Oh. I doubt that the gameplay will have that FPS. Thanks anyways.Use 9/3 Chinese builds.
Menu screen 60fps.
Main battle screen 20-30fps.
By 5FPS, I was talking about the battle screen and not the menu screen. Menu have 30-60FPS.
Oh. I doubt that the gameplay will have that FPS. Thanks anyways.Use 9/3 Chinese builds.
Menu screen 60fps.
Main battle screen 20-30fps.
the best builds by far the official devs needs to catch up
There is a pretty FPS boost in JIT
Did you talk at the water (press a or something)have anybody know? why kyogre not appear when i get in to cave of origin.
/home/elveman/VMShared/citra-20160902-274b925-linux-amd64/citraJIT/externals/dynarmic/src/./backend_x64/jitstate.h:24:29: error: missing initializer for member ‘std::array<unsigned int, 16ul>::_M_elems’ [-Werror=missing-field-initializers]
std::array<u32, 16> Reg{}; // Current register file.
^
/home/elveman/VMShared/citra-20160902-274b925-linux-amd64/citraJIT/externals/dynarmic/src/./common/iterator_util.h:22:31: error: ‘rbegin’ was not declared in this scope
return rbegin(iterable);
^
yes i have already try everything that i know.Did you talk at the water (press a or something)
Ok, I'm tired of compiling this branch https://github.com/bunnei/citra/tree/dynarmic under x64 OpenSUSE using g++-4.9 and gcc-4.9
It's standard warning made to error by -Werror flag. When I try to disable it, it throws me another error:Code:/home/elveman/VMShared/citra-20160902-274b925-linux-amd64/citraJIT/externals/dynarmic/src/./backend_x64/jitstate.h:24:29: error: missing initializer for member ‘std::array<unsigned int, 16ul>::_M_elems’ [-Werror=missing-field-initializers] std::array<u32, 16> Reg{}; // Current register file. ^
Does this branch even work?Code:/home/elveman/VMShared/citra-20160902-274b925-linux-amd64/citraJIT/externals/dynarmic/src/./common/iterator_util.h:22:31: error: ‘rbegin’ was not declared in this scope return rbegin(iterable); ^
P.S. I know about incompatibilities but still, please, I would appreciate x64 Linux JIT build.
git clone --recursive https://github.com/bunnei/citra/tree/dynarmic
git clone --recursive https://github.com/SakataGintokiYT/citra
Guys is anyone else having freezing issues with pokemon Alpha/Star Sapphire?.
In older builds they used to work great for me but now im getting the old freezing bug again. Anyone else having this issue?.
what is your in game speed / fps? not in menu.