Homebrew Official Citra - New 3DS Emulator

  • Thread starter Thread starter bunnei
  • Start date Start date
  • Views Views 3,860,083
  • Replies Replies 7,211
  • Likes Likes 175
Just happy to share some gratitude to developers!
Of course the emulator is in early stage, but nevertheless I was able to finish LoZ:Link Between Worlds.
And completion is 100% - all of the heart containers, all bottles, all chests in all dungeons, all maimai's, and upgrades, twice the advanced Treacherous Tower. All of that on BE116 (started on something like BE68, but there were many effects missed - like when you need to use lamp in dark dungeons).
The only glitches remained for me are the portal plates - there should be full-screen effect, but we see effect with stuttering and offsetted pixelization, and also rare minor glitch with water surface, when bump(or specular, or even simple texture - don't know exact technique here) just disappeared for a second and then restored as needed to be.
Performance on my old laptop (i5 2410m 2.7Ghz) outdoors 32-50fps, indoors and dungeons 40-60fps, on both RupeeRush games I've set my own timer to 1 minute(twice slower).
Also - no crashes in-game, but emulator by itself sometimes won't exit and crashed.
So, despite minor effects, this game is fully emulated and looks way better than real 3ds on native resolution.
 
Does anyone know of a widescreen hack for citra and is there a way to play citra in fullscreen?
Do you know what widescreen is, right ? Take a good look at the emulator when the game is running, look at the main screen. If you're still confused, take a screenshot and check the proportions...

--------------------- MERGED ---------------------------

This is why https://discuss.citra-emu.org/d/1227-nightlies-up-showing-on-emucr
 
Do you know what widescreen is, right ? Take a good look at the emulator when the game is running, look at the main screen. If you're still confused, take a screenshot and check the proportions...
He probably means wider than widescreen, like CinemaScope (2:35:1) widescreen, which is what I'm hoping for.
 
Do you know what widescreen is, right ? Take a good look at the emulator when the game is running, look at the main screen. If you're still confused, take a screenshot and check the proportions...

--------------------- MERGED ---------------------------


This is why https://discuss.citra-emu.org/d/1227-nightlies-up-showing-on-emucr

What I mean is 16:9 ratio instead of this:
Picture: https://gbatemp.net/attachments/gfvhfrgrfgb-jpg.73965/?temp_hash=c866bbe75f4cc7ef8fbd4d038bb754c7
 
Last edited by user619,
KXTs7aq.png


digimon redigitize decode(jp)
is there a fix for this yet? i tried various latest builds but they all give the same thing (its suppose to show a ladder like whats on the wall to the left)
 
Last edited by litchi_chinensis,
That very much looks like a case of geometry shaders. Try a version which has geometry shader support.

Also, do you have a full log up to the point where the bug occurs + can you send me a savegame for that room?
 

Site & Scene News

Popular threads in this forum