you fix source code. I read on github there are stack overflows as the JIT falls back onto interpreter so they are looking at it.

I'm amazed and happily surprised with how well it's working now, theyre about to turn a big big corner in 3DS emulation!
 

ileikoranges

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Guys is anyone else having freezing issues with pokemon Alpha/Star Sapphire?.
In older builds they used to work great for me but now im getting the old freezing bug again. Anyone else having this issue?.

i only freeze when i get a unmaped error and that goes away in one second, and i also freez when entering a new area, like going into a poke center, or geting on and off my bike, or sitting down/getting up, buts its only a sharp drop in fps for like half a second for me. if u get unmapped error its good since if u wait it out you wont crash when going into a battle

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what is your in game speed / fps? not in menu.

witch game?
 
Last edited by ileikoranges,

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